Topic: Tag Implication: inbetweening -> animated

Posted under Tag Alias and Implication Suggestions

Versperus said:
so it's puppet animation?

Inbetweening is practise in traditional frame-by-frame animation, where you start to create animation frames in between keyframes (hence the word). Because you aren't just drawing the thing from start to finish, you draw the areas which are most important first, then start add in more details by filling what's happening between them.

In contrast, motion tween animation and 3D animation rely on set instructions, so what happens with those is that you tell the software that you want asset to move from point A to point B. After this, you simply tell the software to render that instruction e.g. 60 FPS and it will then render all the frames that will happen when that asset is moving from A to B in 16.67ms time intervals. Of course you can fine tune the animation by adding in points in between A and B and that's more of the inbetweening of that animation style.

So saying that inbetweening = motion tween, is false. Just because word "between" includes word "tween" doesn't make it the same word.

Updated by anonymous

Mairo said:
Inbetweening is practise in traditional frame-by-frame animation, where you start to create animation frames in between keyframes (hence the word). Because you aren't just drawing the thing from start to finish, you draw the areas which are most important first, then start add in more details by filling what's happening between them.

In contrast, motion tween animation and 3D animation rely on set instructions, so what happens with those is that you tell the software that you want asset to move from point A to point B. After this, you simply tell the software to render that instruction e.g. 60 FPS and it will then render all the frames that will happen when that asset is moving from A to B in 16.67ms time intervals. Of course you can fine tune the animation by adding in points in between A and B and that's more of the inbetweening of that animation style.

So saying that inbetweening = motion tween, is false. Just because word "between" includes word "tween" doesn't make it the same word.

that's a lot more clear than the wiki, would it be alright if I transferred the text to it or if you updated it?

Updated by anonymous

Mairo said:
Inbetweening is practise in traditional frame-by-frame animation, where you start to create animation frames in between keyframes (hence the word). Because you aren't just drawing the thing from start to finish, you draw the areas which are most important first, then start add in more details by filling what's happening between them.

In contrast, motion tween animation and 3D animation rely on set instructions, so what happens with those is that you tell the software that you want asset to move from point A to point B. After this, you simply tell the software to render that instruction e.g. 60 FPS and it will then render all the frames that will happen when that asset is moving from A to B in 16.67ms time intervals. Of course you can fine tune the animation by adding in points in between A and B and that's more of the inbetweening of that animation style.

So saying that inbetweening = motion tween, is false. Just because word "between" includes word "tween" doesn't make it the same word.

While you are correct, the wiki and existing aliases makes it clear that the term is for the process of computer-generating such images.

Inbetweening is a bad term for a tag precisely because it is used in most forms of animation. If we're trying to classify different types of animation, we're going to have to do better than this.

I suggest that we use puppet_warp and specify in the wiki that puppet_warp is only to be used when the animation is primarily or exclusively puppet warp animation. Because the fact is that when you get into longer or more complex animations they can often use both puppet-warp and frame-by-frame animation.

It would be most useful if we could classify what animation style is primary, rather than what animation style exists at all.

Updated by anonymous

Mairo said:
In contrast, (...) 3D animation rely on set instructions

Not strictly true, The Lego Movie and Arc Systems games are good examples of where this is not the case. The vast majority of the time animators will manipulate the inbetweens but for the most part leave it up to the computer for perfectly smooth animation, but there are times where an animator will literally individually pose every frame, or some division of every frame where the computer will just hold that exact pose until the next manually set pose.

Updated by anonymous

forum #182605

Clawdragons said:
I suggest that we use puppet_warp and specify in the wiki that puppet_warp is only to be used when the animation is primarily or exclusively puppet warp animation. Because the fact is that when you get into longer or more complex animations they can often use both puppet-warp and frame-by-frame animation.

Do note that stuff like old flash animations using bitmaps do count as motion tween animation, but they do not warp the content like after effects puppet tool does.

Anonomn said:
Not strictly true, The Lego Movie and Arc Systems games are good examples of where this is not the case. The vast majority of the time animators will manipulate the inbetweens but for the most part leave it up to the computer for perfectly smooth animation, but there are times where an animator will literally individually pose every frame, or some division of every frame where the computer will just hold that exact pose until the next manually set pose.

Was mostly talking from fundemendal level that with motion tweening and 3D, you generally give the instructions and in the end hit render, rather than doing individual pose, making sure it's perfect because it's harder to fix afterwards and then doing the next one, which you would be doing with more traditional frame-by-frame method.
And these are just tools to do stuff, you can do whatever you want with the tools and even combine them, rotoscoping from 3D animation and motion tweening frame-by-frame material can and has been done and look pretty great.

Updated by anonymous

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