Title. I've been drawing for a while, and wanna give back to a community that has already given me so much.
Anyway yea. Lemmie know. Or don't, I'm not your mom.
Posted under Art Talk
Title. I've been drawing for a while, and wanna give back to a community that has already given me so much.
Anyway yea. Lemmie know. Or don't, I'm not your mom.
A good place to start would be topics that are usually not talked about that much, including but not limited to obscure topics or going in depth about topics that people tend to overlook/think they understand completely.
I remember when I started learning programming that I thought I knew what pointers were, but it wasn't until I saw more videos on the topic that I realized that I didn't know a thing. Likewise, I used to think that I understood how strings worked, but learning more about them sent me down a rabbit hole.
Many tutorials tend to gloss over certain topics simply because they deem them uinteresting, but sometimes these are the most fascinating topics, simply because they are rarely talked about.
Lastly, always explain using multiple examples, sometimes people don't get it at first and need a slightly different but still somewhat similar case to understand the topic at hand.
azero said:
A good place to start would be topics that are usually not talked about that much, including but not limited to obscure topics or going in depth about topics that people tend to overlook/think they understand completely.I remember when I started learning programming that I thought I knew what pointers were, but it wasn't until I saw more videos on the topic that I realized that I didn't know a thing. Likewise, I used to think that I understood how strings worked, but learning more about them sent me down a rabbit hole.
Many tutorials tend to gloss over certain topics simply because they deem them uinteresting, but sometimes these are the most fascinating topics, simply because they are rarely talked about.
Lastly, always explain using multiple examples, sometimes people don't get it at first and need a slightly different but still somewhat similar case to understand the topic at hand.
Totally. I have some experience as a technical writer, so I'm hoping those skills transfer over into helping people draw penos.
I like that recommendation about giving multiple examples. A lot of non-furry art tutorials out there leave you after only once explaining a topic, and that's def stunted my understanding before. Thank you for bringing that up! (genuine)
Feet, Hands, Eyes, Noses, Shading, Light Position/Orientation, Glow and Diffusion, Blending things in to background elements, all helpful things.
I've recently got an interest in trying to do some nsfw, and something that usually boggles me is figuring out the "appeal" of a picture.
It's a bit of an abstract concept as far as I can see, but I'm always curious to see how other artists may seek, define and explain the appeal in their artworks.
Simple.
Body.
Proportion.
Posing.
Perspective.
Any NSFW aspiring artist......wants to know this.
The face? Doesn't matter, put a bag over it.
The body is God...
closetpossum said:
Simple.Body.
Proportion.
Posing.
Perspective.Any NSFW aspiring artist......wants to know this.
The face? Doesn't matter, put a bag over it.
The body is God...
I disagree. I personally value expression of the face alot more than body.
Detailed pussy structure and anatomy tutorial because most of them will never get to see it irl
*dab*
(plz it is genuinely hard to draw)
m3g4p0n1 said:
I've recently got an interest in trying to do some nsfw, and something that usually boggles me is figuring out the "appeal" of a picture.
It's a bit of an abstract concept as far as I can see, but I'm always curious to see how other artists may seek, define and explain the appeal in their artworks.
Love this suggestion. I'm interested in technique videos and concept videos, so one tackling appeal would fit perfectly.
birdofgrain said:
Detailed pussy structure and anatomy tutorial because most of them will never get to see it irl
*dab*
(plz it is genuinely hard to draw)
Likewise a great suggestion. There are quite a few tutorials out there, but most are from non-furry sources, which excludes stuff like anatomically_correct animalistic bits. Great suggestion.
benjiboyo said:
I disagree. I personally value expression of the face alot more than body.
I'm with Benji on this one. What makes something furry is often mostly the face/hands/tail. To exclude them is to make just.... hentai but they have "fur". Additionally, I think there are already loads of great resources out there for anatomy (excluding furry/genital anatomy) so while that may be a topic I approach at somepoint, I think I'll leave it to the pros for now (Proko, Marc Brunet, and many more)
bigjazz said:
To exclude them is to make just.... hentai but they have "fur".
Hey... Hentai makes GREAT expressions
Penises.
Also realistic sex positions.
I personally love the way you show forms and their deformations, specially when interacting between them. They look and feel so natural and organic. Would be very interested in your approach for achieving that.
Since its often wrong, the distance between the scrotum or vaginal canal and the anus.
Fuck, even just a vulva tutorial because nobody does those.