What is it about macro/micro art that is so seemingly frowned upon here. Like, so I'm getting slowly better at looping animations right? I can't for the life of me figure out why macro/micro art get down-voted so much, is it the angle, the composition, the crossover of characters from differing video game universes? I'd like to know, as my other art seems to do just fine, except for macro art, and I would like to know how I can make better use of said models when making that type of fetish as animation.
Again, I know it goes back to how models are used more than what is used for the most part, but I want to know what I can do to make macro art more efficaciously. If there are problems with the content, I wish for people to civilly address them to me :3
https://e621.net/post/show/709809/2015-3d-animated-anthro-big_breasts-breasts-fellat
Thank you for your time.
Updated by Clawdragons