Topic: Artists who have gotten worse at drawing

Posted under General

Can you guys name any furry artists that have gotten worse over time? I'm not talking about an artist going into some weird fetish or something more niche that you dislike. I mean an artist going from making nice art to art that's... not as nice.

My example is Os, who seems to have gone from (sometimes) awesome traditional art to, 5 years later, humdrum digital stuff. It's not the best example.

I KNOW there are better examples out there. Also, I don't mean to shame anybody for dropping off in quality. I'm sure the artists have their reasons.

Updated by kamimatsu

SnowWolf

Former Staff

Digital art takes a lot of time and practice too... but is much less stressful than traditional art where one moment's error can fuck up hours of work. ... it's not that her art's gotten worse, it's just that you don't like it as much. Not liking current style's not any different than disliking a weird fetish, or content...

Oh there was an artist I didn't like how her art changed--she started drawing faces in a way I didn't like. It happens. She seems very happy with it, though.

Updated by anonymous

Considering that I went from 5 years ago (when I started drawing- period) knowing how to actually draw snouts to today, drawing eyes, ears and a nose on a spaghetti noodle... I'd say me. That's why you'll never find my art here.

Updated by anonymous

Considering that I haven't drawn anything furry for quite a long time, well, I guess you could add me to the list. I'm okay with human anatomy because I still draw them often but things like muzzles aren't really my strong points. Practice makes perfect, though, and I need to start practising again!

Updated by anonymous

Leeter probably qualifies.
Though the change hasn't been that drastic. My opinion of his work might also be biased because he keeps spamming my tumblr feed with childish rage every few hours.

Updated by anonymous

It's more of a subjective thing, and I guess his actual drawing skills haven't changed, but I was more of a fan of Bittenhard back when he used more solid lines in his art. Nowadays everything he draws looks like it's melting.

Updated by anonymous

I can't think of one off the top of my head, but yeah I see this all the time. I don't know that they necessarily got worse at drawing...I think some artists still have the capacity to make great art, but they've just gotten lazy and they realize they'll get just as many kudos for shitting something out as they do for spending 10+ hours on something.

I mean...a lot of people are not picky about their porn art. "OH SHIT is that Peach getting fucked by Bowser for the millionth time? ALL OF MY UPVOTES!" They don't care if that artist's quality has gone down over time, they're animals. I think a lot of artists just realize it's more about the content than the quality and adjust accordingly...putting out more content at a lower quality is going to make you more money, at least in the short term.

Updated by anonymous

muramuri and trixythespiderfox would be 2 of a hand full, i watch them and have commissioned both in the past, and i dont really think they got worse but rather transferred into art style i no longer value, in both their art has not changed in skill but has become less expressive...

Updated by anonymous

Why has nobody mention Jasonafex and Kabeir yet? I'm pretty sure those two would be leading example number 1.

Updated by anonymous

404OilDrum said:
Why has nobody mention Jasonafex and Kabeir yet? I'm pretty sure those two would be leading example number 1.

well as far as im concerned Jason's animations were always kinda bad^^; not much to say when they were already worst in the first place...

Updated by anonymous

404OilDrum said:
Why has nobody mention Jasonafex and Kabeir yet? I'm pretty sure those two would be leading example number 1.

Could we just stop the fucking hate train already? It does almost feel like that at this point it's just trendy to hate those two for whatever reasons everyone have.

If I go and take a look at boths tags oldest and newest stuff, it's clear that there have been improvements. If you say othervice I'm willing to call you idiot. Also keep in mind that jasonafex isn't technically artist, more of animator/creator which use single base images, so they restrict themselves heavily with that and FAs 10 MB flash only limit - but that still doesn't mean they have gotten worse in general over time.

If we go with animations front, I would almost say SecretDen. I remember they started pretty allright stuff, frame-by-frame stuff and slowly diving into the deepest end of puppet animating.
post #711168 post #1047203

Updated by anonymous

SecretDen was the first name I thought of, for reasons already stated.

And yeah, I'm gonna have to stop that Jasonafex/Kabier hate train right there. If we focus strictly on their crafts, to say that Kabier's made zero improvement over the years would just be wrong. Better fur/scale texture; greater degree of character interaction with other characters (grips and squeezes), textiles and environments (beds, towels, dirt, etc); more vibrant colors and lighting. I'm no authority on anatomy or depth but the later works are more interesting than earlier ones, to say the least.

As for Jason, a lot of recent works seem like more of the same stuff we've been getting for the past two years. The more ambitious projects like the swingset and the interstellar demon stripper just should not have been attempted; the puppet tool just cannot work with those angles. The same stretchy, jerky, wibbly-wobbliness can be seen with others, but it is less pronounced and is par for the course. The most recent work on Adam Wan's horse grooming scene, however, is definitely a step in the right direction.

Updated by anonymous

Knotty_Curls said:
SecretDen was the first name I thought of, for reasons already stated.

