Topic: Videogame Glitches

Posted under Off Topic

It should be an obvious and established fact that we're all basically huge nerds. You know what nerds love? Video games! You know what I love? Broke as hell video games!

There's something oddly satisfying about seeing a game break itself in a way unfit for human eyes. One of the best ones I ever saw was playing Mass Effect 1. I was talking to some middle aged crime boss lady in the hub level. She was explaining why I should involve myself in interstellar organised crime when she suddenly grew 4 feet taller in mid-sentence.
Yeah, like, her abdomen suddenly stretched about 4 feet into the air. What was even funnier is the facial tracking and camera apparently still worked so the camera cut back to Commander Shepard now craning his neck to converse with the giraffe lady, then cut back to her (the camera adjusted for height) now smiling as she lorded above the crowd. She then walked off, her upper body swaying wildly to compensate for her new-found height.
Just... just wow.

TLDR: Tell about funny/crazy glitches you saw in games!

Updated by furballs dc

Furballs/Fur Fighters: Dreamcast/PC

Most with the Dc version, not sure about Pc version.

[Common]
You can pause the game while the music still plays by holding x and y, then pause.

If you freeze an enemy and fire a seeker rocket, the enemy will run around, still frozen. The enemy will not thaw.

Rockets can go through several objects and walls. An easy spot is Tweek's house. Shoot a rocket at the molten metal and it will go through the bottom. They will sometimes go through Dinotopolis bottom shelfs.

[Fur Fighter Village]
Bunnies sometimes fall into the pool of water. They only have animations for hopping and standing, no swimming animation.

Sometimes you can get crushed between the subway doors. Don't push restart though. When you arrive in New Quack City hub you will have 0 HP. You can walk around and attack normaly. Some enemies won't notice you unless you shoot them or bump into them. Edit: Different in pc, still happens, but 2 or so hp)

The water wheel axel collision next to the Undermill rotates in the opposite direction of the wheel and axel.

You can swim up the waterfall if you didn't fall in the bottom water. If you move slow, you can stay at the top, also, if you rotate the camera, you can see two sheets of water.

Shoot a rocket close to the left of the enterance to Cape Canardo to see what looks to be part of a race track.

Shoot a rocket to the right at the spinning radar dishes to see the inside of Juliette's closet.

You can get past the Viggo A GoGo enterance without entering the hub by sticking to the left. If you go in the water, it can be a little tricky getting out though.

[New Quack City]
If your HP is 0 by the subway glitch, you can swim in the water, but there is no way out. You won't be able to change characters or return to the village until your HP is at least two.

You can shoot the chopper door open and closed.

[Lower East Quack]

[World Quack Center]
After the pool is flooded, exit to the elevator room. Instead of pushing the weight, jump to one of the elevators. There is a button. Shoot it to warp inside the elevator and ride to the top. You can see the rubble from the bear elevator which hasn't impacted the floor. You can jump in the secret elevator and go down, but the bear elevator is in the way. There are also two black flashing circles. If you switched to Tweek, you could glide down. If you did, you can shoot the button again and you will warp to the top and ride down again.

Tweek can safely land at the bottom of elevator shafts, but there is no way up.

[Beaver Power]
The enterance/exit has a sheet of water sticking out of the wall. Edit: Not in PC ver.

[Compound Factions]
Sometimes a jetpack sfx will not stop, even when paused.

Behind the starting area, there is a fence which is high enough so you can see the sky and a rock part. When you move the camera, you can also see a black bottom.

[God Machine Valley]
A funny glitch can happen if a peacock falls in the water. At times it will become huge!

If you look at the Union Pass which you get from a beaver, the picture is oddly Bungalow.

[Beaver Dam]
You don't need to turn on the lift call power to use it. Climb the support with Juliette to get to the top, and grab a token. The button on the lift works without the power on. Edit: Works in PC ver.

A shell apears after turbine #1 is activated.

An energy pickup apears in the transformer room. You can collect it even with max energy.

[Cape Canardo]
You can push swinging doors into walls.

