Over the past year or so, I've been steadily uploading high resolution versions of images to e621. During this time, I've noticed a strong trend toward using Patreon as a form of paywall to gate higher resolution images behind. At worst, artists will only provide a glorified thumbnail of 500x500 dimensions; at best, they'll deign to release one at a decent resolution of 2000x2000. Most common, however, is 1280x1280, which is probably not coincidentally the same archaic image dimension limit that FurAffinity imposes on initial upload.
Now that Zaush has decided to go the same route--someone I praised in the past for being one of the few popular artists still releasing their artwork for free in high resolution--I've decided to make this thread to bring to attention how Patreon is becoming its own form of paywall and whether or not this is a good thing for both artists and consumers.
For some background, the main reason why a lot of artists have chosen to go this route is because:
A) Commissions by themselves are often not reliable means of income and require either a part time or full time position on top of being a for-profit artist, and
B) Commissions do not provide the artist with a lot of creative freedom. OC-owners are typically stringent in their demands and picky about what situations that character is in. See: The average wording of character-owner takedown requests on e621, and imagine this tone during a full conversation settling on details of a commission. Yeah...
Combining the revenue of both commissions and Patreon pledges, artists of sufficient skill and speed can make a livable income with a greater semblance of creative freedom in this competitive and niche market.
There are of course several downsides to this approach, namely:
1) Users who do not directly financially support artists won't be able to see artwork in high or original resolution, and
2) High resolution versions of that artwork may never be released to the public at all, effectively reducing the artist's legacy to lossy, low res JPGs that might not be future-proof as a result. See: How we make fun of compressed-to-hell early 2000s images that seemed fine at the time, and also see the principle of generation loss
Both of these downsides can potentially be averted while still maintaining a steady revenue stream by switching from a 'gated' model to a 'deferred release' one. What this would entail is, instead of permanently locking higher resolution images behind a paywall, artists could settle on a timeframe in which only people who pledge will have access to those images, then release them to the public in higher resolution at a much later date. The previous suggestion could be accomplished either through not releasing images outright until the timeframe since creation has passed, or by only providing low-res versions as a teaser and then replacing those with the higher resolution version after the same specified time.
Personally, I'm all for artists making a livable wage off their art alone, and I am not complaining about them finding means of financial independence. What I am encouraging is thought about how this model can be fine-tuned to provide people with high resolution PNG images without losing artists their income.
What do you think? Do you think the current model is the best possible one for artists, or do you have suggestions for a more user-friendly one that still earns them similar or at least sustainable revenue?
Updated by Ijerk