And yeah, I'm gonna have to stop that Jasonafex/Kabier hate train right there. If we focus strictly on their crafts, to say that Kabier's made zero improvement over the years would just be wrong. Better fur/scale texture; greater degree of character interaction with other characters (grips and squeezes), textiles and environments (beds, towels, dirt, etc); more vibrant colors and lighting. I'm no authority on anatomy or depth but the later works are more interesting than earlier ones, to say the least.

As for Jason, a lot of recent works seem like more of the same stuff we've been getting for the past two years. The more ambitious projects like the swingset and the interstellar demon stripper just should not have been attempted; the puppet tool just cannot work with those angles. The same stretchy, jerky, wibbly-wobbliness can be seen with others, but it is less pronounced and is par for the course. The most recent work on Adam Wan's horse grooming scene, however, is definitely a step in the right direction.

Okay, fine...this communitys funeral i geuss...

:/

Updated by anonymous

You could actually explain your stance, or you could continue posting mindless drama-bait. One of these is against the rules.

Updated by anonymous

I find that an artist's technical skill tends to improve over time in almost all cases, but some artists start getting lazy and so their work can look worse despite their improved skill.

Anyway, personally I don't think it's possible to really divorce oneself from one's own preferences when judging an artist. There are objective measures by which art can be judged, but objective criteria are not sufficient to judge how "good" an artist is.

Trying to do so is like trying to judge a writer based just on the size of their vocabulary.

Anyway, in my entirely subjective opinion, I feel as though DarkMirage has fallen somewhat. I can see improvements in technical skill, but overall I find most (though not all) of their current works kind of lackluster compared to many earlier works.

Updated by anonymous

Contrary to expressed opinions, I actually prefer secretden's newer stuff, last I looked. The older style was too blobby for me, the lines were too thick, and the anatomy a bit too undefined. My floor for animation quality is rather low, so tweening and certain types of 3D badness don't much bother me. However, I will pass on many pieces if their detail is too simple or too unnatural to bring out what I like. Secretden's new style presents quality tradeoffs that better fit into my range of tolerances.

Clawdragons said:
Anyway, personally I don't think it's possible to really divorce oneself from one's own preferences when judging an artist. There are objective measures by which art can be judged, but objective criteria are not sufficient to judge how "good" an artist is.

Trying to do so is like trying to judge a writer based just on the size of their vocabulary.

To your point, I've begun reading Poul Anderson's The Broken Sword novel, which has an original 1954 version and a 1971 technical revision from Anderson when it finally got a second printing.

from the 1971 foreword

Yet this chance holds for me a dilemma. I am not being affected in referring to the author as someone else. He was. A generation lies between us. I would not myself write anything so headlong, so prolix, and so unrelievedly savage. ...

[...]

Second, without changing the story, I did allow myself a number of textual emendations.

I like to think that the author would have been glad to take the advice of a man more experienced-also in techniques of medieval combat! I did not rewrite end to end; as said, that appeared unethical. Hence the style is not mine. But I have trimmed away a lot of adjectives and other wordbrush, corrected certain errors and inconsistencies, and substituted one Person (in one brief though important scene) for another who didn't really belong there.

Thus what you have here-is in fact The Broken Sword as originally conceived and written. It has simply been made more readable. I hope you enjoy it.

When I found out that the story had multiple versions, I looked for and found a comparison explaining the differences. From that, I understood and agreed that the rewrite would be easier to read and would generally make more sense. I saw the technical improvement in most Anderson's edits. However, when I actually read the first full page of both versions, I quickly identified my preference for the original text.

I'm still translating my feelings on this into objective observations, but in essence I feel the revised version's level of specificity detracts from the original text's mystique. In other words, clarity has sterilized the fantastic, to a degree. I feel as though the original text is more distanced from the reader, which heightens the story's dreamy otherness.

What's more, I'm conflicted by this because taking that stance--or, more accurately, finding myself having that perspective and opinion--feels like an argument for bad lower quality writing. I'm thus led to conclude that the in-place edits produce a new tone which does not work as well for this kind of story as written. The edits do not preserve the spirit of the original; the same story with this new tone should be entirely rewritten with that tone in mind from the beginning, except, confoundingly, that would be going too far.

I made a similar decision when I found out that Thomas Ligotti's The Nightmare Factory had a revised second printing, except I don't know if the original even has a digital copy. Physical copies from either run of that omnibus anthology are decidedly rare now and exorbitantly expensive for my tastes (poor condition was $75 at the time), so I had to trust a comparison I found online.

Is it too presumptuous to question if an author (or any artist) knows why their works were successful decades ago? More importantly, can authors recapture their vintage qualities that their fans loved so much?

Although not furry or even visual, I feel this is all highly germane to the discussion at hand.

Updated by anonymous

Me. And I was pretty terrible to begin with. Got really good for a while but then some things happened and I barely make anything anymore. I'm less skilled than I was at 13. It didn't come from lack of ideas. It came from the fact that everything I make in terms of art is analyzed by family to find ammunition. To sum it up, I stopped because my family looks for crimethink. Weird thing to do to a 26-year-old, but it makes no difference.

Updated by anonymous

  • 1