Topic: Considering going to 3D!

Posted under Art Talk

Hey, listen,

I know what you're going to say, "All 3D art sucks." Some people know about the 3DPD meme, created by those who like anime and nothing else. Everybody knows 3D is hard, and is not done very well.

But, I want to break the norm, I want to prove that 3D art is the future. I want to prove that it doesn't always have to suck, and that it CAN look awesome, and I can implement my own, unique art-style into it, making it is hawt as possible, unlike most 3D animators and artists who just don't do what I am personally looking to do.

I want my 3D models to look bright, peppy, cheerful, sexy, attractive, etc... I want nothing flashy with those dumb bloom effects, dark or moody lighting like a horror game or a badly lit movie scene, or technical crap that is unmanageable, including movements and animations that look robotic, or anything of that sort.

My goal, as any artist, is to portray what is in my mind on to the canvas. And sometimes that "canvas", that imagination, can be better represented in 3D. Remember that 3D is only a tool, a tool that is not meant to limit anyone!

Blender is extremely powerful, and more than able to achieve my goals. Heck, people even make 2D animations with the grease pen, and a little magic. Anyway, if others like h0rse or twitchy can do 3D well, why can't I? The only problem is I have to learn how to use those features, and use those tools.

At some point, I will actually stop doing 2D art, since it's not getting enough attraction or attention, and focus on 3D animations of sexy things, rule 34, etc... I think that will really get people's attention a whole lot more.

My passion is to portray what is going on in my lewd mind, and portray it to anyone who wishes to view. How I do it may not be important to the viewers, but it's important to me. If I do 3D, I want to do it right.

Do you support this viewpoint, or disagree? Please give me some reasons why I should stick to 2D.

At the end of May, I may remove my backlog of unfinished 2D work, and primarily work on learning 3D Blender for as long as I need to. I may not make a piece of art I feel like sharing for a while.

If this bothers any one, especially one who is a fan of my work, please tell me.

Updated by Clawdragons

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RubisDrake said:
I know what you're going to say, "All 3D art sucks."

Not at all! Some can look pretty bad, bit so can 2D, it's all down to the skill of the artist.

RubisDrake said:
Blender is extremely powerful, and more than able to achieve my goals. Heck, people even make 2D animations with the grease pen, and a little magic. Anyway, if others like h0rse or twitchy can do 3D well, why can't I? The only problem is I have to learn how to use those features, and use those tools.

I will say that it's not as easy as you think, and that some people find different things easier than others. For me, I followed a few tutorials and got to grips with the tools quite easily, but I found designing my character a lot tricker, mostly because I didn't have a top-down reference for an anthro wolf's head, so it always looked a bit odd. At the same time, with you being an artist, I imagine you could draw the references you need, then model them.

If you're completely new to blender, I'd recommend this tutorial for getting started:
https://www.youtube.com/watch?v=JYj6e-72RDs&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P&index=2

That's skipped to the second video, where the tutorial starts, though the first one has some cool clips/demos of things you can make, and people have made with it.

Apologies if I've read this wrong, I'm half asleep, but work on what you'll enjoy doing. If you want to work on 3D. but choose 2D because that's what everyone else wants, it'll soon get to be a real chore, and you really don't want to burn yourself out.

I can't remember where I read it, but I'm sure it was on here, where a comic artist was thinking of taking a break for a bit, and worrying what the community thought. The response was something along the lines of, "we'd much rather you post once a month, or once a year, than get overwhelmed and give up on creating things altogether. Your health, and mental health, should come first."

And I'd say a similar thing. If you feel you aren't happy with 2D, then swap to 3D. And don't feel you have to stick to 2D just because someone else wants you to.

I'm not an artist, but I feel that art generally needs some passion/enthusiasm behind it, and if you don't feel that same drive for 2D anymore then you can't really force it, and it'll only make you feel down in the long run to make yourself stick with it.

And good luck with learning Blender :)

Updated by anonymous

Pupslut said:
....

good luck with learning Blender :)

Thanks a lot for your really awesome and nice post. Not a lot of people can be like you on e621. Hehehe.

I will mention that most of the, ahem, "kink" in 3D, once again, is just not to my liking.... I have my own ones (and my fans do) that I really need to make a reality someday with 3D art.

