Topic: soooo need help with picking something... :(

Posted under Off Topic

Ok I'm an avid gamer an all that. And I loooove the elderscrolls franchise...
The Elder Scrolls Online
But, is it seriously worth paying over 100$ on a game...I mean sure you get 30 days free if you pre order right now, but then you gota pay a subscription. 15.99 a month. I've never been able to play sub games because of how poor I am. Thing is, if I buy it now and I end up not being able to shell out for the next couple of months, its a waste of money right?
Even if you do manageto keep paying you end up spending a whole shit tone more than the original purchase even.

Updated by 123easy

Esme_Belles said:
Ok I'm an avid gamer an all that. And I loooove the elderscrolls franchise...
The Elder Scrolls Online
But, is it seriously worth paying over 100$ on a game...I mean sure you get 30 days free if you pre order right now, but then you gota pay a subscription. 15.99 a month. I've never been able to play sub games because of how poor I am. Thing is, if I buy it now and I end up not being able to shell out for the next couple of months, its a waste of money right?
Even if you do manageto keep paying you end up spending a whole shit tone more than the original purchase even.

I doubt it's worth it.

My bias against MMO's notwithstanding.

Updated by anonymous

^That^

And at one point I was totally bonkers for TESIV, so this should have been something exciting and long awaited for me.

So I am going backwards. Every so often a Dreamcast pops up on kijiji for $50 or so, I'ma get me one.

Updated by anonymous

I'm a bit torn on it myself, it is a solid game, but it is not a pureblooded Elder Scrolls, it plays a bit like a mixture of TES and WoW, but I think that is actually pretty neat, combat is more fluid than WoW but you have much less abilities that you can use on a whim (only 5 at a time with a second set you get on level 15).

I personally really enjoyed the quests that were working, the fighting system is neat and needs your attention or else the enemy will rape you, the skill system gives you real choices and your choices affect quests a bit but your Tradeskill of choice and Fighting style a lot, the classes are rather distinct but many skill tress don't work with different weapons and the fact that you can only use 5 abilities somewhat limits your choices in active buttons to press.

The things I disliked were basically only the money aspect of the game, as it is still unknown what exactly they plan on selling on the ingame store, if they start to sell shit like level ups/skill points/mounts (mounts are fucking expensive ingame) then it'll be a real dealbreaker, other thing I disliked was the interface, that thing could really use a face lift and a better explanation (quickslot menu needs some serious rework as well) and only other thing was the lag I had from EU to US, but that point should solve itself once the EU Megaserver is online.

Otherwise I dunno, the only Lore butchered was the one that had to make way for gameplay reasons, endgame is PVP and that needs some sort of "story" to fit in, otherwise some things show up again, Thalmor are still supremacist assholes and even an enemy in the game, although just in a minor role this time.
The "use soulstone to resurrect yourself or others" is a neat feature for a MMO, where you have to find a balance between the time spend to get to somewhere and the time the player can actually play.

As far as last words go, if you have to think about the fact if you can't spend the money better otherwise, spend it on something else, it is neat, but not neat enough the price they want you to pay for it.

Updated by anonymous

When I read the topic title, I was hoping we were picking out coffins. I'm a little disappointed.

Also, the pricing on a "new" MMO being like that is ridiculous considering you could play better, more established MMOs which actually have all their patching done.

Updated by anonymous

Peekaboo said:
Seems ya forgot the whole "Daedric invasion and huge war that previously wasn't mentioned in the Lore until we made it up" deal?

So was the world eating dragon thing. And the dragon born being of a different race than imperial, and the people of skyrim being able to use some silly style of speaking to shout people apart.
While we're at it, 200 years are between Skyrim and Oblivion, know how often Molag Bal's Invasion is referenced in Skyrim? Three times, that tiny shack in Dawnstar where Molag Bal makes us kill the last living relative to Mankar Camoran, the dude who led Dagon into Nirn, the earthquake that destroyed that town before the mage college and a book about the thalmor, who came into power because of that.

