Topic: A newer kind of champion (dead project)

Posted under Off Topic

(This Project is now dead, I have no plans at all to do this or work on anything related to it)

I've played corruption of champions and thought it was really great. I liked it so much infact, that I might want to make my own version of it. It'll be a good project for someone learning to program like me, and can be interesting to many others.

My ideas are pretty extensive but I tried to make it short and simple

COC plans if I was to actually do this.

This is basically gonna be formatted like one of those Japanese romance games. You'll be given the choices you get normally in the game, but instead of that same huge text block in your face all the time, there will be different scenery for many of the areas. There will also be a new battle system that would be some what similar to the combat system in OFF or Undertale. And of course you can't forget sprites for the characters and enemies you encounter throughout your travels. Basically, this remake would be more visual than mechanical.

Something special I'm planning on doing is make different ways you can be corrupt. This would be caused by reaching a certain point of corruption during certain situations, or by acting aggressively in some way. One example will be the "bludgend corrupt". One of the way to trigger this is by killing characters that are optional to kill. Each corrupt will also trigger a possible random battle with a set npc character you encounter, such as Jojo.And of course I'm gonna add some of my own features, such as easter egg characters. This can range from characters from other games such as Zacherie from OFF, or it can be fan characters, such as Nolegs or some characters people request me to add(I can garentee this will not include Mary sues, in case you're concerned at all).

Anyways, that's it, but I can't guarantee that I'd do this, because I do have other plans for making my own original games.

Anyways, I want to know what you guys think about a remake, would you like it or would you hate it? Either way I need your opinion, because I mostly want to do it for the people of the furry community. And also if you have qiestions, please ask them if you need more details.

(This could possibly be years from now before I even start development, since I have only begun learning how to program.)

Actually, here's a list of ideas and concepts, but this will include MAJOR SPOILERS for much of the content. I just feel like it'll broaden your understanding of my plans.

Corrupt character varients

-bludgend corrupt (as mentioned before, will be accessed by killing off optional killable characters, and I mean that eventually you'll straight up KILL them. Like, for a basic imp it'll go from masterbating on the ground, to gasping for air, to eventually hanging onto life by thread. It will also give your character a demonic appearance in reflective materials)
-lustful corrupt (will activate if you use the sex options whenever available as well as fighting optional battles. Basically the bludgend corrupt with more sex involved, as well as being the easiest and most likely one you'd encounter in a game.)
-offput corrupt (this happens if you choose to stay in your camp and don't end up travelling anywhere, which will make your character depressed and unlike the bludgend corrupt, your character will be physically changed, having pitch black eyes and a seemingly engraved frown. This will also replace the lust bar with stress.)

partner system

this will allow you to recrute characters to make a team for easier battles, as well as newer sex scenes such as threesomes. This will also mean enemies can appear in groups of 2-3 depending on level. Some characters will team with you temporarily, while others are permanent and can be switched for other characters.

Updated by Furrin Gok

Honestly, getting actual scenes of what's going on would sort of ruin things for me.

As it is, CoC is already on the edge of what I have the potential to like. I'm a huge fan of transformation, so that's what it has going for it, but at the same time I'm not the biggest fan of anthros, which is what the game primarily consists of (er, well, that, and demons, humanoids, and other various things which are even further from my interests).

Now given, I'm probably a minority in that regard, but hey, figured I'd explain my thoughts anyway.

Also, I'm guessing you'd never show the main character? Considering there are too many options for customization... I don't think you'd be able to draw them all, at least, though I suppose you might be able to design something that crafts a character sprite out of component pieces, and recolors, resizes, and attaches them as necessary... Presumably that could cut down the amount of work on the NPCs as well... Honestly that might be your best option, otherwise you're looking at a ridiculous amount of work, or barely drawing anything for most characters.

Updated by anonymous

Sounds like a good plan, assuming it gets off the ground. I like the idea, but the grinding is going to be even more time consuming than it was before if all battles are handled in that way. What would also be nice is if the narration that exists within intimate scenes would not ascribe so much personality to a character that I'm trying to roleplay. That's only assuming you would be willing to edit the original text, which may be a little out there. Perhaps you could also get some feral females in there as well... If you aren't adding any content, just ignore that suggestion. Just a couple of my thoughts regarding the idea. If you want more in depth feedback, perhaps make a more in depth list of things we can expect to be different.

Updated by anonymous

LuCiel said:
I've played corruption of champions and thought it was really great. I liked it so much infact, that I might want to make my own version of it. It'll be a good project for someone learning to program like me, and can be interesting to many others.

My ideas are pretty extensive but I tried to make it short and simple

COC plans if I was to actually do this.

This is basically gonna be formatted like one of those Japanese romance games. You'll be given the choices you get normally in the game, but instead of that same huge text block in your face all the time, there will be different scenery for many of the areas. There will also be a new battle system that would be some what similar to the combat system in OFF or Undertale. And of course you can't forget sprites for the characters and enemies you encounter throughout your travels. Basically, this remake would be more visual than mechanical.

Anyways, that's it, but I can't guarantee that I'd do this, because I do have other plans for making my own original games.

Anyways, I want to know what you guys think about a remake, would you lime it or would you hate it? Either way I need your opinion, because I mostly want to do it for the people of the furry community. And also if you have qiestions, please ask them if you need more details.

