Topic: The Boom of Gaming and Hentai Gaming

Posted under General

For the 29 years I've grown up being exposed to the booming rise of the video game industry and the Hollywood movie industry. In the beginning, the consensus for what in general is morally appropriate and socially acceptable has been skewing our freedom of creativity. Forcing creativity down a narrow path because big companies in marketing have been hopping on bandwagon to produce what "they" say is high quality entertainment. Now all i see is angry veiwers from all generations trying to throw in their complaints and grievances to try and control tame it indirectly through mobs and money. Everything was great in the late 80's, 90's and early millennia. However I'm worried because, I'm starting to see a huge avalanche happening where all that entertainment and quality, burn in flames. Video gaming allowed the ability to blur the lines of reality and fantasy at the hands of creators, giving us a place of freedom from oppression in which we could escape and do whatever the fuck what we wanted to within reason. Is our industry dying out or is it evolving into something more fascinating? I'm confused because i feel that inspiration has started dwindling without any real interest to keep it going or am i the only one? The lack flowing of video games and other creations have become worrisome and afraid it might not change unless someone says something, am i wrong on this? am i worrying for nothing? I'd like to hear your thoughts and opinions on this. o.o

Updated

Please be more concrete and give some examples.

Updated by anonymous

Generally it appears that the AAA industry is becoming increasingly ossified and oriented on milking money whichever way it can (microtransactions, loot boxes, games-as-services etc.).

Fortunately there is a vital and growing indie scene which, in the event of a serious mainstream mess up can ''carry the light'' onwards.

As for inspiration, well there is only so much that you can make/imagine/try before you run out of original ideas and either settle into a rut or abstract into something incomprehensible and/or meaningless.

Updated by anonymous

Munkelzahn said:
Please be more concrete and give some examples.

In the beginning Hollywood and the video game industry used to work together in order to help boost each others merchandise through the advertising industry to produce more content for everyone in full circle. Nowadays they don't do that anymore. I know for some when movies had their video game versions it was an aqcuired taste of nostalgia. (Rambo, King Kong, Godzilla king of the monsters, Top gun, The terminator, anything from Disney,Freddy krueger, RoboCop. Etc.) these are examples on those that had worked decently well that now a days you don't get treated to in the same way with todays marketing.

Updated by anonymous

First of all, your keyboard has enter key. Use it to put your text into sections rather than one big wall of letters and words. It's really hard to focus on the text when there's nothing to hang on to.

Secondly, what the fuck is this thread even about? I'm read the thing twice and I still do not understand it.

Updated by anonymous

Mairo said:
First of all, your keyboard has enter key. Use it to put your text into sections rather than one big wall of letters and words. It's really hard to focus on the text when there's nothing to hang on to.

Secondly, what the fuck is this thread even about? I'm read the thing twice and I still do not understand it.

From what I can gather, the problem is that there is now a separation between gaming media and movie media. Something about how in the past, the connection between the two, where Hollywood would help direct what the games would become, or the game developers would have a hand in making a movie that helped increase popularity.

The way I see it, the reason things are changing is because they stopped working the old way, but work this new one. This isn't some necessity for the advancement of human life, this is just some luxury we have, and the consumers determine what works and what doesn't. If developers can't keep up, that's their fault, and that's why all these newer companies ("Indies") are so popular now.

Updated by anonymous

Furrin_Gok said:
From what I can gather, the problem is that there is now a separation between gaming media and movie media. Something about how in the past, the connection between the two, where Hollywood would help direct what the games would become, or the game developers would have a hand in making a movie that helped increase popularity.

The way I see it, the reason things are changing is because they stopped working the old way, but work this new one. This isn't some necessity for the advancement of human life, this is just some luxury we have, and the consumers determine what works and what doesn't. If developers can't keep up, that's their fault, and that's why all these newer companies ("Indies") are so popular now.

Makes sense I guess :/. I mean with what you say, i can see a new boom happening. AAA companies fallout, us gamers take over the internet and market. Work together across the board to make and compete games alike and get paid for doing it.

this could help even out the playing field and make it easier for everyone to have a piece of the prize for their work for those who've earned it.