Also, ESO is dealing with Mannimarco as the perpetrator to get Molag Bal into Nirn, there is a dude trying to do this who will live for couple hundred years more with a cult of followers around him with men in all positions in all empires and another war in 330 years done by Uriel Septim which will also destroy pretty much everything, I don't really think getting rid of some old books is that hard. There are a couple people alive in Tamriel who should have known of that but neither of them ever show any interest in giving history lessons.
Which reminds me that I really to hope to meet Divayth Fyr again.

With all that bull said though, at the end of the day it is still Zenimaz meddling with the franchise, I'm already positively surprised that they managed to write Khajiit correctly.

Updated by anonymous

Esme, you can put your money to better use. Don't spend it on games when you are struggling.

Save it up.

Updated by anonymous

Peekaboo said:
Do you even Elder Scrolls?
Dragons were mentioned in Lore previously, one of the mentions is a book in Oblivion talking about races and species outside Tamriel.
The dragonborn is traditionally Nord, not Imperial; but other races can be dragonborn, Alessia for example.
The Thu'um have been mentioned previously in the Lore. One good example is Fall of The Snow Prince.

Allessian was closest to imperial than anything else, although the notion of "imperial" was still a couple years away.
The Fall of the Snow prince only mentions elves chanting loudly and their most prestigious elf getting killed by a 12 year old child.

To dragons: The only thing that mentions dragons in Oblivion are, apart from akatosh, the dragonfires and generally Septim's family are M'aiq the Liar, that daedra who's name I'll never remember and Mysterious Akavir which talks about one of those Akavir cats apparently transforming himself into a dragon.

The only thing directly talking about anything Thu'um or dragon is the Morrowind book Five Songs of King Wulfharth, and this bookmakes it look like skyrim's story was created based on that alone, maybe we will also see that other war between Alduin and Shor/Lorkhan.

Which brings me back to my main point, ES lore is fubar once you start digging deep enough, pushing in another daedra invasion won't affect anything in the long run.

Updated by anonymous

They should have released it on console. They didn't need to turn it into a money-grabbing MMORPG. It still could of been online and have servers that could have +25 people in each. Throw in all of the towns and villages, the world wouldn't seem very empty whatsoever, even with a couple dozen players scattered throughout Tamriel. The DayZ standalone would be a good example of this idea.

Updated by anonymous

Queen_Tyr'ahnee said:
They should have released it on console. They didn't need to turn it into a money-grabbing MMORPG. It still could of been online and have servers that could have +25 people in each. Throw in all of the towns and villages, the world wouldn't seem very empty whatsoever, even with a couple dozen players scattered throughout Tamriel. The DayZ standalone would be a good example of this idea.

TESO is on PS4 and xbone. They just segregate because sony and M$ for some reason don't want to play ball and let their consoles interact in any way, shape or form. I'm sure they resent being next to each other in stores. This is also the only thing keeping games like runescape from running on console.

Updated by anonymous

Not worth it but I feel bad that The Elder Scrolls may lost some amount of money... not really. So no don't get it

Updated by anonymous

Don't judge it too harshly on lore. Like many things, lore is written by writers, who are inexplicably low on the food chain and have to deal with a bunch of dim-witted tightwads who think they know the story better than you.

Blizzard, for example, has had the WarCraft story down pat for years. They still manage to re-write it with every franchise launch, and forget entire plots.

Updated by anonymous

EDFDarkAngel1 said:
Don't judge it too harshly on lore. Like many things, lore is written by writers, who are inexplicably low on the food chain and have to deal with a bunch of dim-witted tightwads who think they know the story better than you.

Blizzard, for example, has had the WarCraft story down pat for years. They still manage to re-write it with every franchise launch, and forget entire plots.

Now Garrosh goes back in time and stops the Orcs from drinking the Blood of Mannoroth and everything changes. Except this only happens in one timeline and not the one we started in so nothing changes. Except everything changes.

I just play the game to play it now, not really for the lore anymore.

