So I got bored one night and started doodling and jotting down ideas
And it eventually ended up as a Metroid and Megaman Zero love child, a 16/32 bit action/adventure/horror(ish) game dubbed "Corinth".
The game begins in a high-security space prison. You play and view through the eyes of a convicted bounty hunter, Delvern Zetia, who's been given a chance at redemption. A research team who went to a planet known as C-5629-4398, or Corinth, have gone completely missing alongside every rescue team sent to save them. If he succeeds in recovering the lost research team, then his sentence is ended and his criminal record is cleared.
Accepting this chance, he is sent to Corinth immediately, at least after he is given back his Sygrin Nanite Armor. So he fights through the surface of the bio-mechanical planet, getting neat upgrades, fighting robots gone rogue within the planets cave systems, slowly learning what happened to the teams sent to Corinth.
One of the game's signature abilities is the Corinth Nano-Hook Blade, salvage off of big boss. You can use it like a grapple, or use it to turn basic enemies into make-shift FLAILS, and use it to combo attacks on tougher enemies.
Basically, take what made Metroid unique exploration-wise, and throw in the kickass combat in MegaMan Zero. And mix the two artstyles from both games together, with my own added spice of course. Oh, and a headbandin' soundtrack.
I'd love to hear feedback from you guys, your critiques and input can push me towards perfecting the idea and make it a game.
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