Topic: Mass Effect vs. Dragon Age

Posted under Off Topic

Perhaps this isn't the best place to discuss games, especially games with little relevance to the furry fandom, but I don't really know anywhere else to discuss this. None of my offline friends have truly played either one to completion and their opinions on either series is indifferent at best. That said, it does have some relevancy to gamers since a Mass Effect spin-off/sequel is close to release and Bioware has been talking about a possible Dragon Age sequel in the near future.

So, full disclosure, I haven't beat Mass Effect 3 or Dragon Age: Inquisition yet, so opinions on those are based on my brief experiences with them. Also I'm not really worried about spoilers regarding their respective plots, characters, or anything else, since their wikis will probably spoil it for me anyways. However, I would highly suggest making use of the spoiler feature for mentions of that nature, simply for the sake of other, more sensitive players that haven't beaten those games yet. As for what I have played and beaten, those games would be Dragon Age: Origins, Dragon Age 2, Mass Effect, and Mass Effect 2. Those games are where my stronger and more informed opinions lie. Currently, I'm replaying Dragon Age 2 and Mass Effect 2, and have recently replayed Dragon Age: Origins and Mass Effect.

So what I want to know is what is everyone else's opinions on the franchises. Which of the lot was better than the others? Why do you believe that? Oh, and be sure to express opinions on everything good or bad that stuck out to you during your playthroughs. I'll start.

Dragon Age: Origins

So first up is Dragon Age: Origins. I've only completed two actual complete playthroughs and never found the motivation to do more than that (plus, the save system prevents me from crafting more characters). In story, I think Dragon Age: Origins was pretty good. Granted, it was riddled with fantasy clichés and not-so-subtle tropes, but on the whole, I thought the main plot was pretty solid. My first, and to this day favorite, playthrough was that of a male city elf rogue. I found the story more engaging and meaningful in that playthrough. Climbing from the lowest rank in society to become a respected and admired hero with a heart of gold struck me very personally for a number of reasons. As for the characters, I liked most of them and they had some rather entertaining backstories, personalities, and, most importantly, character developments. My favorites were Alistair and Morrigan, although Shale and Sten were also really good. I never invested the time to romance Leliana or Zevran in any session, but I did pursue romances with both Morrigan and Alistair, which could account for my affinity towards them.

The combat in Dragon Age: Origins was pretty basic in my opinion, but functional and provided a number of ways to plan and strategize, which is a major plus in my book. But once I came back from Dragon Age 2, I was... underwhelmed, to say the least. In retrospect, Origins's combat was just what I said above, simple and functional, but hardly engaging. On easier difficulties, I rarely had a real reason to strategize or plan encounters; I could just hit the attack button and watch the combat play itself out, with the only input from me being selecting new targets or sporadically activating talents. Also, for all its varied locations, the environments never really shook me with awe.

In short, I think the plot and characters were Origins's greatest strengths, but also rather mediocre in retrospect. Its combat and dungeons/overworld were varied, but bland. I still think it's a great game, but it hasn't aged well.

Mass Effect 1

Next, there's Mass Effect. Having recently gone through and completed another campaign, my memories regarding this game are fresher. I recall losing interest very early in the game (during the lengthy prologue) and nearly quitting a few times. I'm glad I didn't though. The biggest draws to me, of course, was the overall plot and well-designed characters that Bioware is known for. I feel as if the main plot of Mass Effect was very short though with only four main objectives needed to bridge the distance between the prologue and final mission. The sidequests were fun, as expected, but I also got easily annoyed with 90% of the human NPCs I encountered in the game, especially the Alliance representative, Admiral Hackett. It felt like every time I reached a new area of the game, this Hackett was constantly blipping in to demand my help. I wouldn't mind so much if he didn't constantly remind me that Shepard is a human and therefor obligated to advance human interests even at the cost of other races. If anything wanted to make me go renegade, it was the neediness of the human Alliance.

As for combat and exploration, I grew accustomed to it and found I enjoyed it about as much as I initially enjoyed both in Dragon Age: Origins. The third-person perspective bothered me a bit and I'm normally not a shooter-type gamer, so it took more effort on my part to settle into a reliable rhythm. The exploration aspect was a bit... rougher, I'd say. Initially, I hated the Mako and still maintain a love-hate relationship with it. On one hand, it's gratifying to mow down ground troops with its gun and rockets, but on the other, getting to different points on the map can be frustrating. It doesn't go faster, it can get stuck in certain places, and, while it's good at long range combat, when enemies get close or are at an angle, you become a sitting duck. The planets themselves had a lot of flavor, but the terrain was often built in such a way that you almost had to take the long way around.

Finally, the companions for the game were just as good as I'd expect from a Bioware game. My favorites this time were Tali'Zorah and Garrus. The main things that disappointed me about them is the lack of conversational options with party members and the fact that romance in Mass Effect was very limited. Both are probably the result of being the first game of its kind with the added fact that the romance scenes were originally protested against for being "pornographic" in nature. My romance options were limited to either Ashley or Liara since I was playing a male Shepard, but didn't find either character appealing. I also begrudge the fact that the romance with Ashley was practically shoved in my face a few times when trying to talk to her. It never went anywhere (thank all the gods) and I chose to sacrifice her to save Kaidan (who I actually thought was the superior character). I guess, my opinion on the human characters overall was rather negative. Practically all of them, except Shepard and Dr. Chakwas, acted very xenophobic and kinda racist. That's always been my biggest issue with the game.