Updated by anonymous

For the record, to those arguing lore and Dragonborn- The Dragonborn is just like the Nerevarine. Race means nothing. It's all about the incarnation of soul, not about what species you were born.

In defense of TESO: http://www.youtube.com/watch?v=2-lGevvO2vw&feature=youtu.be

In defense of saving your money: http://www.youtube.com/watch?v=upE802rZl7Q

It really looks like an unpolished WoW-clone running GW2 melee combat with auto-hitting spheres of light for magic. Personally, I don't like how it looks (Normally I'm all for trading graphics for gameplay, but this is shoddy craftsmanship, not just lower end graphics), and it looks like it's just trying to cash in on the combat system that GW2 made popular and others have since taken off with, to recoup their losses, since it's been in development for so long.

Updated by anonymous

123easy said:
It really looks like an unpolished WoW-clone running GW2 melee combat with auto-hitting spheres of light for magic.

When my friend showed me footage, I told him 'this looks pretty good for an alpha.'

Updated by anonymous

Tangent said:
When my friend showed me footage, I told him 'this looks pretty good for an alpha.'

Yeah, if it was just in Alpha, I'd agree. The problem is that it's in Beta, and soon to be released. The meshes are terrible- worse than Oblivion, even, I'd say. And that's saying a lot. ._.

Updated by anonymous

123easy said:
Yeah, if it was just in Alpha, I'd agree. The problem is that it's in Beta, and soon to be released. The meshes are terrible- worse than Oblivion, even, I'd say. And that's saying a lot. ._.

I played it flawlessly on Ultra and I liked how it looked, although I hoped for more options with character creation, especially faces. I can't say much about magic though, as I ran around with daggers murdering everything.
But still, I liked the spelleffects that I did have, they were pretty iconic and decent, not too big but noticable enough.
In that regard if fit my nightblade because a stealth based class shouldn't have spelleffects that illuminate everything around them.

This may, but this is me hoping, also been a concious decision in regards to the massive scale PVP planned on endgame, having too many too big spelleffects will really hurt overall performance for many players, having smaller effects may help lower resources needed to play it properly and thus make it more enjoyable.
I don't know how many people are familiar with the Deathwing encounter in WoW but I had serious problem playing that because you had too many spelleffects on to small an area, that didn't hurt my machine but it did hurt my brain looking at it.

Updated by anonymous

NotMeNotYou said:
I played it flawlessly on Ultra and I liked how it looked, although I hoped for more options with character creation, especially faces. I can't say much about magic though, as I ran around with daggers murdering everything.
But still, I liked the spelleffects that I did have, they were pretty iconic and decent, not too big but noticable enough.
In that regard if fit my nightblade because a stealth based class shouldn't have spelleffects that illuminate everything around them.

This may, but this is me hoping, also been a concious decision in regards to the massive scale PVP planned on endgame, having too many too big spelleffects will really hurt overall performance for many players, having smaller effects may help lower resources needed to play it properly and thus make it more enjoyable.
I don't know how many people are familiar with the Deathwing encounter in WoW but I had serious problem playing that because you had too many spelleffects on to small an area, that didn't hurt my machine but it did hurt my brain looking at it.

In WoW if you had your particle effects turned up on anything but PvP you were insane. >_>;

The meshes being bad are something I'm stating semi-objectively- they are on par or are worse than Oblivion's character meshes. It's like going back to Vanilla WoW all over again. That that is bad is a subjective thing that makes it not entirely objective. :P

Stealth characters get fucked because of the non-instanced dungeoning. Do agree on it not being appropriate to have flashy spelleffects, though- but that's not what's at hand here. It's the offensive spells that just show as an orb that auto-boops you/your target, depending on who is casting. I don't think magic battles are going to be really interesting... The Orb-Boop Wars. Yay.

As for big spell effects, GW2 can confirm that you don't need god-tier computers to handle lots of spells. 100 man armies marching around crashing castles, dropping tons of siege and just crushing through the gates, tossing tons of AoE.

Updated by anonymous

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