i downloaded some fnaf porn models and i don't know how to transfer them to source filmmaker. if you can help i will take a request fr4om the one how helps me but it has to FNAF female models only
Updated by Droqsle
Posted under General
i downloaded some fnaf porn models and i don't know how to transfer them to source filmmaker. if you can help i will take a request fr4om the one how helps me but it has to FNAF female models only
Updated by Droqsle
Could you be more specific on how you want to do this? A quick search I did implies that there are several ways, and a guide I read said that it'd be better to learn how over asking for someone to do it for you (not implying you are).
Updated by anonymous
Siral_Exan said:
Could you be more specific on how you want to do this? A quick search I did implies that there are several ways, and a guide I read said that it'd be better to learn how over asking for someone to do it for you (not implying you are).
https://sfmlab.com/item/441/?page=2 I don't know how to add it to my SFM
Updated by anonymous
YethrenWillow said:
https://sfmlab.com/item/441/?page=2 I don't know how to add it to my SFM
Since it's from SFMlab, https://www.reddit.com/r/SFM/comments/2teavn/how_do_i_install_custom_models/.
"Third-party websites, such as SFMLab: Click and drag the materials and models folders into the SFM folder, located in your Steam folder at Steam\SteamApps\common\SourceFilmmaker\game\usermod"
Updated by anonymous
Siral_Exan said:
Since it's from SFMlab, https://www.reddit.com/r/SFM/comments/2teavn/how_do_i_install_custom_models/."Third-party websites, such as SFMLab: Click and drag the materials and models folders into the SFM folder, located in your Steam folder at Steam\SteamApps\common\SourceFilmmaker\game\usermod"
How do i open it?
or place it into my map?
Updated by anonymous
YethrenWillow said:
How do i open it?
or place it into my map?
Got a screenshot so I can see what you're working with? Otherwise, https://sfmlab.com/forum/forum/tutorials-4/topic/importing-a-model-and-map-into-sfm-21/
Or if you're patient, walk me through the actions you are taking in IRC.
Updated by anonymous
Siral_Exan said:
Got a screenshot so I can see what you're working with? Otherwise, https://sfmlab.com/forum/forum/tutorials-4/topic/importing-a-model-and-map-into-sfm-21/Or if you're patient, walk me through the actions you are taking in IRC.
how do i send you an image on here?
Updated by anonymous
Depends. I use https://puush.me or mobile screencaps with IRC to upload to myself (which makes a link I can C&P, but I have a client that supports images). You could use https://imgur.com/ or et cetera.
Updated by anonymous
Siral_Exan said:
Depends. I use https://puush.me or mobile screencaps with IRC to upload to myself (which makes a link I can C&P, but I have a client that supports images). You could use https://imgur.com/ or et cetera.
Updated by anonymous
Ok: wherever your models and materials are currently located, click and drag them to the respective folders. If they're anything like mods, the contents of the folders (if you downloaded them as a folder) need to be there, not a folder within the folder. Then follow the guide I recently linked to see if you can access them.
Updated by anonymous
Siral_Exan said:
Ok: wherever your models and materials are currently located, click and drag them to the respective folders. If they're anything like mods, the contents of the folders (if you downloaded them as a folder) need to be there, not a folder within the folder. Then follow the guide I recently linked to see if you can access them.
DO I NEED TO MAKE THE FOLDER INTO SOMETHING ELSE oops sorry about the caps didnt mean to type like that. and the folder is called five nights atfreddys
Updated by anonymous
YethrenWillow said:
DO I NEED TO MAKE THE FOLDER INTO SOMETHING ELSE oops sorry about the caps didnt mean to type like that. and the folder is called five nights atfreddys
Do you see the models folder in the screenshot you linked me? That is where your Fnaf models need to be. Same thing for materials.
*I am not able to answer anymore, for until 10pm PST / 3 hours & 30 minutes. Any further questions should be directed to the links I provided.*
Updated by anonymous
YethrenWillow said:
DO I NEED TO MAKE THE FOLDER INTO SOMETHING ELSE oops sorry about the caps didnt mean to type like that. and the folder is called five nights atfreddys
you need to move the fnaf folder inside the models folder into the model folder of SFM and then move the models folder inside the materials into the materials folder of SFM, which seems to be located at (C:)/program files/steam/steamapps/sourcefilmmaker/game/usermod.