Mass Effect 2

Which leads me to Mass Effect 2. As if to rub salt in my wounds, the next game forced me to work for a seemingly human-supremacist private company known as Cerberus. While I didn't notice as much blatant xenophobia as I did in the first game, I still grew steadily frustrated with the goals and opinions of both Cerberus and the Alliance. I've started to get the impression that Bioware is making a statement with their Mass Effect series, which is "if nothing else, humans are wonderful racists." Given that I grew up on sci-fi staples like Star Trek and Star Wars with their pro-alien policies, my opinion was easily colored against humans in general. Anyways, my only other major gripe was the startling contrast in combat and level-up processes. Why on earth did Bioware decide to switch from infinite ammo with a thermal limit to actual clips? Reloading is a pain in the ass during combat and finding more ammunition conveniently dropped by enemies is tedious and stupid. Furthermore, the new HUD isn't as useful as the original one. They tried to refine the combat, but it felt broken to me. Leveling up wasn't even exciting to me anymore. I think Bioware would've been better off leaving the combat and squad subscreens alone.

However, the companions made noticeable and commendable upgrades. I could actually tolerate the human characters and I was overjoyed to final commence an actual relationship with Tali. That quarian is one of my favorite waifus in video games. I loved the return of familiar faces and the new ones weren't that bad themselves either. Overall, I liked Mass Effect 2, but I still disdain the more traditional shooter combat they switched to.

Dragon Age 2

Finally, Dragon Age 2. This game gets a pretty bad rep, but for reasons I don't necessarily agree with. I'll admit that the environments were dull and repetitive, but I didn't particularly mind. It meant that I knew where to find hidden goodies and that it was easier to find my objective. The characters were all gorgeous too. Merrill, Anders, and Isabela were all familiar and welcome additions to the sequel and I hold a lot of love for Varric, Aveline, Fenris, Sebastian, and even Carver (the witty banter between Mage!Hawke and Carver in the Legacy DLC is priceless). Bethany was pretty much the only main companion that I didn't develop a strong connection with. I just felt that she was flat and uninteresting (it also doesn't help that she becomes even less relevant after Act I).

The combat and story felt more vivid and engaging to me. I don't get why the story is criticized either. It's a very personal story that spans several years of one person's life. I hear that the reason the story was disliked is because it was disjointed and seemed as if Hawke had little, if any, impact in it. That's not true, in my opinion. Hawke is what literature refers to as a tragic or failure hero. Despite his best efforts everything falls apart and he is powerless to stop history's inertia. Hawke's allies can all betray or leave him at any point in the game. Bethany/Carver is effectively gone after Act 1, Isabela may leave for good at the end of Act 2, and the final act can force other companions to actually fight against you. The only exception being Varric. On many levels, I felt as if Dragon Age 2's story was more powerful and less formulaic than Origins's (hell, Origins is pretty much the Lord of the Rings; I mean, you've got an exiled prince {Alistair=Aragorn}, a mage {Wynne=Gandalf}, an elf {Zevran=Legolas}, a dwarf {Oghren=Gimli}, and so on). As for combat, it was very actionized in a good way. Button mashing has never felt more rewarding.

In short, I believe that Dragon Age 2 is superior to Origins in every way except perhaps dungeons and skills.

My Personal Rankings Thus Far

1. Dragon Age 2
2. Mass Effect
3. Dragon Age: Origins
4. Mass Effect 2
5. Dragon Age: Inquisition
?. Mass Effect 3 (I haven't played enough of it to make a final decision on where I stand with it.)

Anyways, if you bothered reading all that rambling nonsense, please share your opinions and feel free to criticize or launch a counterargument against my own. I'm very interested to see how mine differ from everyone else's.

Updated

I've played all six games and all of the single player DLC content, and I rather enjoy both franchises. Both employ a squad-based style of gameplay which opens up possibilities you don't really get in most other games. The closest thing to it that I've encountered is the follower system in a lot of Bethesda games, but they're usually more of a liability than anything else (firing an arrow at an enemy in Skyrim only to have Lydia run right into it and then yell "I'm on your side!" gets old after about the first time it happens).

So, the games... I played through the entire Mass Effect franchise before I got my hands on the Dragon Age one, and so I'll be focusing on them in that particular order. Like the OP, I will also be using the spoiler feature.

Mass Effect

Story was a standard, boilerplate "end of the world" type. It worked, pacing was good, the mystery surrounding the Prothean extinction as well as the impending doom for the galaxy and the winning of the final battle against Sovereign was very well done.

Combat was okay, though I prefer the combat in ME2. Driving the Mako was a love/hate thing for me, and the squad tactical thing never really made all that much sense to me so I usually will just do my own thing and let my squad mates do their own thing and if they get hit or I get hit, at least I have some idea of what's going on.

A lot of the maps were repetitive (I think you're going to find this true of a lot of BioWare games). There were just a few different kinds of buildings and that was pretty much it, and you had the same basic layout with maybe a door that didn't open in one that opened up in another, and so on.

The characters were well developed and so on, and though the dialogue is stilted at the very beginning of the game it starts to become more natural as time goes on.

I wasn't that big a fan of the soundtrack, to be honest, because it reminded me so much of the cheesy science fiction films that played in theaters in the 70's through the mid-80's. Aside from the obvious big hits like Star Wars, Battlestar Galactica, and the Star Trek films, most had a lot of disco-ish sounding soundtracks combined with really shitty effects and though the music in Mass Effect was good, I just felt it tried too hard to be futuristic.