[VAB]
There is a glitch near the exit which causes graphics to be switched around even when paused if you move the camera to some spots. This happens in other levels too, but it is most noticable here. Edit: Not in PC ver.

[VLF]
Sometimes you may get stuck in the room with the mounted Plasma Blaster.

You can just shoot the door with any weapon.

[Space Station Meer]

[Dinotopolis]

[Dino Downstairs]
Sometimes you won't get crushed by the dino kid's comic book.

[Dino Upstairs]

[The Rumpus Room]

[Anatat Tananatat]
After changing to Tweek, go to the water and glide a bit. You won't be swept away by the current. By jumping water will apear, but will vanish when Tweek lands. You can stand on the sand and walk near the edge. You can glide quite a bit, but you will eventualy hit a fluff zone. You can also get near the start, but get stuck by walls. Hard water here too, like The V-100. Edit: Can't do this in PC ver sadly.

[Jungle of Despair menu]
The menu pic shows a differnt bomb. The textures and model is quite differnt from the final.

[Temple of Gloom]
If you're Tweek, you can glide on top of the maze walls. If you have the key you can open the gold door.

[The Bad Place]
Sometimes when you shoot off a Skeleton Bear's head, his head is gone, but he keeps on moving/shooting. They become imune from all attacks.

[Viggo A GoGo]

[H.M.S. Viggolina]
After you activate the sprinkler system, fight the jet. Afterwards shoot a rocket near the wake. You will see another H.M.S. Viggolina!

[The V-100]
Rico can swim down before getting on the sub, but if you are close to the ship, the camera will go crazy, and swim too far any place, and you will reach a fluff zone. There is some seriously hard water too. Rockets will explode as soon as they hit the water, and grenades will bounce on top.

[Secret Island]
Some of the red Viggo cargo containers has lables on backwards.

The elevator ride to the globe room is shorter then you first may think. On the way down with Tweek, fly up and out of the small hole. The room is close, but the elevator is quite slow.

Updated by anonymous

furballs_dc said:
WALL O TEXT

... did you just copy and paste that from somewhere? :I

Updated by anonymous

elad said:
... did you just copy and paste that from somewhere? :I

Sure, from my text file. ff interesting things.txt

Updated by anonymous

I have glitches that have made me laugh.

[Call of Duty: Black Ops]

-Supposedly dead people whose mouths still move.
-Shot the ground in multiplayer, got a kill.

[Fallout: New Vegas]

-Cazador shows up at the Goodsprings cemetery. Pissed me off more than anything else.
-Bark scorpion gets stuck halfway in the ground and falls through the ground when killed.

[InFamous]

-SATAN'S UNDYING SERVANT!

Updated by anonymous

Oooh I love this game,

when playing golden sun lost ages, where you free the ice dragon, relight the fire torches, they will crack the air where the ice used to be

mario 64 hatch trick

every pokemon glitch ever.

Updated by anonymous

it got patched pretty quickly, but when skyrim first came out on PC, if you rode a horse off a steep enough angle, it'd just start flying. accidentally walked off a bridge and the horse just kept on going :V

Aurali said:
mario 64 hatch trick

youtube fails to reveal any infamous hatch trick. details?

Updated by anonymous

null0010 said:
I hate glitches, they break immersion. >[

I like to make up canon justifications for glitches. That mass effect lady? she had cyborg implants to make herself look bigger when she felt threatened. like a cat.
flying horses? horse was a wizard student who got caught in a horrible experiment. his equine brain can only clutch onto the rare levitation spell.
Missingno in pokemon red?... uhh... the old man... used his psycic powers to... yeah, i dunno. :3

Updated by anonymous

If you take a rubber glove and use it to pull, and slide your hand down a thick nylon string, it sounds like Godzilla.

that's a glitch in IRL, human simulator.

It was only ever released on the Sentience, but most people still play it. even though the platform hit the market like literally thousands of years ago...

