Topic: LEWD, an erotica game - Looking for some feedback

Posted under Off Topic

So, I'm making this game: http://www.playlewd.com/demo.html
I just did a major recode to the server to get ready to add a lot more content to it.

I thought some of you might be interested in it, and could have feedback on more stories and characters for me to write to fill it with more content.

It's just ~15k words right now. Hopefully I can add 50k-100k words in a week, if I have a good idea on what to actually write.

The demo, the starting area, was a bit tame as I knew I wasn't going to have much content. I was busy coding, and didn't have much writing help from others.
What sort of kinky things would you like added? Any story ideas? Character ideas?
Keep in mind that the hybrid alien species aren't earth related. When I say "spidergirl", I'm just giving something that's the closest relation.
They need to be things that would fit on a space station, which I'm thinking will be something of a bar; or things that fit in a wilderness research station.
For that later I know some things I want to write are:
-A human female researcher in the building there which mistakes your character for a subject as she's busy, and not looking to them, if they have a cock, and she just gives a non-chalant jerking off; could lead to something to become a proper subject to be milked, but means collecting some eggs with your character's ass or something first~ For ones with a womb, perhaps they're noticed and offered for some research purposes.
-Plantgirl controlling tentacle vines. Somewhat naive. Tight sticky flower~
-Spidergirls. Black non-porus skin, maybe latex-like. Mostly human form, with one extra set of spindley arms coming to sharp points below her humanoid pair, and another shorter pair arching out from above. Instead of a insectoid abdomin, I'm thinking the alien creature she's hybrid from had spinnerettes on their back legs, so she'd have them betwixt her toes. Perhaps they could have a pair of mandibles beside their mouth to grip your head in a kiss~
I want to have their species just mate once, then they die. So, some sort of building romance, intercrural and other non-penetrative things. They are trying to both convince you to essentially fuck them to death, which you might not be alright with but it's simply a matter of how their species works. They also want to make sure you're the right mate.
There should be guy ones as well~ I'm just not sure how that'd work, unless a male isn't going to care about not getting a whole brood off a human, or the species just doesn't brood to begin with. They could just care about love instead of propagation in some cases, I suppose.
-Some huge, imposing looking beast that--hypnotizes your character into dominating him.
-Some alien hermaprodites that are a bit like lamia, but slug like. Slimy skin, prehensile phallus, rubbery body, and loves moisture. When I say hermaphrodite, I mean like a slug is, not having both human genitalia. She could wrap her "cock" along the PCs and such~

That's just a few. I need to expand those things a lot more, so I can have that content always changing around.
Not sure what I want in the space station really. Having the staff all dressed slutty. The males, females, and herms all in skirts that are pretty much just a belt down lower.
Maybe tables to sit at, where you order things?
Having one of those "sluggirls" at the bar would be nice, but maybe the tail thing is a generate thing that goes either way and she instead has legs. Perhaps the more human like hybrids integrate better in most places full of humans. The slimy slick coating over her skin would make surprise buttsex easy.

There's room for plenty more. I'd love if anyone had any suggestions, or comments on content to add. It'd probably help keep me from getting writers block, and I also want to know what people personally want added.

Updated by Thou Dog

In the "basic details" part.....can you put "canine" in the species? :)

Updated by anonymous

For player characters, you will be able to describe whatever species you want.

I'm going to add a custom species option, so you can make the cock description used in the writing output "animalistic puppy pecker", if that's what you want.
You can add multiple descriptions for something as well, and it'll randomize them.

If you go into your browser console and enter uh.. yourChar.descs.genitalsShort = ['animalistic puppey pecker', 'canine cock', 'doggy dick']; then it would do that. There is no interface for it right now, though.

As for what other players see, player profiles will be more complete in the future. You'll be able to write a description more for other players to read, and you could link to an RPHaven or F-List profile.
But something like that isn't necessary right now, since it's just an alpha and not something worth role playing on right now. It doesn't even have PMs right now.

Updated by anonymous

Umm, quick question.
Aren't you worried about kickstarter not allowing your project?
It's of an adult nature, which I think is against their rules(hence the existence of offbeatr).