So all in all, I loved Mass Effect 1, but there was definitely room for improvement.

Mass Effect 2

I liked this one a lot better than the first game for various reasons. The story was one of those side-trip stories that takes you away from the main plot overall but still has the End of the World thing directly tied in with it. I liked how the Collectors were actually repurposed Protheans and how they referred to their mindless fanaticism as a form of "ascension." It really takes the whole ME1 concept of "indoctrination" up a few notches.

Combat was much better, far more refined. You could vault over things, you could reload your weapon, a lot of the combat movement was better and snappier. And the Mako was replaced with a faster, more-enjoyable-to-drive hovercraft which, while still difficult to maneuver in some cases, it had a lot more options when you were behind the wheel, and the existing options were much more effective.

I wasn't a huge fan of the puzzles in ME1, and I'm also not that big a fan of the puzzles in ME2, however the ones in ME2 are themselves more varied and enjoyable to work with (with the exception of the one where you have to connect the dots because my mouse doesn't seem to like to cooperate when I'm doing those).

Dialogue was far better in this game and much more natural all the way through. The soundtrack was also an improvement over the original one from ME1, in that even though it still had that cheesy 70's "trying too hard to sound futuristic" thing to it, it also incorporated a more classical sound that made it a lot more epic sounding, and that really made a huge difference in my opinion.

So while I liked ME1, I loved ME2. Much improved over the original all around.

Mass Effect 3

I liked this game less than ME1, but I still liked it. There were a lot of things about ME3 that I absolutely hated, the 20+ minute unskippable cutscnes, the more generic shooter feel the game had as compared with previous installments, and the online requirement to get the best ending really sucked (though there was a cheat which made that into much less of a problem, thankfully). Also, the inability to holster your weapon really jarred me. It made me think less of ME3 as the role playing game that BioWare sold the first two games as and more of a Call of Duty shooter. It was Mass Effect, but at the same time it wasn't.

The story was well-written, though the ending felt rushed and really incomplete. I got the extended cut DLC and I was so much happier with it than with the original version. A lot of people hate on ME3 for its ending and how the choices you made don't seem to have any real effect on the ending, but I don't see that as a problem. All Shepard is as far as the Reapers are concerned is an annoyance, so why would all his other choices really matter when it comes to the final confrontation and the final choice he has to make?

Combat was very well done, and it was also... easy? Combat in ME3 seems much easier than combat in either of the previous two games, almost to the point of hand-holding. The puzzle mini-games are completely gone now and you just hold down a button to open secure locks and so on. I could get headshots on Cerberus operatives much more often in ME3 than I could in ME2, and while I suppose that does do something good for the enjoyment of the story, the combat does suffer as a result.

The soundtrack is... pretty decent. Not as epic and grand as ME2's was, but it's good. Also, that piano part was very memorable and really drove home the sense of what was at stake in this entire game and really in the entire franchise.

Dragon Age: Origins

Of the Dragon Age games, this is my second favorite. Not because of the story or because of the combat, because most of that stuff is pretty plain-jane when all is said and done. No, for me, it's the emotions, the characterizations, the moral gray areas, the things the Warden can do and get away with. I like how Morrigan is a bitch and doesn't apologize for it, and how on the other side of the spectrum Leliana is a goody-two-shoes who also is unapologetic about herself.

I did like the origin stories for each race and class a lot. I was not happy, really, with there only being one mage origin, though I suppose I understand the reasoning behind it as there was a Dalish Mage origin included in the coding but it was essentially exactly the same as a Dalish anything else origin). I enjoyed the political intrigue, the exploration, etc., though like I said, mechanically the game was pretty generic. Also, a lot of the maps were recycled over and over again, especially the random encounter ones, with the only real difference being which doors went anywhere and where enemies were placed depending upon the particular encounter you were going through. People love to rage on DA:2 for doing this same thing, but tend to forget that Dragon Age: Origins did it too.

Combat is repetitive, very blah all things considered. Difficulty settings... BioWare, what the fuck were you thinking with the difficulty settings on this game? Seriously. When I set a game's difficulty to "easy," I expect that it will be easier to play than it was when I was playing it on "normal." If it is easier, then it's only ever so slightly easier to the point of being relatively irrelevant. This game is hard no matter how you slice it. Thankfully, though, the game's squad tactics are far superior to those in any of the Mass Effect games. They are one of the truly great shining points of light in the otherwise dreary combat system of Dragon Age: Origins.

Also, the leveling up is wonderful, really in-depth and allows you to do so much customization to your character that you just don't get in later franchise installments.

Dragon Age 2

This is going to come across as pure blasphemy to some folks, but I liked Dragon Age 2 better than Dragon Age: Origins. In fact, I think it's the best in the franchise so far. The combat was much more engaging and far more satisfying than in either Origins or Inquisition. The moral gray areas were still a huge part of DA:2. You could be a good character or an evil character, it was really fun.

Story was pretty good really. A sort of "rags to riches" type of story which went really well right up until the ending, which like Mass Effect 3 felt very rushed and left a lot of things unexplained. For instance, why does Anders' destruction of the Chantry in Kirkwall require the entire Kirkwall Circle to be killed? He's not even a member of the circle, he's a rogue Warden, and a pretty whiny one at that. Also, why did the mage leader suddenly decide to become a harvester? No real explanation is ever given, it just kind of happens.

