Topic: quick question about taking a flash animation and making webm loops out of them

Posted under General

hey i was wondering if it was ok to post webm loops of flash animations
i tried my best to keep the quality as high as possible from this flash
post #657350
and i made these webms loops from it because it didnt have any
https://gfycat.com/YoungAchingCollie
https://gfycat.com/BriskBlackandwhiteAlbertosaurus
https://gfycat.com/WelltodoPortlyHuman
(i already know not to post from gfycat)
im pretty new to boorus so i was wondering if this is acceptable posting behavor before i uploaded them
thanks!

Updated by Mairo

Helo!
Artist has actually generated WebM files themselves, but the links are somewhat busted and also they are using unpaid shareware software to create them, meaning third party watermarks on them. However they are still much higher quality than the files on flash version, thanks to flv simply sucking balls when it comes to quality.
The WebM for that flash is here: https://dl.dropboxusercontent.com/u/53320316/Webm/Wynter%27s%20Cumming.files/html5video/Med.webm
Link taken from original sources description here: https://www.furaffinity.net/view/16590260/

I actually have tons of information related to this uncategorized on my profile bio.

First and foremost, generating non-interactive WebM file from interactive flash is always delicate job. If you create one full loop of everything, you need to decide how many times to loop the loops. If you decide to simply post every loop as individual webm, it can seem like useless spam, especially if loops are simply differend speed.
Both of these conversion styles are accepted as long as they are properly linked to original post (and there aren't going to be tens of them). Usually description of "WebM of parent post" and putting flash version as parent post is fine.

Looking at your files, couple problems. First one is that for some reason they are 2160p, you are severely upscaling the material which is really bad. Source material is 1080p. Never ever upscale, keep the project resolution same or even downscale if original material is severely compressed.
Another is frame rate missmatch. Original content is 60 FPS, your files are 30 FPS.

Another thing instantly noticeable is interactive buttons are being left in place. Flash files can be created in many, many differend ways so approach to convert them does slightly vary unless you want to make all look like low quality screen records. With this particular flash, I would suggest to simply decompile it. This way you can access the original video files, meaning there's no buttons visible on it AND you can get much higher quality thanks to one re-render being left out from the workflow. Second way to do this is either overlay the background image on top of buttons, if the background is static or crop the part where buttons are out. Third way is using the decompiler, but instead of exporting the video files, simply remove the interactive buttons graphics from the flash, this is much better approach if the flash is being used to animate content instead of playing back video or frame sequence.

Two softwares I higly recommend for the job is JPEXS for decompiling as it is graphical and open source and Swivel for recording flash, which results much better results than any screen recorder ever will with flash content and also allows directly creating VP8 using WebM files or lossless AVI for further processing.

Hope this helps :3

Updated by anonymous

Hey thanks for the reply!

my original motivation for making this little project was the fact that the webm link Jasonafex created was dead and it was low quality anyway.

I was able to read over your bio to look at some provided information but as it stands, i simple have not had the time to look into many things you talk about on it.

my original plain was to simple upload all of the speeds/loops from the flash but i think now if i ever finish this project I'll just post one speed/loop and put the other speeds/loops in the description

I accidentally left those files at that resolution and completely forgot i had it like that, if i would have attempted to upload them in this state i would have stopped as soon as i saw they were so big. as for the fps loss, I'm sure it was something stupid on my end when i converted to webm that i will figure out, as i know i recorded at 60fps and ended up with a 60fps video with no issues.

as for swf editing, this is when it gets complicated for me, its something iv always thought about but never knew enough to delve into. it would solve a lot of my problems but I'm afraid that its going to end up being well over my head in terms of computer software knowledge and know-how. when ever i get a free day to work on something this extensive I i hope i will be able to figure it out. i think my biggest issue I will encounter is the background is not static and can cause good looping problems, however as I said once I dive into this I might figure it out simply.

I actually used swivel to record what I have right now, its a great program and i will continue to use it for other projects i might start. as for JPEXS, I'll need to look into once i get the time. I even saw the VirtualDub recommendation on your bio and cant wait to try it as i lack a remotely decent video editor.

i have an additional question related to flash editing and posting them

when it comes to specifically Jasonafex and his animations, its often requested to make a music-less and voice-less versions of the flash, if it were possible to make this happen is it ok to post the result? or is this a artist to artist case because of copyright issues.

thanks for the help!