Updated by anonymous

No I'm not. That's in the FAQ there. I emailed them about it before even submitting the project.
They also spent nearly a week reviewing the project before approving it.

Updated by anonymous

Sadako said:
No I'm not. That's in the FAQ there. I emailed them about it before even submitting the project.
They also spent nearly a week reviewing the project before approving it.

Ah, fair enough.

Updated by anonymous

titaniachkt said:
You have the best username

I guess, if you like creepy teenage herm ghost girls~

Mh so, no one has ideas of stories/characters they want?

Updated by anonymous

Sadako said:
I guess, if you like creepy teenage herm ghost girls~

Mh so, no one has ideas of stories/characters they want?

Hmmmm, can the sluggirls shape-shift?

Updated by anonymous

Na. They still have internal organs and all.
Just translucent around the edges, and rubbery.
https://www.youtube.com/watch?v=BoGn9bRWuHQ

I want to keep things a bit realistic, so I'm not so sure about googirls that can completely morph. But there's lots of unique things in nature.
I'll probably end up adding goo still though in the future. Lol.

Updated by anonymous

nice game but so much reading... also need horse in race :3

Updated by anonymous

Horse in race?

And that's not that much reading. >_> It's going to have so much more.

Updated by anonymous

I only got about 4000 words written today. I still had a bunch of things I needed to code as a prerequisite, to make adding content easier, and some more features for it.

I ended up not writing the things I listed before yet. I ended up thinking up a 'taur, a creature far too large to fit fit in the dinky little space ships, let alone in their seats, and grew an unhealthy obsession over space.
I thought that'd be cute~ So I wrote some of that.

Hopefully tomorrow, now that I got a bunch of coding out of the way, I can write a bunch more if the muse is there.

You can find the 'taur girl by going to the wilderness, and just walking around outside the main building there. You'll run into her, and she'll give you a quest to meet her at a special spot.

You can even get to touch her fluffy tail, and she won't kill you over it!

Updated by anonymous

I updated it some more.

The plant girl now has 2500+ words of writing for her. You can find her outside at the wilderness research station. There's a random chance to encounter her as you move on the open areas.
Each time you struggle to escape her, she takes a piece of your character's clothing. Once your character is naked, if you try to struggle away she'll assume you're asking for it.
You can also just be good, and give in, duh~

There's some little improvements added to the engine as well, such as Events being able to modify the player's character, which is used there for the clothing stripping. I also fixed a few bugs.

Updated by anonymous

I have a new UI mostly done. http://www.playlewd.com/demo2.html The character gen is still the same because I'm going to be replacing that.
Going to bed now, but a few hours after I wake up I should have a really huge update with a 3d map, new chargen, and some cinematic opening thing. Assuming things go smoothly, that is.
http://jsfiddle.net/UG6uW/39/show/ I still need to work on some things with the camera here, and then get it all tied together so you can bounce between the solar system map and the game when you change areas.

Updated by anonymous

I absolutely love this and will be closely following its progress. As for suggestions... Well, it's very complex but how about a relationship idea? You can build a relationship with x character and they and other characters will interact differently in different situations depending on these relationships - for example a guy who fancies some girl (or girl-thing) that you get it on with could act more hostile or present a choice between breaking up with girl-thing for a little something or staying with her. Of course I realize this would be huge undertaking but to pull it off would be really impressive!

Updated by anonymous

Yes. That's listed somewhere. There is player favor for NPCs tracked, there just isn't enough content to make use of it right now.

Updated by anonymous

Your choice of using a grid will probably end poorly. What happens when someone wants to go In, Out, Up, Down, etc? Or if you make large buildings or basically any space where your distance per 'room' doesn't correspond 1:1 with the surroundings? Use a node-based system with more flexibility. I predict you will end up with ugly hacks later on if you stick with a grid.

Updated by anonymous

Azazial said:
Your choice of using a grid will probably end poorly. What happens when someone wants to go In, Out, Up, Down, etc? Or if you make large buildings or basically any space where your distance per 'room' doesn't correspond 1:1 with the surroundings? Use a node-based system with more flexibility. I predict you will end up with ugly hacks later on if you stick with a grid.