Especially when it comes to choosing the prize for being number one games in the world. i just hope a reality show doesn't take off and make us vote for it in front of everybody XD! This actually gave me a boost in confidence! :)

Updated by anonymous

gamegenie87 said:
For the 29 years I've grown up being exposed to the booming rise of the video game industry and the Hollywood movie industry. In the beginning, the consensus for what in general is morally appropriate and socially acceptable has been skewing our freedom of creativity. Forcing creativity down a narrow path because big companies in marketing have been hopping on bandwagon to produce what "they" say is high quality entertainment. Now all i see is angry veiwers from all generations trying to throw in their complaints and grievances to try and control tame it indirectly through mobs and money. Everything was great in the late 80's, 90's and early millennia. However I'm worried because, I'm starting to see a huge avalanche happening where all that entertainment and quality, burn in flames. Video gaming allowed the ability to blur the lines of reality and fantasy at the hands of creators, giving us a place of freedom from oppression in which we could escape and do whatever the fuck what we wanted to within reason. Is our industry dying out or is it evolving into something more fascinating? I'm confused because i feel that inspiration has started dwindling without any real interest to keep it going or am i the only one? The lack flowing of video games and other creations have become worrisome and afraid it might not change unless someone says something, am i wrong on this? am i worrying for nothing? I'd like to hear your thoughts and opinions on this. o.o

I see the opposite. The barriers to entry to creating CGI for entertainment and distributing content are falling with powerful computers and the internet. You can reach niche audiences, even if your content is lewd. You can even make money off of it with crowdfunding services. Virtual reality will give game developers and film directors a huge sandbox to play in, and the possibilities are endless.

Updated by anonymous

Setting aside a bunch of smaller issues with the OP's posts, video games should be a lot harder to make now than 15+ years ago. Games worthy of anyone's attention and not the garbage pile, that is.

A movie project can't just churn out a game on the side in a year or two with minor investment. You're looking at three to five years of development and a multi-million dollar (five?) investment at least. I say that's where the bar is set. A lot of decent movies cost less to make than some games! The Shape of Water had a $20M budget. Also, a lot of the worthwhile IPs (e.g., Marvel, Star Wars) are already tied up in licensing arrangements and some do get new games.

Can't use dwindling cross-industry efforts as an example of fading creativity since reusing existing ideas takes less imagination than starting new IPs, if that's what you were doing lol. Complaining about new video games lacking creative design decisions is, in general, a hip, low-effort stance, and I'd like to see something more substantial. We're at a point where creative design may be valued over gameplay (i.e., any breath of fresh air represents "doing it right", even when unoriginal formulas can yield five times the net entertainment).

That's about the limit of my efforts on mobile...

Updated by anonymous

abadbird said:
Setting aside a bunch of smaller issues with the OP's posts, video games should be a lot harder to make now than 15+ years ago. Games worthy of anyone's attention and not the garbage pile, that is.

A movie project can't just churn out a game on the side in a year or two with minor investment. You're looking at three to five years of development and a multi-million dollar (five?) investment at least. I say that's where the bar is set. A lot of decent movies cost less to make than some games! The Shape of Water had a $20M budget. Also, a lot of the worthwhile IPs (e.g., Marvel, Star Wars) are already tied up in licensing arrangements and some do get new games.

Can't use dwindling cross-industry efforts as an example of fading creativity since reusing existing ideas takes less imagination than starting new IPs, if that's what you were doing lol. Complaining about new video games lacking creative design decisions is, in general, a hip, low-effort stance, and I'd like to see something more substantial. We're at a point where creative design may be valued over gameplay (i.e., any breath of fresh air represents "doing it right", even when unoriginal formulas can yield five times the net entertainment).

That's about the limit of my efforts on mobile...

I concur with your assessment, that's what i'm worried about the most myself. DE's spending way too much n graphics and not enough time on mechanics throughout the game to always keeping the gamer immersed into world they've created to explore.

Updated by anonymous

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