Topic: Question about html5 games support.

Posted under General

I was wondering if e6 has plans to support html5 games in future, it currently supports flash games and next gen .webm videos so the obvious next step is html5 games support like itch.io and newgrounds does.

not sure if this is the right place to ask but hey, if someone could tell me who to ask ^^

Updated by Slowdown

We would love to have HTML 5 game support, especially since Adobe intends on discontinuing flash in 2020.
However, there are many technical issues on why we cannot do it at the moment, just to name a few:

  • Javascript running on the client side provides access to the site. We would need to isolate the documents on a separate domain on it's own subdomain.
  • Uploading the game. .zip would probably be a starting point, but to me, zip seems eh.
  • How would we go about sanitising the code to prevent people from doing dickish things?

Updated by anonymous

Well, that sounds like the sort of thing that Caja is for: "The Caja Compiler is a tool for making third party HTML, CSS and JavaScript safe to embed in your website." https://developers.google.com/caja/

That said, it seems unlikely that this would be implemented. e621 is an art site, not a game site, and I can't imagine this not being a large amount of effort.

Updated by anonymous

secondCountable said:
Well, that sounds like the sort of thing that Caja is for: "The Caja Compiler is a tool for making third party HTML, CSS and JavaScript safe to embed in your website." https://developers.google.com/caja/

That said, it seems unlikely that this would be implemented. e621 is an art site, not a game site, and I can't imagine this not being a large amount of effort.

The interactive "flash" things could easily be replaced by html5 things.

Updated by anonymous

Furrin_Gok said:
The interactive "flash" things could easily be replaced by html5 things.

but unfortunately since a lot of furry sites still use flash, it's going to be used until FA or Inkbunny make the switch to html5...

Updated by anonymous

Coffey25 said:
but unfortunately since a lot of furry sites still use flash, it's going to be used until FA or Inkbunny make the switch to html5...

We're also a popular location for it, so if we can add support, that'll help influence things. All it takes is one site finally making the switch and the others will follow suit.

Updated by anonymous

Coffey25 said:
but unfortunately since a lot of furry sites still use flash, it's going to be used until FA or Inkbunny make the switch to html5...

Flash is mostly used for non-interactive animations nowdays it seems, where inkbunny has already been step ahead and does have support for MP4 and FLV video directly.

Also speaking of video content, there are many artists who post compressed flash or gif on FA, then link to WebM version over here or furrynetwork, so even if others do not follow suit (which FA loves, so they don't have to raise their filesize limit nor waste time on implementing something) it will still improve the situation for those creating the content.

After all, pretty sure many of you might've bumped into some link on FA, telling that content is available exclusively or higher resolution on some third party service which has gone 404 long ago, so having reliable storage is good thing.

Updated by anonymous

10,000+ posts to go obsolete, 2-3 years to think about a replacement.

SVG could have been a nice replacement for SWF but it has the same JavaScript and ZIP issues and development seems dead.

Updated by anonymous

I'm going to post what I said last time something like this came up..

"Blah.. HTML5 sucks for things such as games and the like. I still can't understand what made them think that rich content would be a good idea for something like HTML to deal with in the first place. It's called "HyperText Markup Language" not "Rich Content Container Format". :/"

Updated by anonymous

Drkfce0 said:
I'm going to post what I said last time something like this came up..

"Blah.. HTML5 sucks for things such as games and the like. I still can't understand what made them think that rich content would be a good idea for something like HTML to deal with in the first place. It's called "HyperText Markup Language" not "Rich Content Container Format". :/"

Most html5 games just use HTML to embed the canvas element. Canvas being a bitmap or opengl context. Everything else is done in JavaScript, which we have things like emscripten and asm.js to make things lightning fast. Believe it or not, html is based off XML, which is often used for UI design.
Also flash was never intended to be used for games, it's structure is designed for animation and minimal user interaction, but has evolved to allow for games.

Updated by anonymous

Figures, I'm just getting the full hang of interactive flash game development and it seems it may be out done very soon, time to go learn html and java script and try to think of a way to convert my current projects over, :(

Updated by anonymous

Sanctioned13 said:
Figures, I'm just getting the full hang of interactive flash game development and it seems it may be out done very soon, time to go learn html and java script and try to think of a way to convert my current projects over, :(

I don't think they're going to pull support for it, so you can finish your current project.

Updated by anonymous

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