I was glad to see characters come back from DA:O. Merril, for instance, who came from the same Dalish clan as a Dalish warden. Anders, who was a Warden mage from Awakening. Flemeth, the Witch of the Wilds (and I so like how they remade her so she looked more like a powerful dragon goddess type instead of an old hag like they made her out to be in Origins). Lots of old characters that had cameos as well as some who had major parts to play.

One thing I didn't like about this game was the way it would send hordes of little nothings your way to fight you and you could just sweep them out with no problem, and then suddenly it would throw a hard ball right down your throat with one enemy that was really powerful and would just wipe your entire squad out just by looking at you. At the same time, though, the tactics were pretty robust in DA:2 so you had that to fall back on if you needed it.

The soundtrack was good, though it also is the source of the one main reason I hardly ever play Dragon Age 2 anymore: that damnable little repetitive tune that plays every single time you finish a quest. Mass Effect 2 had one as well and it also drove me crazy. If there was a way to remove that one little song, I'd do it, but the way the game is made, you cannot replace it with any tracks that are not from the game itself.

Finally, the repetetive maps. DA:O used repetitive maps and nobody seemed to care. Mass Effect 1 used repetitive maps and nobody seemed to care. So why is it such a terrible thing for Dragon Age 2 to use repetitive maps? Personally, I don't think it is, and the people who use the "all the maps are the same" argument are really just grasping at straws to find anything and everything wrong with this game that they possibly can.

Dragon Age: Inquisition

Definitely the biggest game in the Dragon Age franchise, it's a far more open world experience than either of the previous two. When it came out people were comparing its open world feel to that of Skyrim. And it is a very big game. That being said, though, Inquisition really isn't all that much of an improvement over anything else in the franchise, and though it definitely looks pretty and has a lot of the same things that made earlier Dragon Age games great, it is by far my least favorite installment in the franchise.

For one thing, you are only the good guy. You don't get nearly the morally gray options that you got in either of the previous two games. Blood magic is a no-go, supposedly because of how it wouldn't work with the story (never mind that it didn't work in the stories of either Origins or DA:2 and yet it was very much okay to be a blood mage in either one). Everybody seems to be either super pious or super evil, or if they're on the fence on anything they're just confused and haven't picked a side yet, and I find that the Inquisitor's job seems to be more centered around convincing everyone else that the Chantry's god is supreme than around defeating Corypheus.

And that brings me to another point: Corypheus was a boss in a DA:2 DLC. And the final battle against Corypheus in the DLC was much harder than it is in DA:I. Why put a dead DLC enemy in as a resurrected god in the main game and make him weaker than he was in the previous game's DLC? That doesn't make any sense at all, at least not to me.

And also a lot of your choices in previous games don't seem to matter in DA:I. For instance if you killed Leliana in the Sacred Ashes quest in DA:O, she is resurrected by the Maker in Inquisition, and she'll even tell you as much if you ask her.

The combat... sucks. There's really no other way to put it. The combat is bad. It's got all the fancy dancing around that you had in DA:2 but nowhere near the effectiveness it had in either DA:2 or DA:O. There are no healing spells anymore, and you now have a limit as to how many potions you can carry. Also remember what I said about DA:O's really in-depth leveling system? Well, it's really super-simplistic in DA:I. When you choose a class you get absolutely no say whatsoever in what attribute points go where, and it was that ability in the previous games that made it possible to make characters that were truly satisfying to play.

The story is good, I'll give it that. I like the ending they gave to the main story, especially the part between Flemeth and Solas at the end, and I like the endings the DLC give, especially the Trespasser one, which really fleshes out the whole situation with Solas a lot better. But it's still really a very preachy game and I don't really consider DA:I to be a role playing game so much as a morality play.

My ratings

1. Mass Effect 2
2. Dragon Age 2
3. Dragon Age: Origins
4. Mass Effect 1
5. Mass Effect 3
6. Dragon Age: Inquisition

Updated by anonymous

I'll try to be as succinct as I can. And fail.

Mass Effect

Best story of them all. Has a refreshing cinematic flair and broader freedom in the choices given that we just don't see these days. My memory tells me that the consequences of the dialogue options were too unclear, but those impressions are too hazy for me to be confident in them. I tried replaying it a few years ago, and it reminded me of a cheesy, overly-dramatic space-themed TV show, but in a good way. However, my replay was derailed around the first real, involved combat situation (I remember trying to use a sniper rifle). The outdated combat mechanics and leveling system are so painful.

Mass Effect 2

Didn't really like it, honestly. It was okay but utterly failed to capture what ME1 had. A pale imitation and typical by the numbers sequel effort. Combat was improved, dialogue was dumbed down too much, quests followed a boring structure. Bioware probably put more effort into planning the final mission outcomes than any other part of the game, and even that failed to communicate why some decisions were best where others led to a less-than-perfect outcome.

Mass Effect 3

I didn't expect much from the story given ME2, and my expectation was met. Story had plastic-level emotional depth, although Mordin's sacrifice was great. The indoctrination theory would have made for a better game. The tech behind the game created a few nice audio and visual experiences. Dialogue was mediocre. Combat was excellent, but it only felt excellent in multiplayer. Leveling system was streamlined even more, and it made for a better experience in multiplayer than it did single player.