Tutorials are hard to find Online about "animating 3D buttholes", and stuff like that. But, once again, I will keep doing my best. XD

I think a good solid 3D educational foundation is key before even attempting to do animating. Someone gave my relatives books on 3D Blender, and then gave them to me, but they are pretty severely out of date now (especially with the massive UI changes) that it became impossible to really follow with little effort to re-translate things. Right now I'm doing the infamous one on WikiBooks.

I'm not an artist, but I feel that art generally needs some passion/enthusiasm behind it, and if you don't feel that same drive for 2D anymore then you can't really force it, and it'll only make you feel down in the long run to make yourself stick with it.

Isn't that the truth~

Updated by anonymous

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RubisDrake said:
Thanks a lot for your really awesome and nice post. Not a lot of people can be like you on e621. Hehehe.

And thank you for the compliment.

I'd say there's probably quite a lot of people who like helping out though. I don't remember the post, the one I mentioned earlier, but in the comments there were lots of people saying broadly the same thing, for the artist to create what they wanted to create and to look after their mental health

RubisDrake said:
I will mention that most of the, ahem, "kink" in 3D, once again, is just not to my liking.... I have my own ones (and my fans do) that I really need to make a reality someday with 3D art.

Tutorials are hard to find Online about "animating 3D buttholes", and stuff like that. But, once again, I will keep doing my best. XD

That really made me chuckle, yeah, I imagine it's pretty hard to find tutorials for those.

The only real advice I can think of is to maybe find a detailed post to model it from, or draw your own, then.. I want to say animating it should be just shrinking and growing, but it's probably not that easy.

Looking at post #1232100:
(sound warning on the parent post, + fart stuff, but I think the anus is animated well)
post #1232100

It looks a bit harder to do. I get the feeling it'll be more trial and error to get a similar look.

RubisDrake said:
I think a good solid 3D educational foundation is key before even attempting to do animating. Someone gave my relatives books on 3D Blender, and then gave them to me, but they are pretty severely out of date now (especially with the massive UI changes) that it became impossible to really follow with little effort to re-translate things. Right now I'm doing the infamous one on WikiBooks.

Yeah, the interface changed quite a bit from the older versions, thankfully I don't think I did much with it before the changes, so I didn't have to relearn the UI.

I haven't actually seen that one, or if I have I'll have quickly clicked off it. I find for things like that it can be easier/quicker to have someone show you, especially with a more complicated UI. When you read "click the 'thingamebob' under the 'super-secret-and-hidden' tab" you can spend more time looking for the thing they mentioned. Whereas on a video they say "click this button here, it does x," which, at least for me, is a lot easier.

At the same time people learn better in different ways, and if you prefer learning through reading then it might end up being better in the long run, I feel there'll be more books/wikis than good video tutorials, plus you can always Ctrl+f to find something from earlier.

RubisDrake said:
Isn't that the truth~

I feel a lot of artists stop creating for similar reasons, feeling that "people like me making this kind of stuff, so I have to keep making it." If it's your only income, then I'd say split it 50:50, or 25:75, making sure to spend equal or more time on what you actually enjoy. And if it's not your income, and it's more of a hobby, there's no real reason to keep making things you don't enjoy creating.

Sure you'll disappoint some people, but your mental health comes first. Those people can still appreciate your old art, it's not going anywhere, as well as the new stuff. There's also nothing saying you won't create the odd 2D piece every now and then, when you want to, or post images that you create as references for your 3D models.

I guess the other thing is would you really want fans that say, "no, keep doing 2D, even if it's sucking your soul out, because I need something to nut to."

Sorry for going on about this a bit, but your mental health's a lot more important than your fans' need for more porn.

Also, for the people that are fans of you, not just your art, I'm sure they'd be much happier seeing you creating things you like creating, rather than watch you slowly get more miserable before stopping altogether with only 2D. And I'd say those people are the kind of fans you'd want.

Your original post seemed to be trying to convince people/fans that it was a good move to go to 3D. But I'd also say that you could easily get new fans that like your 3D stuff as well. And, hopefully more of the ones that are fans of you and your work on general.

Again, sorry for going on a bit about this stuff, but I hope it helps, even if just a little.

Updated by anonymous

Pupslut said:
And thank you for the compliment.

...

No prob! To put things in a clear perspective, I am not feeling mentally like I can't do 2D art. In fact, I kind of really like doing 2D art, until I get a little pissed off that I can't get a pose to look just right. But other than that, I am a lazy artist. Besides, mental health can heal over time, if you know how to help support yourself.

