Sonic the Hedgehog in early development; Sega R&D news footage from February 1990.
FCOL.BAK
lea scdtblwk,a2 move.w d0,d6 andi.w #7,d6 lsl.w #8,d0 adda.w d0,a2 move.w d2,d1 ; lsr.w #4,d1 move.w d3,d1 rol.w #1,d1 ; andi.w #$1e,d1 addx.w d1,d0 swap d4
The lea instruction was the best match, from some source code found in the Sonic 2 Nick Arcade proto.
Which compiles to:
45F800003C0002460007E148D4C03202E8493203E3590241001ED1414844
Note the 0x0000 after 0x45F8. This is a test, it points to where ever the data/code is in the ROM. There is no way to currently know where it points to. Still, from 26 bytes, to 30 bytes of compiled code is nice. The main one shown, from FCOL3.ASM is not easy as most of it is unknown.