Updated by anonymous

Star Wars Battlefront Elite Squadron

When a "friend" was playing Conquest Clones vs. Droids (I witnessed it along with another "friend"), his clone became the victim of a thermal detonator. However, when it sent him flying, the clone said "TOUCHDOWN!" and his posture was that of a touchdown dive. Later on, when playing as the CIS, a droid next to him sniped a clone, said "TOUCHDOWN!" and spontaneously blew up. Strange, when I bought a PSP and the game, I never could reproduce any of the touchdown glitches.

Updated by anonymous

I have two but they're kinda hard to explain. Both are on Driver 2 (PSX).

One is the bridge glitch, where when you run over the bridge while it's lifting and leave the car (with no damage) in mid-air (Up+Triangle), then, the car sinks in the ground instead of stopping at it. When walking to the next intersection (north), the other cars will sink on it and you can't go over the sidewalks, unless you go a la Michael Jackson (backwards).

And the other, when you've lost the tail and a barricade is near, grab a new car (obviously not losing the barricade, going in reverse little by little, until the map stops flashing), slowly touch a cop car and leave the car immediately. If done correctly (not with the police chasing you, again), the cops will start ramming the last car you were on. If there's more cars near, you can get up on them and quickly leave them to make the police switch to ramming the other car.

Neat, huh?

Updated by anonymous

I dunno how applicable it is as a glitch, but I was just dicking around in Black Ops' 'Combat Training' mode and one of the bots somehow managed to get itself autokicked for teamkilling.

Updated by anonymous

Just now on STALKER SoC I was using the bulldog grenade launcher and for some reason when it ran out of shots, it just got stuck on rapid fire of grenades being launched like bullets XD

Updated by anonymous

Call of Duty: Black Ops 2

This glitch is called Lag Compensation. Whenever people on the other team are stealing their wireless from the McDonalds up the street, they're almost a full second ahead of people with regular internet. I shot a guy who was standing still in the back of the head from 5 feet away with the DSR 50 right before a match ended, a sniper rifle which is a 1-shot kill from the waist up. He flinched.

Oh, wait, this isn't a glitch, since it was put into the game on purpose so that people on welfare can pay $10 a month for internet and still do good at CoD.

But on a good note, there's a lag based glitch on Nazi Zomnies in the first Black Ops. Sometimes if you kill a zombie when you're lagging a little, the zombies head and limbs will extend and flail wildly for a little while. It's funny as hell.

Updated by anonymous

Oh yes and how could I forget

STALKER SoC again, I got shot in the face and for some reason the collision physics applied the force to my body in such a way that my arms and legs stretched out horrendously before it whisked me about a hundred feet in the air and sent me off the map into the distance

Updated by anonymous

post #75428

Missingno is an eldritch abomination. A being that simply isn't compatible with reality. A tear in spacetime through which you can see dimensions your poor little brain has no hope of comprehending. A thing so wrong in its very nature that just being near it causes impossible, unspeakable horrors.

There's your justification for its "existence". :p

Updated by anonymous

Dogenzaka said:
Call of Duty: Black Ops 2

This glitch is called Lag Compensation. Whenever people on the other team are stealing their wireless from the McDonalds up the street, they're almost a full second ahead of people with regular internet. I shot a guy who was standing still in the back of the head from 5 feet away with the DSR 50 right before a match ended, a sniper rifle which is a 1-shot kill from the waist up. He flinched.

Oh, wait, this isn't a glitch, since it was put into the game on purpose so that people on welfare can pay $10 a month for internet and still do good at CoD.

But on a good note, there's a lag based glitch on Nazi Zomnies in the first Black Ops. Sometimes if you kill a zombie when you're lagging a little, the zombies head and limbs will extend and flail wildly for a little while. It's funny as hell.

Dont blame theplyer for the game
Not everyone plays competitively

Updated by anonymous

Aurali said:
Dont blame theplyer for the game
Not everyone plays competitively

It has nothing to do with competition. Look up "lag compensation" and you'll see countless videos and threads explaining how horrible it is, and how it's turning call of duty into a game that takes no skill whatsoever. All you have to do is either downgrade your own internet, or use someone else's wifi from down the road, and you instantly have the upper hand on everyone with a normal connection. I don't want to resort to it, but I might have to if I want my skill to actually be useful for more than me getting shot around corners. And i'm not blaming the player either, i'm blaming Treyarch.