In honesty, if 3D caters to my laziness more, like being able to reuse models, animations, meshes, textures, etc... that is super grand for me, because the hardest part will be the building, creation/setup, and animating. And the easiest will just be the rest of it.

I have a feeling 3D will just be a great challenge for a while until I can get used to it. It'll just be helpful to learn for what I want to do, specifically.

Updated by anonymous

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RubisDrake said:
No prob! To put things in a clear perspective, I am not feeling mentally like I can't do 2D art. In fact, I kind of really like doing 2D art, until I get a little pissed off that I can't get a pose to look just right. But other than that, I am a lazy artist. Besides, mental health can heal over time, if you know how to help support yourself.

Ah, good to hear. I guess it's just how the post sounded to me, but I'd rather have said all that and been wrong than not said anything at all. =

RubisDrake said:
In honesty, if 3D caters to my laziness more, like being able to reuse models, animations, meshes, textures, etc... that is super grand for me, because the hardest part will be the building, creation/setup, and animating. And the easiest will just be the rest of it.

I couldn't help but smile at that. Although you can reuse everything, those things take much longer to create. Then creating a new character is pretty easy in 2D compared to making a new model and textures for it.

RubisDrake said:
I have a feeling 3D will just be a great challenge for a while until I can get used to it. It'll just be helpful to learn for what I want to do, specifically.

I definitely agree with it being a challenge, which can be a good or bad thing depending how you look at it. I enjoyed learning the technical aspects, but I was pretty bad at designing things from scratch, and didn't really have a good reference, so that kinda put me off a bit. I keep going back to it every now and then though.

Updated by anonymous

RubisDrake said:
Hey, listen,

I know what you're going to say, "All 3D art sucks." Some people know about the 3DPD meme, created by those who like anime and nothing else. Everybody knows 3D is hard, and is not done very well.

But, I want to break the norm, I want to prove that 3D art is the future. I want to prove that it doesn't always have to suck, and that it CAN look awesome, and I can implement my own, unique art-style into it, making it is hawt as possible, unlike most 3D animators and artists who just don't do what I am personally looking to do.

I want my 3D models to look bright, peppy, cheerful, sexy, attractive, etc... I want nothing flashy with those dumb bloom effects, dark or moody lighting like a horror game or a badly lit movie scene, or technical crap that is unmanageable, including movements and animations that look robotic, or anything of that sort.

My goal, as any artist, is to portray what is in my mind on to the canvas. And sometimes that "canvas", that imagination, can be better represented in 3D. Remember that 3D is only a tool, a tool that is not meant to limit anyone!

Blender is extremely powerful, and more than able to achieve my goals. Heck, people even make 2D animations with the grease pen, and a little magic. Anyway, if others like h0rse or twitchy can do 3D well, why can't I? The only problem is I have to learn how to use those features, and use those tools.

At some point, I will actually stop doing 2D art, since it's not getting enough attraction or attention, and focus on 3D animations of sexy things, rule 34, etc... I think that will really get people's attention a whole lot more.

My passion is to portray what is going on in my lewd mind, and portray it to anyone who wishes to view. How I do it may not be important to the viewers, but it's important to me. If I do 3D, I want to do it right.

Do you support this viewpoint, or disagree? Please give me some reasons why I should stick to 2D.

At the end of May, I may remove my backlog of unfinished 2D work, and primarily work on learning 3D Blender for as long as I need to. I may not make a piece of art I feel like sharing for a while.

If this bothers any one, especially one who is a fan of my work, please tell me.

I agree with you, and I am happy that you are using libre software.

Updated by anonymous

3D artwork can obviously be done well. I think most people would admit that - heck, I'm admitting it, and I've got 3D art blacklisted.

The problem isn't that it can't be done well. It's that, at least as far as furry art goes, it's almost never done well in practice. The amount of time, effort, and resources required to make it look good are all quite high.

In my opinion, most artists who work on 3D stuff generally end up producing mediocre work.

I'm not trying to discourage you from making 3D art, by the way. I don't have any vested interest one way or another - the subject matter that you tend to draw isn't particularly relevant to my interests. I just saw what seemed like a misconception in here. It's not that you can't be a good 3D artist. It's just that it's really, really unlikely.

But again, I'm probably biased on this point. I have 3D art blacklisted, and I've found only a single piece of 3D art that I genuinely really like - and even then it has some really apparent flaws.

Updated by anonymous

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