Topic: Looking for advanced critique.

Posted under Art Talk

All constructive and objective imput I can receive is much welcomed
I am ready to endure even the harshest (or cruelest) feedback possible.

I am looking for a robust general overall of my works which can be found with the tag
--> znhc
I also open to hear opinions either neutral or with personal preferences (either positive or negative) as well to have a wider insight.

This includes but not necesary restricts to

  • Coloring/palettes,color wheels/theory

Visual appeal/composition
Approach/technique
Anatomy, Perspective, Expression and gesture

I thank you in advance for taking the time to satisfy my request.

Updated

Colors - Pretty good...don't be afraid of the darker and lighter sides of the spectrum. You're staying too much in the middle. Never use absolute white or black, as those colors usually seem a bit unnatural, but don't be afraid to edge up against them.

Composition - A few of your compositions are sort of...boring? Try being more cognizant of the rule of thirds and try to minimize the amount of negative space. A lot of these are what I'd consider "almost there" in terms of composition...they're just a little off.

Approach/Technique - This technique is...well it looks you're using the pen tool to make these thin lines? If not then good on you for having such a steady hand. Personally I think it looks like Palcomix...if you want to grow and expand probably move away from the thin line thing...vary your line thickness! Create some visual interest with your lines.

Anatomy/Perspective - Stop making their heads so small! You cannot do a 1:1 translation between a furry character and a real life reference...it just looks weird. Make their heads bigger! The characters have big heads so when you anthropomorphize them they should still have a larger-than-average head. It's about finding the balance between reality and fiction, not taking a photo reference and grafting pony parts onto it.

Perspective is nearly nonexistent in many of your pieces. You should play with it more and when you do...don't be afraid to GO DEEP and use an extreme perspectives. Push your limits.

Strongest piece:
post #1082980

-good perspective attempt, not perfect, but believable
-character has a big head! Good!
-great expression

Weakest piece:
post #835224

-boring...too many straight lines
-what is that pose?
-incomplete anatomy...why no toes?
-poor framing and composition

Updated by anonymous

I don't have too much to say about your stuff. The quality is good but they are overally quite generic to me. As in not very interesting. I should also inform that anthros are longer down the list of what I find interesting. The one you use as a avatar is my favourite of the bunch as it's creative.

Sorry for not giving a more advanced critique. I'm not in the mood for an advanced analysis right not. Situations is a good way to make things more interesting I'd say. You could also try to come up with roles and locations for your pinups.

Updated by anonymous

My suggestion would be to work on composition. Study film stills. What is going on in your picture should be obvious from the thumbnail in all cases, and the choice of value and color should automatically bring the viewer's eyes to the most important places. There are only a few of your works in which this is currently true.

Watching some of this (overpainting streams -- early sessions do a lot of composition fixing) would be informative IMO.

Perspective also factors into composition and anatomy. I'd suggest probably picking up Scott Robertson's misleadingly titled "How to Draw" and practicing the techniques shown there. Especially think about where the viewer's eye level is, and show it very clearly (exaggerating is better than being too subtle)

Unify your lighting. An easy way to do that is by painting the brightest light color on the local color of the surface, then sampling from the area where one blends into the other, and making THAT the local color of the surface. That way all colors have at least a bit of the light color mixed in.

Avoid pillow shading . You are improving this as I look along the timeline, but levelling up your perspective skills will make this much easier.

Don't equally-detail everything, give important things more detail and unimportant things less. PSG art tut talks about this and a bunch of other stuff it's good to learn. The earlier link I gave, LevelUp youtube channel, those guys really emphasise this 'add as little detail as you can' idea a lot and watching how they do it is helpful. Getting too detailed is a very common problem for artists. try to resist detailing anything until you nail the general impression with few blobs.

Updated by anonymous

Thank you for your insightful feedback.
Your suggestions and advice are already being applied in future works.

I will keep this thread open if any new imput comes,
thanks again~

Updated by anonymous

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