Updated by anonymous

In TF2 there's a map-specific bug/exploit. If you shoot a stickybomb at the trains on Well (or any map that has trains, actually) it'll hang in the air where the train was.

Updated by anonymous

Dogenzaka said:
It has nothing to do with competition. Look up "lag compensation" and you'll see countless videos and threads explaining how horrible it is, and how it's turning call of duty into a game that takes no skill whatsoever. All you have to do is either downgrade your own internet, or use someone else's wifi from down the road, and you instantly have the upper hand on everyone with a normal connection. I don't want to resort to it, but I might have to if I want my skill to actually be useful for more than me getting shot around corners. And i'm not blaming the player either, i'm blaming Treyarch.

If it's there by design i wouldn't really call it a glitch....

Updated by anonymous

Oh, did anyone play Bad Company 2?
I've picked up an Engineer's kit when he was using the G3 rifle - and for some reason, the weapon-swap animation was replaced with the "flipping up the sights" animation for the grenade launchers on ARs.

I spent the next five minutes just swapping weapons.

Updated by anonymous

In Super Mario Bros 2, lead a Pokey (walking cactus) off a cliff, and it'll just float in the air.

I got a chicken to do this in Ocarina of Time once, by throwing it into the waterfall at Gerudo Fortress such that it didn't just fly away somehow...

Updated by anonymous

One word and one number....Skate 3 for Xbox 360. Enough said

Updated by anonymous

Practically any Looney Tunes game has Bugs

Updated by anonymous

You know what else has a glitch?

haha not saying it :D

why can't you guess? D:

oh really? :I

of course I'm not saying it >:|

Why do you insist? :/

nope! nuh-uh ;)

NEVUR!!

Updated by anonymous

(Jayfeather) said:
This game....
ughhh....

The title says "Videogame Glitches", not "Glitchy Videogames" :I

Updated by anonymous

Xch3l said:
The title says "Videogame Glitches", not "Glitchy Videogames" :I

No collision between objects at all. There.

Updated by anonymous

furballs_dc said:
No collision between objects at all. There.

Yet I want to play it...

Updated by anonymous

Xch3l said:
Yet I want to play it...

no you don't..."run from cops" that aren't actually there,
"race trucks" that have no AI thus never move,
"race across the country" oh, you mean that tiny boundary that you cross into infinite grayness?

Updated by anonymous

(Jayfeather) said:
no you don't..."run from cops" that aren't actually there,
"race trucks" that have no AI thus never move,
"race across the country" oh, you mean that tiny boundary that you cross into infinite grayness?

No, really. Dunno why, I'm curious

Updated by anonymous

I'd say the game itself is a demo, but it's not even that far. It seems to represent a few hours worth of coding. They got as far as being able to load some models and have them move along the ground instead of just straight ahead, and called it done.

Updated by anonymous

One time I was playing Fallout 3 (or New vegas I forget which) But you know sometimes when you walk into a new area or building and something will randomly fly in the air?

So I walk into this random shack and a skeleton that was across the room randomly jumped up and flew at me, it lagged a little so I saw the horrifying skull face really close to the screen. Ever since I've never trusted a damn skeleton again.

Updated by anonymous

There is a glitch in L4D during the port final,even if all characters are on the bridge,if one of the characters gets incapped the game ends.

Updated by anonymous

(Jayfeather) said:
no you don't..."run from cops" that aren't actually there,
"race trucks" that have no AI thus never move,
"race across the country" oh, you mean that tiny boundary that you cross into infinite grayness?

That's not fair. There's a patch that gives the other trucks AI.

...they stop short of the finish line because there's no code to handle a player loss. YOU'RE WINNER whether you want to be or not.

I also really like the realistic physics

Updated by anonymous

Rusteee said:
Ever since I've never trusted a damn skeleton again.

Rule number one of action/shooter games: trust nothing for what it appears to be.

Updated by anonymous

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