The bulk update request #8471 is pending approval.
create implication grimm_(rwby) (195) -> rwby (938)
create implication apathy_(rwby) (2) -> grimm_(rwby) (195)
create implication beowolf_(rwby) (100) -> grimm_(rwby) (195)
create alias beowulf_(rwby) (0) -> beowolf_(rwby) (100)
create implication beringel_(rwby) (45) -> grimm_(rwby) (195)
create implication boarbatusk_(rwby) (1) -> grimm_(rwby) (195)
create implication griffon_(rwby) (7) -> grimm_(rwby) (195)
create implication imp_(rwby) (1) -> grimm_(rwby) (195)
create implication king_taijitu_(rwby) (5) -> grimm_(rwby) (195)
create implication lancer_(rwby) (1) -> grimm_(rwby) (195)
create implication manticore_(rwby) (3) -> grimm_(rwby) (195)
create implication nevermore_(rwby) (1) -> grimm_(rwby) (195)
create implication nuckelavee_(rwby) (4) -> grimm_(rwby) (195)
create implication sabyr_(rwby) (1) -> grimm_(rwby) (195)
create implication sea_feilong_(rwby) (1) -> grimm_(rwby) (195)
create implication ursa_(rwby) (11) -> grimm_(rwby) (195)
Reason: The Grimm are an anthro/feral/humanoid species from RWBY that are characterized by a black, white, and red color scheme, skull heads and bone plates and spikes. They come in many different forms, all of which should by implied to the overall species.
Updated