Topic: What do you think game companies think about cosmetic modding for the player character?

Posted under Off Topic

Game companies that make games with cosmetic microtransactions in them I mean. ╹‿╹)

I could see them not really caring about it since it's just changing
the color of your character's shirt to red to blue or in extra cases in
games like Skyrim, Giving your character an~

Awesome~★ Set of Armor!

◠‿◠)

But, I also could see them getting pretty bent outta shape about it since
it's undercutting a feature, Even though they say it's optional.
It's a pretty neat thing to think about since you gotta wonder if
they did tack action about it, How would they do it and how would they
justify it? ╹ ╹)

Since those kinda mods aren't as game-breaking as an infinite jump
or having every hit to land no matter what. I'd be hard to say that
it affects the way you play since that could also work as a double edged
sword against them since there doing the same thing.

What are you doods think about the question?
╹‿╹)

Updated by ikdind

I think game companies try to create good and interesting charcters. I like to play WoW and fortnite. But I am still newbie in it, general stats about players I browse on https://dreamteam.gg/fortnite But I like the design of characters in Fortnite.

Updated by anonymous

Depends on company. Some encourage it, and some try to intentionally make modding as difficult as possible.

Updated by anonymous

I agree with Hiekkapillu, it really does depend on the company. Where Bethesda does allow you to mod their games to your own extent; Then there's other companies like Take Two, who are cautious about how you go about modding Grand Theft Auto 5, so much so that you have to use an external program if you would like to try out that RP stuff that's been huge this year for some reason.

Updated by anonymous

kamui43 said:
I think game companies try to create good and interesting charcters. I like to play WoW and fortnite. But I am still newbie in it. But I like the design of characters in Fortnite.

The parent company of Fortnite is owned in 40% by the chinese govt who is behind many of the hacks and data breaches of major companies in the us and there’s literally nothing stopping them from taking all the data your computer sends to the fortnite servers and using it for nefarious purposes.

It’s literally a communist country created by and with the same ideals as cold war russia including its hatred of the western world yet you think they wouldn’t use a program that hundreds of millions of computers have installed to steal data and undermine democracy?

Updated by anonymous

It really depends on who you're referring to in any given company.

In general, the further you get from the artists, designers, and programmers who actually create the content, the more the conversation is $$$. Them dolla-dolla-bills, yo. Is the game likely to sell enough to make money on DLC, MTX, and loot boxes? If so, then aesthetic modding is a bad thing because it's direct competition to the offerings of the real-money stores.

The only reason games as large and profitable as Bethesda titles don't lock that down is because they founded themselves on development practices that made modding easy and locking down hard (because this also supports their method for producing vast, vast quantities of content for relatively cheap). But even then, you can see them slowly trying to adjust course on that giant boat of theirs, and trying to warm people to real-money offerings so they can try and wrangle that colt back into the barn and close the door behind it.

At the lowest levels of development, though, in-the-trenches folks generally just want to make fun and appealing stuff, and their mindset tends to run a gamut that ranges from "disapproval with needless monetization schemes" to "quitting because the bullshit has gone too far".

The problem in those latter cases is that the industry only has so many positions to fill, but no shortage of young, eager, easily-exploited folks to backfill the voids left by the disgruntled, and in some companies' cases, the disgruntled leave quickly enough that they simply don't amass enough institutional knowledge for their departure to be any real burden to the company. As long as the workforce doesn't collectively rise up in protest, there's no incentive for change.

(This obviously touches on cultural issues that produce -- or at least tolerate -- other forms of asshatery from management, but I'll leave that topic for another thread.)

Updated by anonymous

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