Nodes are a pretty good idea, especially if there were backgrounds.

But I like having the pokemon style squares for random encounters. When you have a node, you expect something to happen on each node, instead of random encounters. At least, I do.

It's not too late to change things. This is pre-alpha and all. But I'm leaning toward the simple squares, as they just work as an easier to visualize "move north" sort of thing.

I was thinking I might end up doing something like sub-squares, where you can have their density change, for those sorts of problems.
There also isn't necessarily a reason why I couldn't have pixel by pixel movement over each square, with Event rolls happening just when you enter them, for example. There just hasn't been a need for it.

Updated by anonymous

http://www.playlewd.com/demo.html Big update to it. Go take a look.

Hopefully this better shows more of what I can do, and shows that I'll be able to make the biggest erotica game like I promised.

Even though there is only 5 days left on getting it funded, I'd rather barely hit that 15k goal now and be able to get started on the real game instead of a demo. If I have to relaunch the Kickstarter, which may end up working much better having this at the start instead of what I had 25 days ago, it's going to be 7 days for KS to approve it, then another 30 days for it to run. 37 more days before I can really start working on the game.

I'm hoping people can help spread the word, get that goal hit. I can set up additional funding later to get some of those stretch goals like artwork and such reached.

Updated by anonymous

Sadako said:
http://www.playlewd.com/demo.html Big update to it. Go take a look.

Hopefully this better shows more of what I can do, and shows that I'll be able to make the biggest erotica game like I promised.

Even though there is only 5 days left on getting it funded, I'd rather barely hit that 15k goal now and be able to get started on the real game instead of a demo. If I have to relaunch the Kickstarter, which may end up working much better having this at the start instead of what I had 25 days ago, it's going to be 7 days for KS to approve it, then another 30 days for it to run. 37 more days before I can really start working on the game.

I'm hoping people can help spread the word, get that goal hit. I can set up additional funding later to get some of those stretch goals like artwork and such reached.

Like I said before:

TheHuskyK9 said:
I sense a bright future on this project

Updated by anonymous

Not very bright if it doesn't get funded. D:

5 days left. That's not too long. It's enough time to spread it around, get people to fund it.
It looks bad being only 21% this late in, I guess, but that's because it started out a lot plainer and didn't really showcase what I can do to people that don't understand the difficulty of having features like rebindable hotkeys, clicking to move, a persistent MMO server, and so on.

Now that it visually looks much more appealing, and I wrote some pretty efficient 3d rendering in just 4 days, maybe people can get on board with it more easily~ (Oh, but yeah it could be made more efficient. I need to separate the threading better. And of course I can still make it look even better, given time and ideas.)

Updated by anonymous

You also picked a rough time to try for funding.
Fenoxo just finished getting nearly $200k for a text based, sci-fi, adult browser game.
Not identical to your concept, but similar enough that the same sort of people would be potential funders, but already spent what they could afford on his game.

I can't say that's the case for 100% certain, but it could be a factor.

Updated by anonymous

Perhaps. I doubt everyone sent every last cent they had to that, and haven't gotten income since, though.

Maybe that's true for people who pledge 1k+, and can't do that again, but plenty should have $15 to spare~

Updated by anonymous

Sadako said:
Perhaps. I doubt everyone sent every last cent they had to that, and haven't gotten income since, though.

Maybe that's true for people who pledge 1k+, and can't do that again, but plenty should have $15 to spare~

Perhaps, it could also be a mental thing too though.
Just people thinking, "Well I just funded this game, I should do another one so soon" or something like that.

Could be something else entirely though, I'm not a financial wizard by any means.

Updated by anonymous

I think it's just a matter of people not knowing about it...
Fenoxo was well known. He had a lot of people supporting him that spread word of it.

I'm bad as bad at publicity as I'm good at programming. If someone here could help spread the word, that'd help~

Updated by anonymous

Yeah, he did have a whole lot of word of mouth working for him.

Sadly, I don't know enough people to help you out, but I do wish you the best.

