Long Animation/Gifs or Videos?

In category: Art Talk

this should be overall of images and gifs, if you could do videos of those gifs, what type is the correct length of gifs that should be considered to convert to video?

not adding sound, nor modifying a thing, just a video instead of gif, of course the gif versions would be loops of parts of the video, if not the video a mash up of the gifs, that are relevant of the "parent" / "child" hierarchy.

aside of that, i am doing longer than 20 seconds gifs, should i made a video instead?
or just posting it as it is, a gif?

what i had seen here is that videos are often glitched or non working, so i would end just posting gifs, but my question is,
what would be the best thing to do, for longer than 20 seconds gifs?

[if confused, yes, i will personally do videos if there is any sound i could add, i dont own a mic nor a suitable place to practice voice acts ,so i cant do it myself, at least by now]

Mairo
Janitor
2 days ago
2018 3_fingers 3_toes bear bearphones blue_background brown_fur controller dualshock_4 featureless_crotch fur game_controller gaming grizzly_bear happy headphones hi_res male mammal nintendo nintendo_switch obese open_mouth orange_eyes overweight pawpads playing_videogame playstation_4 pocketpaws poof reclining simple_background smaller_version_at_source smile solo toes tongue video_games

Rating: Safe
Score: 41
User: Mairo
Date: March 07, 2018

If I'm understanding correctly, you are asking that if animation exceeds X seconds, that should it be video instead?

There are much, much, much more variables to this than just how long the playtime is. Four animation formats you can use that we accept are Flash, GIF, WebM and APNG. All of these formats work differendly and have their own positives and negatives.

  • Flash is pretty much for interactive content and to sites which do not support anything else than that and gif. It seems like almost all flash files I encounter these days are just flash video or JPG image sequence inside flash at which point just use the video.
  • Gif is essentially lossless format, but limits colors to maximum of 256. What that means is that content with lots of color, high framerate, high resolution, complex patters and high movement will bloat into extreme filesizes insanely quickly and will look ugly. That's why something like post #870446 can be long and low filesize, because it's small res, low framerate and only uses black and white nothing in between.
  • WebM is one of the modern video formats, but most applies to other formats as well. WebM manages to maintaing millions of colors, extremely high resolutions and framerates with ease, but it achieves this by being lossy format. If you try to create lossless video file, you might end up with gigabytes filesize with only couple seconds of video, so that's why almost all videos you see online are compressed into lossy format. So quality is technically worse from gif, something like pixel (artwork) suffers immensily from this, but now you can maintain originally already higher quality content with much smaller filesizes, e.g. gif doesn't support 60 FPS, 1080p high color image most likely still looks worse as gif thanks to lack of available colors and gif can't have sound.
  • APNG is also lossless format, but unlike GIF, it does support all of the colors now with partial transparency and other fancy neat stuff. The filesizes are slightly higher in some cases and software support is actually lackluster, to the point where it took like 10 years for chrome to support it.

Answer is look at the content and then go with what format seems to match best. That's why when converting ugoiras for example, sometimes GIF makes sense, most time WebM and then there's scenarios where APNG is the way to go. It mostly comes down to how things look, rather than how long they play.
ANIM2016 5_fingers ambiguous_gender animated cute duo feral flat_colors lagomorph low_res mammal m乃(池澤春樹) open_mouth petting rabbit simple_background sleeping solo_focus white_background

Rating: Safe
Score: 25
User: Mairo
Date: October 29, 2016 WEBM2017 5_fingers 5_toes animated anthro blush broom canine cleaning dog front_view hinami0506 holding_object japanese_text loop male mammal moritaka no_sound smile solo standing tailwag text toes tokyo_afterschool_summoners

Rating: Safe
Score: 9
User: Mairo
Date: December 29, 2017 2018 3_fingers 3_toes 68 animated animated_png anthro armwear big_breasts blinking blue_eyes blush breasts canine cinemagraph clothing crouching digimon featureless_breasts female front_view looking_at_viewer loop mammal mostly_nude renamon simple_background smile solo toes white_background

Rating: Explicit
Score: 163
User: Mairo
Date: March 28, 2018

Altough lenght is still one of those variables, it's much more convinient to end user when they look at the video they know they still have 5 minutes of video left and pause it, not happening with gif or flash video in flash.


well yeah the factor here is time, although this info sure comes handy to know which is best to do more stuff.

the gif in fact is over 3 minutes long, even more if i have more time
i would not want to make a vid of just a few seconds, like 5, much like those Source Film maker type loops, but sure i could if it longer than 1 minute, if i dont have a looped gif of a certain part.

So a video would be usefull indeed, thanks a lot :3