Topic: Why are most robot character images in current works not fundamentally different from humans?

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I have found that in most works nowadays, many of the so-called robot characters are visually indistinguishable from humans, which I think goes against robot aesthetics

... What would you prefer they look like? Roombas? Assembly line arms? For most purposes you'd use a self-mobile robot for, something human-sized or smaller, given most spaces are designed for human usage, is the logical outcome. Add-in that most objects are designed to be manipulated by a biped in the roughly 1.5-2 Metre tall range with two hands that have five fingers, a head at the top with eyes, and you wind up with a situation where for a robot to exist in a human building and move around it either needs to be small and simple, or human or other animal-shaped. That's before you factor in that, because of that, the uncanny valley effect kicking in, and that serving as pressure to make them either chrome humans, or as human-like as possible to bypass the discomfort.

Believe it or not, attraction to furry or similarly nonhumanoid characters is not mainstream.

Humans design things which resemble humans.

It's also the reason why so many furries have a strong resemblance to humans despite their base forms being very different from us

can you specify what degree of "humanistic" you mean? are you talking about general designs that incorperate human-inspired bipedal designs that are otherwise very transparently mechanical like what boston dynamics is doing, androids that aim to be human-passing complete with synthetic skin like the synths from aliens or blade runner, or those in-between styles that just look like a hot person in a robo bodysuit like the_twins_(atomic_heart)?

votp said:
... What would you prefer they look like? Roombas? Assembly line arms? For most purposes you'd use a self-mobile robot for, something human-sized or smaller, given most spaces are designed for human usage, is the logical outcome. Add-in that most objects are designed to be manipulated by a biped in the roughly 1.5-2 Metre tall range with two hands that have five fingers, a head at the top with eyes, and you wind up with a situation where for a robot to exist in a human building and move around it either needs to be small and simple, or human or other animal-shaped. That's before you factor in that, because of that, the uncanny valley effect kicking in, and that serving as pressure to make them either chrome humans, or as human-like as possible to bypass the discomfort.

To be honest, I like the kind of robot character that most robots paint by artist pochinoff

It’s all a matter of taste. I much prefer more humanoid characters when it comes to attraction (feral is a no-go for me), and that carries over to robots. That said, I’m not really a fan of when a robot is only identifiable by a tag, or when they could easily just be a human in a bodysuit. I really like mechabare, which is where robots are opened up to see their inner workings (or otherwise just have really obvious artificial parts). A really good example on this site is this one of FluffKevlar’s ARA: https://e621.net/posts/894289?pool_id=20577

nuclear_furry said:
It’s all a matter of taste. I much prefer more humanoid characters when it comes to attraction (feral is a no-go for me), and that carries over to robots. That said, I’m not really a fan of when a robot is only identifiable by a tag, or when they could easily just be a human in a bodysuit. I really like mechabare, which is where robots are opened up to see their inner workings (or otherwise just have really obvious artificial parts). A really good example on this site is this one of FluffKevlar’s ARA: https://e621.net/posts/894289?pool_id=20577

To be honest, those robot characters that are almost identical to humans make me feel nauseous

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