This is the only multiplayer game I play currently. Right now, my sensibilities say fuck UT3 and the handful of annoying regulars I've tolerated for years. People need to pull their heads out of their asses, but they only get sucked in deeper with time. Almost every night I'd finish playing pissed off at some things that happened in-game and would take over an hour to wind down. Too bad it's also the best game I've ever played. Anyway, my N7HQ says I have over 1300 hours... but some of that is having the game launched and idle for hours. My manifest is maxed (e.g., every weapon, item, and character fully unlocked), and I'm usually clearly the best player in the lobby when the match is over. My gameplay competence is in the top 1% or 0.1%, but I'm not a true master and don't want to be one.

I was amused when I spotted a furry in ME3's Discord server. "With a username like that, there's no way they're not a furry", but in a "it takes one to know one" way. A Google search confirmed my presumption, and I won the jackpot. That player is not only a furry, but a furry artist. Not only are they a furry artist, but they are an artist with some skill whose explicit artwork works on me. Not only that, but they've had over 100 pieces uploaded here, and they self-upload, and they're active. I won't name them. Maybe they'll read this. You know who you are ;).

Dragon Age

This was a good RPG. The story was long and it evolved, and Bioware did not shy away from including some rather dark, draining, and gruesome content. There were lots of battles and they had depth. My one, screaming complaint is that the leveling system did an atrocious job at communicating skill effectiveness, so I ended up struggling through the game with mediocre builds. I watched my friend breeze through combat, and I told him that he had a much easier time because "you picked skills that sounded cool", which was apparently the right thing to do.

I beat this game before its mechanics-altering expansion/patch came out.

Dragon Age 2 I did not play.

My friend told me the reused maps were bad. I watched him rage through "the spider fight". Oh my god haha... There were hours of verbal ejaculations above room level, redness of the face, pulling of the hair, hitting of the table, slamming of the mouse, and quitting of the game. I think he beat that fight three weeks after reaching it? Makes for a better story anyhow. (Lie) This incident is now used as a case study for psychology students studying trauma among gamers. [Deception: 3] lmao

Dragon Age: Inquisition

I liked it, but the gameplay became stale after fully clearing the first big map, holding few gratifying experiences to justify the doldrums. I stopped playing after 100+ hours. The dialogue and voice acting was good-ish, the overall writing was okay, the leveling system was poor, and the combat should have been so much better than it was. I killed a few dragons while underleveled and thought those fights were "stupid". The quality of crafted equipment was moderately disappointing for the crafting system's complexity and the material grind.

My initial multiplayer experience was totally fucking broken. Later on, I tried multiplayer again when everything worked, and it was fun about 20% of the time, annoying 40% of the time, and simply not fun for the final 40% of my time. Much later on, I read from other ME3 players that DA:I's multiplayer promotion system is deeply flawed and terminally unbalanced.

Playing DA:I was a cautionary tale for me because my GTX 480 could not run the game well, which did negatively impact my experience. Because of that, I waited to buy The Witcher 3 on sale and waited more months still to play it until I upgraded my GPU (to a good R9 290X). I absolutely wasn't going to compromise my TW3 experience because I've been a (somewhat undeserved) fan of the series since before there was any hype.

Updated by anonymous

InannaEloah said:
{A lot of stuff}

And now, my rebuttal:

Mass Effect 1
Story

True, the story to Mass Effect was perhaps a bit simple at times, but I really liked it. However, there are only three parts that I distinctly remember as being particularly poignant to me: The first being the speech from Soveriegn (how much cooler can a doomsday speech get?), the second also from Virmire with choosing to save Alenko or Williams (although I never properly bonded with either of them, making the choice somewhat carry less weight than I believe it was meant to), and the final cutscene regarding what to do next. However, all of those moments occur in the last half of the main story. I think the bottom line is, a story doesn't have to fresh and original to be powerful and entertaining.

Combat

Okay, so besides the story and characters, the only reason I bothered grabbing Mass Effect in the first place was the RPG aspect to the game. Comparing Mass Effect 2 to Mass Effect 1, I felt Mass Effect 1 had the edge. Some people complained about the low rate of fire for snipers, which is the only thing they improved combat-wise in Mass Effect 2, at the expense of every other weapon. In Mass Effect 1, I could shred through an entire platoon of enemies by gently spamming the fire button and not overheat the weapon in most cases. In Mass Effect 2, I had to keep an eye on the ammo clip which reminded me more of Call of Duty than anything else.

Another common complaint from Mass Effect 1 is the inventory subscreen. Having a huge assortment of weapons and upgrades to apply to squad members felt very much like a standard RPG. I felt like I had more control over what my party had available at any moment. Instead, Mass Effect 2 removed the upgrade system from the inventory screen made the upgrades stat-based instead. Which streamlined the equipping process, yet but at the expense of true customization. The main thing Mass Effect did better than Mass Effect 1 was how you equipped the entire party. In Mass Effect 1, you had to go to each individual character's locker to manually equip them with better armor, weapons, and upgrades. Tedious and time-consuming, yes, but worth it in my opinion. Mass Effect 2 changed that to where you could equip your entire squad in one place.

As for the Mako, I initially hated it. It felt difficult to control and travelling through tough terrain was an absolute nightmare, but it did eventually grow on me. There was nothing more satisfying than destroying an entire squad of ground troops with a single rocket. That said, I'm pretty much indifferent towards the decision to remove the Mako and replacing it with the hovercraft. They both had advantages and disadvantages. As long as it gets me from Point A to Point B, I'm happy.