Updated by anonymous

I've tried mucking around with this stuff before. It's very hard because .swf files are meant to be protected an uneditable. You need a special program to convert them into .flv files so they can be edited in Flash if you want to remove interface buttons and whatnot. The problem is I've never found a good FREE program that can convert .swf to .flv...most are free trials that don't convert the whole thing (what's the use of that?), or the want you to pay like 50 bucks...which I'm not going to do. So I kinda gave up on it for the time being, but if you can find a way to convert .swf to .flv you could mess around with the files in Flash.

dragondongers said:
when it comes to specifically Jasonafex and his animations, its often requested to make a music-less and voice-less versions of the flash, if it were possible to make this happen is it ok to post the result? or is this a artist to artist case because of copyright issues.

What's the point of that exactly? If you don't want to hear the sounds just...turn off your computer's sound?

Updated by anonymous

Dyrone said:
What's the point of that exactly? If you don't want to hear the sounds just...turn off your computer's sound?

I guess i should have specified that i still want the sex sounds. the Auroth and Phoenix animation in particular does have them, but its quite hard to hear them over the music and Auroth's voice.

A good example of this is actually Jasonafex's recent animation, no music and very limited voices.
post #1119561

Updated by anonymous

dragondongers said:
my original motivation for making this little project was the fact that the webm link Jasonafex created was dead and it was low quality anyway.

If it weren't for watermark, those videos are actually really high technical quality, only major issue is the watermarking. If going by the same example, flash video file in the .swf file is using 5mbps bitrate and flash video codec which you would need to re-encode at least once, while artists own webm is 14mbps and uses webm VP8 directly. If you have proper 1080p monitor and working eyes, the difference should be immediate.
Here's both video ripped from flash and the artists webm if you want to see the difference directly: https://mega.nz/#!wBpGlaYZ!zdiSEhuVC2kLzxVI2NWI7idLRpUipOqCYW1zuQbTU9I

As for dead links, those are dead because of dropbox change they had coming for ages now, which also artist should've been aware of with two emails and app notification. You can still download the .html file, which is only used to embed and loop the webm file. If you open the file with notepad you should see <source src="Wynter%27s%20Cumming.files/html5video/Med.webm" type="video/webm" /> so all you need to do is to replace the Wynter%27s%20Cumming.html from url with the string on that src=.

JPEXS is actually graphical, so once you open the file, it should be somewhat obvious what is where and you can always just screw around and figure things out as you go.

Dyrone said:
I've tried mucking around with this stuff before. It's very hard because .swf files are meant to be protected an uneditable. You need a special program to convert them into .flv files so they can be edited in Flash if you want to remove interface buttons and whatnot. The problem is I've never found a good FREE program that can convert .swf to .flv...most are free trials that don't convert the whole thing (what's the use of that?), or the want you to pay like 50 bucks...which I'm not going to do. So I kinda gave up on it for the time being, but if you can find a way to convert .swf to .flv you could mess around with the files in Flash.

This is because flashes can contain so much differend data, so approach to create flv file differs and sometimes you don't even want flv file. With jasonafex flashes, files are flv inside the flash, so you need decompiler to get them out, where JPEXS is completely free and works almost as good as paid decompilers.

Then there are situations where video was directly turned into swf. If this is the case, then you can use the swf file like it was flv directly with video editors and converters like ffmpeg. Then there are flash animations which use the flash itself to animate the material, which means you need recorder, where swivel is the best one around at least right now, mostly because it won't drop your frames even with most complex stuff.

dragondongers said:
I guess i should have specified that i still want the sex sounds. the Auroth and Phoenix animation in particular does have them, but its quite hard to hear them over the music and Auroth's voice.

A good example of this is actually Jasonafex's recent animation, no music and very limited voices.
post #1119561

If you are talking about editing flash file to create new flash file which has music track and/or moaning track muted, then I would say that to be unadviceable at least. The difference to original content at that point is so minor and it could create situation where one flash has ten edited flashes. I would rather just ask artist to provide seperate audio sliders to both or make audio slider act for music only etc. and if I created this kind of edit just link it to somewhere like mega in comments of the post.

If talking about when creating webm, there are some other problems arising. First of all, having audio track makes looped webm hitch at the end of the video. Also if you are creating single loops, audio can become super repetitive really fast. Also you are almost required to disable music track as it most likely won't loop properly.

Updated by anonymous

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