Updated by anonymous

I took some time to actually read through your entire Kick Starter and think about it a bit. I think that your Kick Starter has not been terribly successful simply because you don't have enough done to show people that is persuasive enough to get them to part with their money. I am actively interested in this sort of thing. You have a nifty little tech demo but it's no where near polished enough for me to really be enthusiastic about it.

Your "Risks and Challenges" section could stand to have a little humility. If this is all such a breeze for you then why not develop the engine and demo a little more than you have and then show it off? Also, -you- might be awesome but where's the guarantee that your writers and artists and so on will be as good or able to adhere to a time table if they're not already on board?

You repeatedly emphasize that $15k "is a really low funding goal" and I don't think that comes off very well to potential investors. If it's so little you ought to be able to swing it yourself, right? You over sell your self with phrases like "The server I've written/am-writing is no different, or better, than the MMO servers on real MMOs" followed by "15k is very little, but it's enough to ... motivate me to battle annoying bugs". I wish someone would give me 15k as motivation for being slightly annoyed.

The aim of your project, as stated on Kick Starter, is pretty nebulous. You start out talking about erotica but then you go into game systems about buying and trading or real player death and consequences. Do you really think that the people into cornering the panty market are going to enhance the experience of the people there for erotic reasons? Your entire 'why kickstarter?' section rambles on and basically says "Uh yeah I have no idea what I really want to do so how about you throw money at me and we'll figure it out as we go along?"

You're pitching a game with no anthros to a primarily furry website. :V

It's fine to -plan- big but you might be better off focusing the project's goals a little more when pitching it to others. Brush up on your community relations a bit. Mature the project more and figure out who you're really trying to appeal to.

Updated by anonymous

I haven't shown I've done enough with coding my own MMO server? :/
And there's the 3d rendering of a solar system.
Having rebinding keys, hotkeys, and click to move isn't polished?
I really don't know what to say. I don't know how to impress people if that doesn't.

I guess some people would like to see more content, and more game mechanics, but the engine needs to be finished first and I need backing for that.

And it has monstergirls and monsters. ;\ Lots of furries are into those.

I think I've shown I have the ability to meet my plans. What other erotica game or hgame, running within the browser or not, has a programmer that can write 3d things, rebindable hotkeys, and an online persistent world?~
There isn't much content or game mechanics at this point, but I've clearly shown I have the ability to write them. If you don't think so, I don't know how I can better show that. :<

Updated by anonymous

Funny, just spotted your thread on /d/.
When it comes to word-of-mouth, the best way to get exposure barring straight advertising with this sort of thing is content. Pure content. If you played CoC in its earliest builds, you'd notice the barebones UI with 4 areas with multiple encounters and multiple ways to proceed through said encounters. That is pure content, and look at the results of his kickstarter.
Or you could just pander to the furries. They love throwing ridiculous amounts of money at porn.

Updated by anonymous

You're aiming at the wrong audience with half of that stuff. If you're looking to cater to erotica enthusiasts then you need to focus on the tits and dicks more. CoC has been wildly successful and it has a absolutely atrocious interface. FA is huge and everything about it horrible -except- for the fact there is a metric shit ton of content.

Being able to rebind keys, have hot keys, and click to move are all pretty standard stuff. People will be happy to have it but no one is going to pat you on the back over it. The 3D solar system made me go "well that's pretty neat" for about 15 seconds but it has no bearing on what I am actually interested in from your project. Would it make me smile occasionally in a finished game? Sure. Would it be a cherished feature in an erotica game? Of course not. It's a trinket.

Why do you need backing to write your engine or otherwise continue the project? You failed to make a case for that in your Kick Starter if you ask me. You certainly aren't going to quit your job and do full time development on $15k. CoC, F-List, Danbooru, e621, and other such things have been developed simply because someone had an idea and some free time.

Updated by anonymous

Azazial said:
You're aiming at the wrong audience with half of that stuff. If you're looking to cater to erotica enthusiasts then you need to focus on the tits and dicks more. CoC has been wildly successful and it has a absolutely atrocious interface. FA is huge and everything about it horrible -except- for the fact there is a metric shit ton of content.