Updated by anonymous
YethrenWillow said:
DO I NEED TO MAKE THE FOLDER INTO SOMETHING ELSE oops sorry about the caps didnt mean to type like that.
if you want to remove capitals, it it better to use the backspace key, or edit it after you publish.
apologising for such a thing makes you appear naïve to the ways of the Web, and I know you're not, so it's best not to make the illusion of such.
Updated by anonymous
fewrahuxo said:
if you want to remove capitals, it it better to use the backspace key, or edit it after you publish.apologising for such a thing makes you appear naïve to the ways of the Web, and I know you're not, so it's best not to make the illusion of such.
I'm good. Not the way I type.
Updated by anonymous
Coffey25 said:
you need to move the fnaf folder inside the models folder into the model folder of SFM and then move the models folder inside the materials into the materials folder of SFM, which seems to be located at (C:)/program files/steam/steamapps/sourcefilmmaker/game/usermod.
https://sfmlab.com/item/441/?page=2 I got my resources here.
Updated by anonymous
How old are you and are you familiar how to operate computer machinery?
Because at this point I would strongly suggest learning basic computer and google usage. All the things you are asking are already answered by tons of people and you simply need to google them, I'm almost certain that some answering on this topic did exactly that for you, meaning they know about the subject as much as you do.
Updated by anonymous
Mario69 said:
How old are you and are you familiar how to operate computer machinery?
i'm wondering how this user expects to operate something as complicated as Source Filmmaker.
Updated by anonymous
fewrahuxo said:
i'm wondering how this user expects to operate something as complicated as Source Filmmaker.
Source filmmaker isn't complicated. Blender, Maya, Zbrush and Poser are more so.
Updated by anonymous
fox_whisper85 said:
Source filmmaker isn't complicated. Blender, Maya, Zbrush and Poser are more so.
But on the level if you cannot follow simple instructions on copy/pasting files into correct location, SFM is like NASAs super computer.
And I guess SFM being easy, contributes on low quality pornographic content, similar to how Unity engine being easy contributes on "fake games" problem that even Valve has started to aknowledge to be problem.
Updated by anonymous
Mario69 said:
But on the level if you cannot follow simple instructions on copy/pasting files into correct location, SFM is like NASAs super computer.And I guess SFM being easy, contributes on low quality pornographic content, similar to how Unity engine being easy contributes on "fake games" problem that even Valve has started to aknowledge to be problem.
does SFM not have an import option available? I haven't used SFM at all but I feel like it would be this easy to use compared to something like Poser or Blender.
Updated by anonymous
Coffey25 said:
does SFM not have an import option available? I haven't used SFM at all but I feel like it would be this easy to use compared to something like Poser or Blender.
From last time what I remember, you have to copy/paste downloaded files into software install directory, similar to how mods for every single source engine using games work before and outside workshop. However this is still really easy and basic level of computer usage.
That linked download gives archive file, which contains "materials" and "models" folders. You can see these are the same folders that are on install dir from screenshot. Also judging from the screenshot, user created new folder called "Five nights at freddy's" where they pasted the files instead of the root where they should be.
You can also just click the stuff you want from SFM workshop, but of course they do not allow explicit content there so if you want to make smut, learn to copy/paste.
Updated by anonymous
Mario69 said:
But on the level if you cannot follow simple instructions on copy/pasting files into correct location, SFM is like NASAs super computer.And I guess SFM being easy, contributes on low quality pornographic content, similar to how Unity engine being easy contributes on "fake games" problem that even Valve has started to aknowledge to be problem.
I should've kept my comment to myself *sigh* bad comparison on my part.
Updated by anonymous
Mario69 said:
From last time what I remember, you have to copy/paste downloaded files into software install directory, similar to how mods for every single source engine using games work before and outside workshop. However this is still really easy and basic level of computer usage.That linked download gives archive file, which contains "materials" and "models" folders. You can see these are the same folders that are on install dir from screenshot. Also judging from the screenshot, user created new folder called "Five nights at freddy's" where they pasted the files instead of the root where they should be.
You can also just click the stuff you want from SFM workshop, but of course they do not allow explicit content there so if you want to make smut, learn to copy/paste.
that sounds easier than actually modding Morrowind, at least.
Updated by anonymous