Anyone got any games you played or used to play and were fond of or at the very least wouldn't mind doing another playthrough of but if you were asked, you could talk about the flaws or potential improvements it could have? I'll keep my discussion about the flaws in games I like short and I'll go more in depth with my list of their shortcomings in further posts on this topic if asked.
My list of games is Pokemon Heart Gold, M&L: Bowser's Inside Story, Streets of Rage 2, Paper Mario Sticker Star, Super Mario 64 DS, Terraria, Minecraft, Skyrim, Spelunky, Sonic 2, Sonic 3 & Knuckles and probably more that I can't think of.
Spelunky has the infamous angry shopkeeper music overriding whatever the current track would be for the level until you kill them all or don't interact with them yet during the current level. Sonic 2 has Metropolis zone, the only zone in the game with three acts. Of all the levels, it had to be the most infuriating one of all (minus the last zone where you have no rings). Bowser's Inside Story has tutorials every now and again that just feels like I'm being treated like a child and even then when I decided to replay the game from the beginning again when I actually was a child, it just got annoying to replay, although that didn't stop me. There's also the giant bowser fight with Peach's Castle that bugged me with the unavoidable damage, but it makes sense why it's a thing. And then there's the train fight that starts from after the train moves once, feeling like the fight starts at a disadvantage which is already on a somewhat tight timer. SM64 DS had the flight controls inverted(?) and the original DS/DSI hardware the game was meant for only had a d-pad usually resulting in less precise movement compared to the original N64 game.
I'll hold off on listing the rest on this so it won't look like I made an essay or wall of text to read.
Like I said on my last forum post, only quote what you're responding to. There's no need to respond to ALL of the main post