Topic: How powerful Flash can handle when making a videogame?

Posted under Off Topic

Just wonder how powerful is Flash, as like Flash-player can
handle or use to make a video game?

example can you use Flash to make a game
that is PC DOS quality?

Example: Eye of the Beholder or Lands of Lore style
of game-play and cut-scenes.

what is Flash-player limitation?

As I always wonder is there furry/anthro DnD games?
or if not, why isn't any?
clean or XXX DnD flash games.

Updated by 404dotexe

Couple things I'm familiar with are that saves/configs will be saved in flash cache which is really common for cleanup tools like ccleaner to simply remove them, FPS has to be determined as fixed value and slowdowns can be caused if players machine can't maintain it, engine can put your machine under really hard load even with the most simplest of things (really common with if running game fullscreen if it uses any effects at all), don't remember seeing controller supported titles (binding of isaac just says "lol use joytokey"), etc.

One way to make things slightly better is to use adobe AIR, essentially it's still flash, but in a container for designed for running the application under OS directly.

So essentially you can do it and it makes it easier to share it on websites like that, but if the game has even slightly bigges scope or you want to make it playable standalone, you should maybe look at better alternatives. Binding of isaac might be the best example as it was technical mess to the degree they had to create completely new version game and No time to explain where shooting the gun in 1080p screen made the game run in slowmotion with high end machine so they had to remaster the game in unity engine.

Updated by anonymous

stalkerd said:
This is a pretty decent game
I keep making crappy swords tho

Slowly pour the liquid metal, hammer the edges of the sword, then align guard, grip and pommel.

Updated by anonymous

DelurC said:
Slowly pour the liquid metal, hammer the edges of the sword, then align guard, grip and pommel.

Emphasis on that first part. Take the time in earlier levels and learn a good speed for pouring.

You also get a limited mount of hammers, so try and space them out just right so that you have the most edge on your sword

Updated by anonymous

DelurC said:
Slowly pour the liquid metal, hammer the edges of the sword, then align guard, grip and pommel.

Oh i'm pouring to fast, I get the handle and grips 100%
but not the blade, thanks for the tip.

Updated by anonymous

Mario69 said:
Couple things I'm familiar with are that saves/configs will be saved in flash cache which is really common for cleanup tools like ccleaner to simply remove them, FPS has to be determined as fixed value and slowdowns can be caused if players machine can't maintain it, engine can put your machine under really hard load even with the most simplest of things (really common with if running game fullscreen if it uses any effects at all), don't remember seeing controller supported titles (binding of isaac just says "lol use joytokey"), etc.

One way to make things slightly better is to use adobe AIR, essentially it's still flash, but in a container for designed for running the application under OS directly.

So essentially you can do it and it makes it easier to share it on websites like that, but if the game has even slightly bigges scope or you want to make it playable standalone, you should maybe look at better alternatives. Binding of isaac might be the best example as it was technical mess to the degree they had to create completely new version game and No time to explain where shooting the gun in 1080p screen made the game run in slowmotion with high end machine so they had to remaster the game in unity engine.

Well I'm not a programmer, more of a idea person.
as I would like a Eye of Beholder style DnD rpg with anthros.

But I i'm wondering, if there was a limit for flash to handle
like can people make a nes or snes quality like rpg with flash?
or even westwood studios or lucasarts dos games quality?
and thanks for the info

Updated by anonymous

DelurC said:
Slowly pour the liquid metal, hammer the edges of the sword, then align guard, grip and pommel.

Firmly grasp it

Updated by anonymous

stalkerd said:
Well I'm not a programmer, more of a idea person.
as I would like a Eye of Beholder style DnD rpg with anthros.

But I i'm wondering, if there was a limit for flash to handle
like can people make a nes or snes quality like rpg with flash?
or even westwood studios or lucasarts dos games quality?
and thanks for the info

"quality"

Seriously, no one can answer your question until you're much more definite about what 'quality' means to you.
Historically the games you've mentioned were working with pretty shitty technology, so it's clearly not that.

Updated by anonymous

Although WebGL/HTML5 is far superior than flash(both in quality/cross platform/security), flash is pretty powerful now.
You can use HaXe to write flash games in C++, and with Stage3D, you can make an "ok" 3D game. So I imagine making a DOS style game would run decently in flash.

Updated by anonymous

savageorange said:
"quality"

Seriously, no one can answer your question until you're much more definite about what 'quality' means to you.
Historically the games you've mentioned were working with pretty shitty technology, so it's clearly not that.

Well by "quality"
can flash handle something like snes Final Fantasy 6
sound, effects, length and gameplay?
and Dos games that have some long sprite work animation cut-scenes,
with a over 4 to 10 hours of gameplay.

Or a better way to say,
can Flash handle what's a "Triple A" game was back in the early 90's.

Updated by anonymous

stalkerd said:
Well by "quality"
can flash handle something like snes Final Fantasy 6
sound, effects, length and gameplay?

There are a bunch of effects in ff6. The main one that I don't think flash can do sanely is Mode7 effects (the world map in perspective that you get when in airship). But it does have 3d capabilities, so I could be wrong.

Someone else might be able to comment in depth on sound -- I know you can have sfx and music, but unsure how much fine control you get / whether you get multiple channels.

Not sure about support for joysticks/gamepads. Flash supports keyboard and/or mouse fine.

Length and gameplay are otherwise generally design issues, not technical ones.

and Dos games that have some long sprite work animation cut-scenes,
with a over 4 to 10 hours of gameplay.

length of animation, if sprite-based, is also a design issue. For non sprite based, some people have criticized flash's inability to efficiently handle high quality video.

Or a better way to say,
can Flash handle what's a "Triple A" game was back in the early 90's.

It's not that great at smoothness, otherwise yeah I would say so. Realistically, unless you're trying to be cutting-edge, technical constraints are largely a thing of the past for 2d games.

(I'm in the 'HTML5 is a saner option than Flash' camp, though)

Updated by anonymous

DelurC said:
Slowly pour the liquid metal, hammer the edges of the sword, then align guard, grip and pommel.

Well if you want more specific instructions, you mustn't empty the container in less than 3s, if you are going too fast liquid will be dripping outside the mold.

Updated by anonymous

how to make a flash game

1. don't

2. use some real tools

Updated by anonymous

I think the bigger question is what machines can even smoothly run more powerful flash games?

Updated by anonymous

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