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TwilightSparkle
MemberEPIC YES!
Icedrake201
MemberI never got into New Vegas that well. Probably since it was unplayable for the first amount of time because of the infamous Bethesda bugs. Who is gonna bet it'll be the same with TES 5?
slops
MemberIt's kind of an unfortunate tradition for Bethesda.
TheTundraTerror
BlockedHow did they fuck up holstering your weapon?!
Liquid Chameleon
MemberYeah, they're a pretty good illustration of what "A mile wide, an inch deep" looks like in game development. Enormous worlds, piles of NPCs and sidequests, a shit-ton of cool hard-core role playing details...And yet their characters look awful, their engine is annoying and clunky (even when it's NOT crashing), their main story lines are disappointing and their games are generally some of the most fantastically buggy and poorly tested I've ever played.
For me it reaches a point where the most useful, fun thing to do in Oblivion or Fallout 3 isn't to actually play the game, but to use it as a sort of set-piece for a separate game I'm playing in my own mind. Sort of like the plastic figures and scenery in a table-top rpg.
Also, to be fair, Bethesda didn't make New Vegas anyway. But have enough other crap to answer for.
slops
MemberI disagree there. Sure many of their games have been buggy as all merry hell when they came out, they usually also iron out the really bad ones after a little while.
And while the stories have never been excellent (did anyone really give a shit about Dagoth Ur back in Morrowind?) the worlds they make have been some of the deepest and most immersive ones of any game I've played. The Dunmer weren't just another Drow ripoff race, they had an actual culture, and not just one but several. Ashlanders had little in common with House Hlaalu and less with Telvanni.
What bothered me most in Oblivion was how generically West European medieval everything was, but each city still had its own distinct (though more subtle) flavour. Same is true in Fallout 3.
So even while the overarching story is one we care little about we still end up caring about the worlds and the people in it. (Who here, who have played Morrowind, don't have a soft spot for Ahnassi? Or smiled to yourself when you that one shipwreck with a note for the crazy pillow lady.)
And if you want more, well, thats what mods are for. And Mod friendliness and support is something Bethesda rocks at.
So while Never Winter Nights 2: Mask of the Betrayer may have a better written story, Bethesda provides frameworks you can build your own stories in. Each one different and, with the right mods, all of them awesome. But NWN2:MotB will always have the same pre scripted story paths.
Furry Fanatic
MemberEvery time I see something awesome get "ponified", a chunk of my heart falls off and my brain shrills in pain.
Sods
MemberYou should get that checked out. Sounds serious. Alternatively, growing up can't hurt.
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