Being able to rebind keys, have hot keys, and click to move are all pretty standard stuff. People will be happy to have it but no one is going to pat you on the back over it. The 3D solar system made me go "well that's pretty neat" for about 15 seconds but it has no bearing on what I am actually interested in from your project. Would it make me smile occasionally in a finished game? Sure. Would it be a cherished feature in an erotica game? Of course not. It's a trinket.

Why do you need backing to write your engine or otherwise continue the project? You failed to make a case for that in your Kick Starter if you ask me. You certainly aren't going to quit your job and do full time development on $15k. CoC, F-List, Danbooru, e621, and other such things have been developed simply because someone had an idea and some free time.

Spess_Muhreen said:
Funny, just spotted your thread on /d/.
When it comes to word-of-mouth, the best way to get exposure barring straight advertising with this sort of thing is content. Pure content. If you played CoC in its earliest builds, you'd notice the barebones UI with 4 areas with multiple encounters and multiple ways to proceed through said encounters. That is pure content, and look at the results of his kickstarter.
Or you could just pander to the furries. They love throwing ridiculous amounts of money at porn.

SEE, PEOPLE AGREE ON THIS STUFF

Updated by anonymous

Er. Like this? http://i.imgur.com/98hdhb0.png
There is lots of dicks and tits. o_O

Azazial said:
Being able to rebind keys, have hot keys, and click to move are all pretty standard stuff.

What? o_O I haven't seen another adult game with it. Even a bunch of supposed well budgeted games sometimes don't have rebindable keys, especially Asian ones.
I've seen SlaveMaker, CoC, meet 'n fuck(rofl), and a number of others.

Azazial said:
Why do you need backing to write your engine or otherwise continue the project? You failed to make a case for that in your Kick Starter if you ask me. You certainly aren't going to quit your job and do full time development on $15k. CoC, F-List, Danbooru, e621, and other such things have been developed simply because someone had an idea and some free time.

Because quality. I'm sorry I'm not good enough at putting the point across. :<
I need to be able to work full time on it for some period. I need a few hundred people who have actually supported the project monetarily to give me feedback on things I prototype for them, to find the right things to implement and to remove the wrong things.
I a good programmer, but if I just designed the game how I wanted, with no one elses input or just the input of people who hate everything and have no intention of contributing, it probably wouldn't be a good game.

I'm trying to make something bigger and better. Something high quality and polished. That's not going to happen from weekend tinkering without feedback from people who give more signal than noise.

Updated by anonymous

Well, I thought the niche would be having a nice erotica adult game to role play in.

Lots of people like role playing on places like F-List, RPHaven, and MMORPGs.
To me, it'd seem much better to have an MMORPG to actually smut in instead of WoW.

And there's the niche of just having a really polished game of this type.

Anyway, I fixed some issues with some of the old scenes not being compatible with some new writing parser features.
I also added a "solo" mode that essentially makes it like playing single player. I fixed some grammar mistakes as well.

Updated by anonymous

http://boards.4chan.org/d/res/4801622
Pretty good thread if you want to watch the OP flail around and deride everyone that has an opinion other than "please let me suck your cock for being a genius".

Quotes from 4chan

Other complaint was that people just didn't understand what's so special about it. It runs in the browser, but has rebindable keys, can be played purely with the keyboard, it has a persistent MMO server, and so on my own engine instead of some "game maker" thing, but that doesn't jump out to people who've never alpha tested anything, or don't know the work involved with those things.

At the same time, I do need more examples of characters I can write, but I wish people had more faith with seeing how much I've programmed in such a short time, and my having an RP background~

I have a demo of a brand new mmo engine made in just a month. It has things like the old text not disappearing when you select new options, so you can go back and read them, rebindable hotkeys, and so on.

You say it's janky, but can you show me some other adult game engines that are higher tech? People keep acting like what's there is nothing, but engine wise I haven't seen an adult game that comes close.

And that's only like half way down the thread.

