goris (bethesda softworks and etc) created by lycisca
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  • VulpesLasLunes said:
    I wonder where this fine magnificent sonuvabitch is now? wandering these wastelands, has he made it east?

    https://www.reddit.com/r/falloutlore/comments/4tzvym/what_happened_to_xarn/

    Basically Goris and Xarn could potentially breed with regular deathclaws and make smart babies, but later it was stated that either they both died in fallout 2 or they never reproduced, no idea why it was stomped into the ground so hard after the possibility was presented by thems the breaks.

    I suppose this is pretty much a AU where goris did and tells stories to his kids about his old buddy the chosen one.

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  • Kingduskwolf said:
    https://www.reddit.com/r/falloutlore/comments/4tzvym/what_happened_to_xarn/

    Basically Goris and Xarn could potentially breed with regular deathclaws and make smart babies, but later it was stated that either they both died in fallout 2 or they never reproduced, no idea why it was stomped into the ground so hard after the possibility was presented by thems the breaks.

    I suppose this is pretty much a AU where goris did and tells stories to his kids about his old buddy the chosen one.

    Chris Avellone (one of the main writers of Fallout 1 and 2, including Planescape: Torment and SW: KOTOR II) was absolutely livid about the idea of talking animals. Despised them for having even a slither of intelligence. In the Fallout Bible, he had made Goris surviving, along with Xarn, non-canon. Even though one of the bugged happy endings of Vault 13 in Fallout 2 had him living after all. That just raised more questions! Anyway, Urkheart, current CEO of Obsidian, brought up the idea of Goris.

    I don't think we will see any intelligent deathclaws for a while, though.

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  • PotassiumPeanut said:
    Chris Avellone (one of the main writers of Fallout 1 and 2, including Planescape: Torment and SW: KOTOR II) was absolutely livid about the idea of talking animals. Despised them for having even a slither of intelligence. In the Fallout Bible, he had made Goris surviving, along with Xarn, non-canon. Even though one of the bugged happy endings of Vault 13 in Fallout 2 had him living after all. That just raised more questions! Anyway, Urkheart, current CEO of Obsidian, brought up the idea of Goris.

    I don't think we will see any intelligent deathclaws for a while, though.

    Why the fuck did he even allow them in the game in the first place? I know he must be genius having written for planescape torment but damn he's earned some asshat points for this.

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  • Kingduskwolf said:
    Why the fuck did he even allow them in the game in the first place? I know he must be genius having written for planescape torment but damn he's earned some asshat points for this.

    PotassiumPeanut said:
    Chris Avellone (one of the main writers of Fallout 1 and 2, including Planescape: Torment and SW: KOTOR II) was absolutely livid about the idea of talking animals. Despised them for having even a slither of intelligence. In the Fallout Bible, he had made Goris surviving, along with Xarn, non-canon. Even though one of the bugged happy endings of Vault 13 in Fallout 2 had him living after all. That just raised more questions! Anyway, Urkheart, current CEO of Obsidian, brought up the idea of Goris.

    I don't think we will see any intelligent deathclaws for a while, though.

    Things get funnier, in the concept art of one of the games the idea of intelligent raccoons was tossed around.
    The idea was that a group of raccoons with enhanced intellect from the FEV experiments got loose and form their own tribe that you would interact with, that idea never made it into the game.

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  • bakeneko said:
    Things get funnier, in the concept art of one of the games the idea of intelligent raccoons was tossed around.
    The idea was that a group of raccoons with enhanced intellect from the FEV experiments got loose and form their own tribe that you would interact with, that idea never made it into the game.

    They where left as a mention on a terminal in the 1st game in I think Mariposa. Its kinda an unremoved thing left as a lore fun.

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  • PotassiumPeanut said:
    Chris Avellone (one of the main writers of Fallout 1 and 2, including Planescape: Torment and SW: KOTOR II) was absolutely livid about the idea of talking animals. Despised them for having even a slither of intelligence.

    Which is weird, because there were also intelligent, talking mole rats in Fallout 2 (Brain and Keeng Ra’at), along with an intelligent radscorpion that although couldn’t speak (Unless you do a small exploit where you fail to steal an item from it, causing it to warm you against theft like a regular NPC), it could communicate by clicking its pincers together and beat you at chess if your character isn’t good enough to play against it.

    Also, Seymour. A talking spore plant. Not an animal, sure, but what the heck?

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  • This is one of the cutest pics on the entire site. Fucking loved Goris and, man, my heart broke after that fucker Frank and the Enclave murdered all of the intelligent deathclaws :(

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  • potassiumpeanut said:
    Chris Avellone (one of the main writers of Fallout 1 and 2, including Planescape: Torment and SW: KOTOR II) was absolutely livid about the idea of talking animals. Despised them for having even a slither of intelligence. In the Fallout Bible, he had made Goris surviving, along with Xarn, non-canon. Even though one of the bugged happy endings of Vault 13 in Fallout 2 had him living after all. That just raised more questions! Anyway, Urkheart, current CEO of Obsidian, brought up the idea of Goris.

    I don't think we will see any intelligent deathclaws for a while, though.

    Anyone seen Fallout Nuka Break?

    Apparently Chris played a part in the show

    Also The Scholar says hello

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