Exploration

I don't really have a problem with cookie cutter dungeons. They start to look very generic after a while, but at least it means I know where to go to find hidden goodies and my current objective. I think the main issue I had with the dungeon layouts for the side-quests is that they were rather small. There was still some variety between levels in the main quest, which is essentially the meat-and-potatoes of any game.

As for the mini-games, I didn't mind the repetitive nature of unencrypting, salvaging, and surveying random objects. Since the method to unlock the rewards were all the same, I automatically knew what I had to be prepared for before beginning the unencrypting, salvaging, or surveying processes. Mass Effect changed that to more varied and complex puzzles. It also removed omnigel to cheat the system, which I'm not sure if I agree with. Probes were also used to survey unknown planets rather than sending a squad team down to manually track down certain deposits. That perhaps was the most frustrating thing about minerals in Mass Effect 1. Locating them was a pain since they didn't show up on your map unless you were really close to it, and then getting up there to retrieve it was an absolute nightmare 70% of the time.

Overall, I think exploration in Mass Effect 1 was simple and a bit frustrating at times, but consistent enough to not be an issue.

Characters

Like I said in my original post, I eventually came to like most of my crew over the duration of the game. The NPCs were generally flat and usually very unlikable or unrelatable. I loved the mannerisms and personalities of the alien races, but human always seemed a bit close-minded for my tastes. That even extended into my crew. Doctor Chakwas, Joker, and my own character were the only ones I could come to respect. Kaidan had some interesting dialogue that slightly endeared him to me, but not enough to truly make me consider him an intriguing character. Garrus, Tali, and Wrex were awesome characters, though, and I always took both Tali and Garrus on every mission.

Dialogue with other characters was a bit stale, especially at first. I disdained talking with Ashley or Liara, but looked forward to the interesting stories that Wrex, Tali, and Garrus would share about themselves. It's a bit disappointing that dialogue and romance options were so limited in that game, especially compared to later games like Dragon Age: Origins, Dragon Age 2, and Mass Effect 2, which all greatly expanded the horizons. That's the main reason I didn't pursue a romance with any character in my playthrough of Mass Effect 1. Tali was pretty much the only character I wanted to develop one with and she wasn't available in that game, nor was Garrus, which was a huge missed opportunity in my opinion.

Otherwise, the characters are pretty much what I expected out of an early Bioware game, but nothing more.

Soundtrack

It's probably because I'm more inclined towards techno than classical music, but I really liked the music in Mass Effect 1. Some locations, like planetary bases, had simple, repetitive music that grew annoying very quickly, but music in places like in bars, Flux, and in the Galaxy map stand out more to me than any tune in Dragon Age ever did. The one thing Bioware always does justice when it comes to music, is the ending theme. In Origins, it was "This is War" by 30 Seconds to Mars, Dragon Age 2 had "Not Calling You a Liar" by Florence and the Machine, and Mass Effect 1 had its own theme that felt awesome and fitting for the ending I achieved. But when it comes down to it, I care more about a game being enjoyable to play and memorable for its plot and characters, than having a good soundtrack. If it does have a decent mix of music themes, then it just means that I don't mind listening to it while relaxing or doing something else.

Overall

I agree. Mass Effect was a great start to the franchise and a good game all things considered, but there was room for improvement. However, the "improvements" made in Mass Effect 2 seemed to cause more issues for me than fit fixed. Perhaps if I force myself to push through another full playthrough, I may recall some of the better qualities that Mass Effect 2 had over Mass Effect 1, although I doubt it.

Mass Effect 2
Story

Mass Effect 2 delivered well on the story and felt a bit more cinematic than its predecessor. It expanded on what Mass Effect 1 did right while trimming down what Mass Effect showed weakness in. Overall, I think Mass Effect 2 was at least on par with Mass Effect 1, even though I was a bit distracted and disappointed by the changes to combat and exploration. I believe the most significant improvement Mass Effect 2 made were character interactions and character development, but that belongs in a separate category altogether. The story was more fleshed out and gives context to your quest, but it's not incredibly better than Mass Effect 1's.

Combat

As I already stated in my rant about Mass Effect 1, I felt like combat was taken a step back in Mass Effect 2. It focused more on action, which is awesome in a game like Dragon Age, but generic in a space shooter. The introduction of "thermal" clips and redesign of the HUD annoyed the hell out me and turned me off of the combat immediately. At least biotics served a clearer purpose, even though I still didn't bother with them. As with my last game, I kept Tali and Garrus in my squad as soon as they were available at the expense of tactical variety. In an Actionized Sequel I believe there's a right way and a wrong way to do it. In Mass Effect's case, this was the wrong way to do it. The only major improvement I noticed was the ability to reequip your entire team at once instead of manually doing it for each character. Everything else was too streamlined for my tastes.

Exploration

I have mixed feelings about exploration in Mass Effect 2. One hand, getting from place to place was easier, but it had the adverse effect of making the world seeming smaller overall. The puzzles were changed to give the player more variety, but I hated the fact that if I failed for whatever reason, that cache of rewards is forever lost to me from that point on. If they had kept the omnigel function from the first game, it probably wouldn't as big a deal to me. By the end of Mass Effect 1, I had a shitton of omnigel because I got that good at beating the minigames; in Mass Effect 2, I had to succeed on the first try no matter what.

