NO this has nothing to do with e621 like the last topic I made...
Straight forward topic; just post what you're thoughts are about micro-transactions. And if you want, you can add in what you think a micro-transaction system should be like to be fair.
What I Think
In general, it's kind of like favoritism. I've played enough free-to-play games to think that a lot of players (maybe the majority) buy stuff in free-to-play games are too lazy to get stuff they want, also being unfair to players that can't buy stuff...seems kind of noobish if you ask me. I think that's a way for a game to die out in a short time, because there might be a point where the population of the game is nothing but players that buy away.
I'm not sure if there's a game that does something similar to what I'm about to say feel free to let me know if so, but here's 2 kinds of what I'd like to see as a fair micro-transaction system:
1. A system that only sells limited amount of items for you to buy that are optional, and are only for customization, appearance, anything that doesn't affect game play.
2. A spending track record for each player. If one player buys a certain amount that goes over the recommended amount to buy per month, the game can prohibit you from doing PVP acts with other players that don't spend as much or don't/can't buy micro-transactions.
I think this idea can be similar to what Blitz1941 an MMO PC game with tanks is like. Basically in the game, you can only play maps to battle other players that are within your level range (map A=lvl 1-3, map B=lvl 4-6, etc.) And what happens is when you reach a level that's beyong the level range of the map, the game starts a timer to kick you out, so you can play other maps that are fit for your level. That's the one thing I find unique about the game.
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