To the OP: you are getting tons of advice and you just repeatedly tell people they ought to be impressed by you and if they're not they're just "noise" and not "signal". You are being hostile to everyone who offers you advice.

http://www.kickstarter.com/projects/taosym/dizzy-hearts Here's a kick starter that I offered advice to a friend of mine on. They're handling programming, art, and writing. They're planning to produce their product whether or not Kick Starter funds them. They broke down exactly what they wanted to use their money for. They updated their project as it progressed. They had been working on the project among friends for several months before pitching it as a kick starter and as such they had story, characters, and other assets to display. Despite having all of this, they raised only $16k. Fenoxo was trying to raise $10k for TiTS. You started off asking for $15k with no track record what so ever and virtually no assets to show.

Asking for advice is useless if you have no intention of taking any of it.

Updated by anonymous

I did break down what the money is for, no?~

Well, a lot of people are impressed. But yeah, lots of others care more about content.
Lots of things have gotten funded on something having photoshop mockups and an idea. Like that 3d MGQ, oh god.

You're right, I did try to explain to people why it should be impressive. What's wrong with that?
It seems weird that people would prefer I just lay out a story, post some pictures, and then just hope I can program what I say I'm going to, especially after what happened with "Hero"(The MGQ thing).

You say I'm shooting down people giving advice, because I somewhat did to one person? I'm not. I asked them what was janky about it because I really wanted to know. They responded about the lack of content. So content is the important thing to them, I got it. Responding to people certainly isn't ignoring them. But I can't do what he said in 5 days.
For others I hoped they could see the potential. I can't write and code at the same time, after all. Even if they don't like my content, it's an engine to more easily make better polished and better running games on in the future. LEWD is a flagship game on a new engine. Even if you don't like the game, there'll be some way for others to make theirs on it in the future.

It baffles me though, because it's like the equivalent of someone saying "Here is a picture of the car I'm going to make", and they get the funding. I make the amazing engine for it, chassis, and so on and say "Here's the underpinning of the car I'm going to make. I just need some money to design the outside of it", and I don't. Making the body is the easier part. How could I mess up having good writing with 15k of funding when the hard part is done? The kickstarter you linked to basically quotes the same thing for what writing costs.

Estimated approx. 1,000,000 words
It will cost roughly $17k to produce Vagabond at 1mil words.

Ah well though, I understand where people are coming from, it's just a shame.

And I don't know what you mean about not having a track record. :|

Updated by anonymous

Well, not to belabor the point, but Fenoxo is not good at coding, his engine is quite simple and he'll openly admit that it's not well coded.
But, he focuses on content, both quality and regular updates to the content.

For that, he got a buttload of funding, way more than even he thought was possible.

When it comes to adult products, content is #1.

Updated by anonymous

Yeah, I understand.
I just hoped people had more faith that it wouldn't be too hard to add content on top of a quality engine with the funding~ Making an engine is a lot harder than adding content.

Updated by anonymous

Most people believe the opposite.

They see coding as a technical activity, while writing content is a creative activity.
Society tends to put more value in creative activities.

Updated by anonymous

http://wiki.flexiblesurvival.com/
Take a look at this. It's a shitty MUD using an ancient UI running on clients that were outdated before the game was even made.
There were over 3,000 areas last year. It always has at least 74 players online at any given time. It's CONSTANTLY being updated. It's FREE.
http://wiki.flexiblesurvival.com/w/Multiplayer_Updates
This whole page of updates was done in one month.
There's also a separate single player version that is constantly being updated as well. It's like a flashback to old text adventures, but with modern game mechanics thrown in. More content than CoC. Not bad.
All that because some furfag decided to make a game he could play with his buddies, because he was sick of furcadia or some shit. It now has multiple sources of content with multiple coders working in their free time.
All of that is funded by $1000 a month solely in donations.

How do you plan to do better? Frankly it seems like you have no aim for your game, no niche, and you're trying to please too many people at once with too little to show. Worst of all, you shrug off any constructive criticism or suggestions with passive-aggressive emoticons.

Updated by anonymous

I don't intend to be snobbish; but one issue you might run into in raising interest involves writing quality. From the example I've seen, there's mixed tenses in describing a character's uniform.

I would love to offer my services as a proofreader, but unfortunately I need to make sure my billpaid first... You could probably find plenty other volunteers though.

Updated by anonymous

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