Characters

Mass Effect 2 featured a larger main cast with better dialogue options and smoother character transition, which I greatly appreciated, even if I could only take two companions with me on any two quests. The variety of squad builds was just as strong as Mass Effect 1, but much more varied. Also, in Mass Effect 1, I had some questions about why certain characters joined me in the first place. Ashley and Alenko, I understood well enough, but Liara, Garrus, Wrex, and Tali all seemed to be there for no other reason than the fact that they had nothing better to do, which is how I felt about companions in Origins. At least in Mass Effect 2, the characters had clear reasons for being there besides "shit's fucked up so I'm coming along". The cast of Mass Effect 2 were either being employed by Cerebus or had prior history with Shepard (as in Tali and Garrus).

Dialogue was admittedly stronger and more natural, which naturally happens with experience and time. The romance options were also more varied, which is much appreciated. I finally got to romance Tali, which is all I cared about. (On a side-note, I first discovered Mass Effect via porn. This site in particular, introduced me to Tali and I instantly feel in love.)

So, in short, I loved the improved group dynamics and better cast of characters.

Soundtrack

The soundtrack for Mass Effect 2 was about the same to me as it was in Mass Effect 1. It's pleasing, but scarcely memorable. Like I said before, music plays a much smaller role than anything else for me in a video game. If I like the music, then I like the music, simple as that. If I don't like the music, then it doesn't bother my love for a game (or lack thereof).

Overall

Mass Effect 2 met my expectations and surpassed them in some cases, but fell short in combat, especially, which is a serious issue since the series focuses heavily on combat. Hence, it's the least of my favorite Bioware games that I've played to completion.

Dragon Age: Origins
Story

Dragon Age: Origins, as I stated earlier, had a very basic and cliché main plot. The world-building and character arcs were far more interesting than anything else Origins threw at me. The unique origins for each character was, well, unique and well-done. Of course, it sort of falls flat after multiple playthroughs, but it was still interesting to see the main character's rise to power regardless of their station or background. Also, it's heavily implied that each Origin story is canon regardless of who the Warden is. Jowan still escapes the Circle, the Denerim elves still rebel against the local nobility, and Howe still forcibly seizes power regardless of your origins. That sort of attention to detail is incredible and thrilling to see from different angles. In my first playthrough, I put Bhelen on the throne to Orzammar without realizing what a treacherous bastard he was until playing through the Dwarf Noble Origin story. Those different Origins really color your experience in the game and is by far the strongest selling point of the Origins premise.

Other than that, Origins's story was functional, but not much else. It's pacing always felt weird to me, but that tends to happen in character driven adventures like Origins.

Combat

Like you said, Origins had very basic and repetitive combat system. I felt like the warrior class to simply too boring to stick, enjoyed the rogue class, and wasn't impressed with the mage class. The major advantage Dragon Age always had over Mass Effect was the ability to literally assume command control of any party character at will, instead of giving vague orders and hoping they do what you intend.

The bad thing about Origins combat is that some enemies will wreck you on any difficulty (such as the High Dragon, Andraste). I still somehow managed to slay Andraste to earn the achievement, but it still kicked my ass heavily.

There's not much else to say about the combat in Origins, really, except that it's clunky and stiff compared to Dragon Age 2's.

Exploration

Exploration in Dragon Age was pretty restrictive until Inquisition (with mixed results). Each major dungeon was pretty varied, so I suppose that's why many people consider it better then Dragon Age 2's. Although as far as I'm concerned, as long as the dungeon isn't unnecessarily complex, it doesn't matter one way or the other. After all, how much attention am I really going to pay attention to ancient dwarven architecture while obliterating waves of darkspawn?

The main issue I had with travelling through the overworld are the random encounters all over the place. They're little more than annoyances and disrupt whatever task I happen to be doing. That's my only issue with exploration in this game. Crafting is fairly easy and straightforward, if a bit useless in most playthroughs.

Characters

As I stated in my opinion on Mass Effect, at times, Origins's characters rarely seemed to have any real purpose to be there. Sten, Morrigan, and Alistair all make sense, but the rest again seem only to be there because they literally have nothing else better to do. Yeah, I get it. The world's a little messed up and mass extinction is possible, but couldn't the main cast have a bit more stake in it than that? It begs the question why doesn't everybody else join up with the Warden if his quest to vital? Leliana claims she had a vision (because, you know, reasons), Shale literally says he/she has nothing else better to do, Oghren just wants to get away from Orzammar, Wynne is there... well, I really don't know why she's there, and Zevran just joins up because you spare him once. It sort of breaks my suspension of disbelief when characters decide to join you on major, earth-shattering quests without any sort of prior relationship with the hero or have some sort of immediate benefit. Maybe I'm just cynical in that regard.

Overall

Overall, I'd say Origin's a decent game. It's age shows horribly, but at the time, it was extremely good. It still holds a special place in my heart, but it's just not as good as I once thought it was.

Dragon Age 2
Story

Dragon Age 2's story was, in my opinion, one of Bioware's finest works. Instead of the sweeping epic that Origins introduced and Mass Effect reinforced, Dragon Age 2 really felt like a personal journey. Hawke is just a man (or woman) who tries his best to maintain the status quo, yet outside influences constantly thrust him into situations he has no control over. Like you said, it's rags-to-riches paired with rise and inevitable fall. It paid many homages to the original story in instances big and small, such as returning cast members like Alistair, Leliana, and Zevran.