If it turned out exactly like you just wrote, sure people would like it!
But...
and this is an extremely massive "but"

I get the distinct impression that you don't fully comprehend just how massive of a workload you just described. Even with just that tiny paragraph proposal you wrote, you've already laid out for yourself an enormous task - particularly in the art department. You have to come up with scenery for a vast quantity of different areas - even if you just make a single generic "biome" background for each area instead of custom ones for each scene, you'll still have a ton to do. Then you'll need relevant props for everything. Sprites for all enemies and characters? There are tons in CoC. Don't forget that in order to make a visual re-skin of the game (or something similar) actually worthwhile, your sprites have to actually be more appealing than a text description in the first place - harder to do than you might think. Another major roadblock to keep in mind is the sheer amount of permutations for some of the content - characters transforming or being modified in innumerable ways from items, situations, and so forth - all of that would need to be visually presented if you're using character sprites. There's a reason CoC was a text-based game in the first place!

And that's all in addition to making an entire new battle system and doing the various other actual programming/design tasks. This is an absurd project if you're just starting to learn to program and you're trying to do it yourself.

Much more reasonable would be trying to do a pure text game similar to CoC, and then adding one small unique feature you'd like to experiment with other than some super-broad addition like "except everything has art". I think you'll end up finding that that's quite challenging and time consuming all on it's own.

Updated by anonymous

Clawdragons said:
Also, I'm guessing you'd never show the main character? Considering there are too many options for customization... I don't think you'd be able to draw them all, at least, though I suppose you might be able to design something that crafts a character sprite out of component pieces, and recolors, resizes, and attaches them as necessary... Presumably that could cut down the amount of work on the NPCs as well... Honestly that might be your best option, otherwise you're looking at a ridiculous amount of work, or barely drawing anything for most characters.

we'll, like I said, the game screens are be similar to a Japanese romance game, which is always in first person and with non-animated scenes most of the time. And as far as sprites go, I have a few ideas, but if they fail, I've got a friend that can help me as well.

Updated by anonymous

MultiverseEquine said:
Sounds like a good plan, assuming it gets off the ground. I like the idea, but the grinding is going to be even more time consuming than it was before if all battles are handled in that way. What would also be nice is if the narration that exists within intimate scenes would not ascribe so much personality to a character that I'm trying to roleplay. That's only assuming you would be willing to edit the original text, which may be a little out there. Perhaps you could also get some feral females in there as well... If you aren't adding any content, just ignore that suggestion. Just a couple of my thoughts regarding the idea. If you want more in depth feedback, perhaps make a more in depth list of things we can expect to be different.

how can you NOT have feral women!

Also, thanks for the suggestions, I'll try to add some new content soon to give a clearer idea of my plans.

Crispix said:
If it turned out exactly like you just wrote, sure people would like it!
But...
and this is an extremely massive "but"

I get the distinct impression that you don't fully comprehend just how massive of a workload you just described. Even with just that tiny paragraph proposal you wrote, you've already laid out for yourself an enormous task - particularly in the art department. You have to come up with scenery for a vast quantity of different areas - even if you just make a single generic "biome" background for each area instead of custom ones for each scene, you'll still have a ton to do. Then you'll need relevant props for everything. Sprites for all enemies and characters? There are tons in CoC. Don't forget that in order to make a visual re-skin of the game (or something similar) actually worthwhile, your sprites have to actually be more appealing than a text description in the first place - harder to do than you might think. Another major roadblock to keep in mind is the sheer amount of permutations for some of the content - characters transforming or being modified in innumerable ways from items, situations, and so forth - all of that would need to be visually presented if you're using character sprites. There's a reason CoC was a text-based game in the first place!

And that's all in addition to making an entire new battle system and doing the various other actual programming/design tasks. This is an absurd project if you're just starting to learn to program and you're trying to do it yourself.

Much more reasonable would be trying to do a pure text game similar to CoC, and then adding one small unique feature you'd like to experiment with other than some super-broad addition like "except everything has art". I think you'll end up finding that that's quite challenging and time consuming all on it's own.

yes, I understand there will be alot to do. This is why I said I can't gaurentee that it'll be done. One thing I am sure of is that if I do at least make some of it, I'll probably release a really early demo so people can get a taste of the battle system and scenery.

Although, most of the music might not be my own, so that's another problem, but I'm planning on making an option to add your own music files if you wanted, which I'm sure will add even more work, but I'll try and manage it.

Updated by anonymous

Clawdragons said:
Also, I'm guessing you'd never show the main character? Considering there are too many options for customization... I don't think you'd be able to draw them all, at least, though I suppose you might be able to design something that crafts a character sprite out of component pieces, and recolors, resizes, and attaches them as necessary... Presumably that could cut down the amount of work on the NPCs as well... Honestly that might be your best option, otherwise you're looking at a ridiculous amount of work, or barely drawing anything for most characters.

There was once an automatic picture-generator that would read which species parts were and how large they were and show a picture of your character based on it, but it wasn't very hyper-friendly and quickly fell behind as new forms were added (Though it basically just used the default "Human" form for bits it didn't recognize). I think it never showed back up on the newer Fenoxo site, though, so you'd have to create the code from scratch, probably.

And yeah, it would help with characters you can change a bit (or who change themselves from time to time).

Updated by anonymous

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