The fact I like most about Dragon Age's story is that it commits to a single end with very little room for subtle changes. Hawke always fails because he can't prevent history from taking its course. In other words, it's a bad ending, not because of Hawke's actions, but because of forces beyond his control and comprehension.

Now, I'll admit, some of the subplots don't really make sense unless you find all the strings to connect them together. Hell, I didn't even recruit Isabela in my first playthrough because I didn't know she could be recruited. As a result, it wasn't very clear to me why the Qunari remained so long in Kirkwall nor did I fully understand why they suddenly decided to attack. It made much more sense when I discovered Isabela and figured out that she had lead the Qunari to Kirkwall by stealing a sacred tome from them. The DLC too didn't seem to have any real place in the main storyline of Dragon Age 2, especially with everything else that was going on in Kirkwall. I'm still glad they included it, but it felt like adventures Hawke would have after the events of Act 3 rather than in the middle of Act 2.

As for Meredith, Orsino, and Anders, their motives are kind of explained, but also overlooked at the same time. Meredith was poisoned psychologically by the red lyrium idol that Bartrand sold her and Anders was a well-intentioned extremist. Anders's actions were horrible, yes, but his motive was clear and had been a recurring theme since his introduction in Dragon Age 2. But in Orsino's case, his exact logic for turning to blood magic was rather jarring and made a huge leap in the wrong direction. I get that Bioware wanted to let us know there is no right choice in Dragon Age 2, but still, they could've made a better attempt to explain his reasons. Turning to powerful blood magic because it's their "best tool", is a major cop-out. It's also never suitably explained how he knew how to do that beyond him saying "[some mage I forgot the name of]'s darkest research."

Essentially, I believe Dragon Age 2 had a much better and original storyline than Origins ever did.

Combat

It seems we both agree on the feel the combat brings to the game. Right away, I was blown over by the sheer awesomeness of carving through groups of darkspawn like proverbial butter. It doesn't matter what class you choose, warrior, mage, or rogue, they are all far more badass in combat than anyone in Origins could ever be. Abilities could be gained at any point, provided you had a suitable level. The leveling system was streamlined greatly and it made combat feel more natural at the slight expense of pure customization.

I could feel engrossed in every encounter whether I was pulverizing foes with ranged magic, slashing them to ribbons with a sword, or literally dancing around them with awesome looking knives. Even mages had enhanced melee capabilities and playing a battlemage was one of my favorite builds in the game, right after two-handed warrior. I rarely had to more with my companions than watch their health bar from time to time.

Admittedly, some enemies were incredibly nerfed, such as the revenants and high dragons, but others were obscenely powerful, like the Rock Wraith, Pride Demon in Act 3, and aforementioned Corypheus in Legacy, but those provided some much needed challenge and felt exhilarating to fight against.

All else I can say is the combat is one of Dragon Age 2's strongest selling points.

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Characters

Unlike in Origins and Mass Effect, the characters in Dragon Age 2 (and, as mentioned previously, Mass Effect 2) all had legitimate reasons to join and follow Hawke. Every single one of them is to some degree outcasts not wanted by Kirkwall. Hawke and his sibling lost their home together, Aveline had an Orlesian name, was born in Ferelden, and fled with Hawke to Kirkwall, establishing their joint history for the future, Varric is a surface dwarf that disdains his heritage, Fenris is an escaped slave, Merrill leaves her clan early in the game, Anders fled the Circle and Wardens, becoming an escaped convict of sorts, and so on. As they say, weird people tend to gather and join forces.

Furthermore, character development is more prevalent in Dragon Age 2 with each of the main cast members having multiple unique dialogues throughout the game, personal quests, and specific ambitions and motivations. I consider the characters in Dragon Age 2 to be some of the most well-rounded and diverse cast I've ever seen in any game to date. They can and will turn on you or they may stay by your side faithfully if you've come earn to their eventual respect and devotion.

Hawke too had tons more personality than the Wardens. Some fans claim this breaks their immersion, but it increases mine. I come to see Hawke not as a bag of walking hit points, but rather as a normal (if badass) person with human dreams, ambitions, and flaws. My favorite personas for him are what I call "against types", meaning I generally play a male witty warrior Hawke, male aggressive mage Hawke, or a female thoughtful rogue Hawke. Hawke still stands as one of my favorite video game protagonists of all time and possesses some of the most memorable quotes.

Exploration

As I've said many times already, cookie cutter dungeons don't bother me, and in the context of Dragon Age 2, in which your adventures tend to take place in one central location, it wouldn't make sense to have completely different layouts for every location for Hawke to visit. That said, the "subtle" differences in flow and design to the dungeons is a bit dumb. That's all I really have to say about the exploration side of the game.

Soundtrack

I didn't really notice the soundtrack all that much. It was decent I suppose, but not particularly memorable in my case.

Overall

In the end, I consider Dragon Age 2 to be my favorite Bioware game, so you aren't alone in that regard. It's a damn shame Bioware got so much backlash over it. I might've found Inquisition to be more enjoyable if they had stuck with the formula of Dragon Age 2 for the sequel, rather than trying to mash the styles of Origins and 2 together. Even returning characters and themes from previous games can't save the abomination that Inquisition is and will continue to be in my opinion. The only saving grace (and it's a minor one) that Inquisition has is its multiplayer mode.

Anyways, that's my opinions on both series so far in relatively exhaustive detail. Thanks for responding, by the way.

Updated by anonymous

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