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  • [DELETION] Inferior version/duplicate of post #1976388 (Generator edit) - Mairo -
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Description

AI at its finest! This animation is at 100 frames per second!
It started out as just some curious fun, I downloaded DAIN (Depth Aware INterpolation) and played around with various gifs. Then a comment somewhere on a DAIN demo video was like "Imagine Hentai at 60 fps...".
I could do more than imagine!
So the original animation by Oughta runs at 24.5fps. After learning what works and what doesn't in DAIN and how best to get framerates up real high I ran the sex part of Oughta's animation through DAIN... twice. First bringing it up to 50fps, then to 100!
Just look how smooth that is!!
This isn't completely error free, though, but out of 100 frames in a single second, and only in SOME places, there is some occasional blur blending for 3 frames. Pretty much only on Elora's tail tuft because it moves around between frames a lot.
I'd say it's dark sorcery but it's more a testament to how well Oughta rendered the animation in the first place. The better rendered the animation, the more DAIN can intelligently guess where everything has to go, and so you can squeeze a hundred frames out out of just 24.

Anyway, I obviously didn't end it just there. I know there is already a version with sound in it but I thought I could do a little... better.
So I went to places like freesound to find the best muddy footstep noises, amongst other things, and ended being pleasantly surprised that freesound also had sexy breathing and moaning sounds, of all places! And I was afraid I had to rip them off of some anime or something.
For the moaning and such I had to twiddle with the pitch a bit to get it to sound somewhere in the neighborhood of Elora and Spyro. Then I added forest ambience and some Spyro music. I'm quite happy with the result.
What do you guys think?

  • Comments
  • reian said:
    Am I the only one who finds themselves fixated on the wagging of the tail?

    It IS a wonderfully waggling tail.

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  • coolandhotsandvich said:
    Good god damn
    You managed to make on of the smoothest Spyro lewd animations even MORE smooth and sexy. Pretty friggin great.

    Got any ideas for other good 2D animations I could try DAIN on?

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  • Christ this is soo smooth. Makes me wish TV / Movies / Games whatever would put more effort into more frames. It really makes a huge difference, no denying it.

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  • IIRC, there are also a few AI upscale algorithms that can smooth out images. I don't know any video format AI upscalers at the top of my head.

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  • "Then a comment somewhere on a DAIN demo video was like "Imagine Hentai at 60 fps..."."

    Omfg.. I was the guy who made that comment, lmfao. Was on that Chika dance with 60 fps?

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  • redfurryfire said:
    "Then a comment somewhere on a DAIN demo video was like "Imagine Hentai at 60 fps..."."

    Omfg.. I was the guy who made that comment, lmfao. Was on that Chika dance with 60 fps?

    Maybe it had it in there? It was on a video showing off all sorts of anime clips at 60fps.

    dunnno said:
    Did you use some AI trickery to get the extra frames in there?

    That's exactly what I used! DAIN, or Depth Aware INterpolation is an AI driven project still in its alpha stages that can interpolate extra frames between existing frames with varying degrees of success, but mostly it works like eldritch sorcery. Look for DAIN on youtube. You can even download it yourself to play around with, just be sure you have at least a half decent GPU.

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  • lol sparks like "yeah get that cooch spyro. you deserve it after saving avalar. dont mind me watching though" also love the tail wiggle~

    Updated

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  • egekilde said:
    Christ this is soo smooth. Makes me wish TV / Movies / Games whatever would put more effort into more frames. It really makes a huge difference, no denying it.

    Look up the endless videos on YouTube comparing original animation vs 60 fps. Increasing the frame rate like this isn't an improvement, Animated shows become much worse.

    https://youtu.be/KbuiyYBdH6I

    Updated

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  • Oh sweet Christ. What a time to be alive. 100fps Spyro lewd animation... who would have thought we’d make it this far? Brings a tear to my eye ;u;

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  • lukey said:
    Look up the endless videos on YouTube comparing original animation vs 60 fps. Increasing the frame rate like this isn't an improvement, Animated shows become much worse.

    https://youtu.be/KbuiyYBdH6I

    On the contrary, it's a major improvement in anime where the framerate doesn't seem to go past 12fps.

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  • coolandhotsandvich said:
    Good god damn
    You managed to make on of the smoothest Spyro lewd animations even MORE smooth and sexy. Pretty friggin great.

    Does miracles for already smooth animations. Although I hate how people are thinking and suggesting this AI for rookie animators to make them "better" or to use it as a clutch instead of practicing animation.

    No it will not make you a superb animator if you weren't an experienced one to begin with. It will make low-frame or poorly made animations look awkward and uncanny. That said, it will only improve good animations to begin with. This is a prime example.

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  • bleedinskull said:
    Does miracles for already smooth animations. Although I hate how people are thinking and suggesting this AI for rookie animators to make them "better" or to use it as a clutch instead of practicing animation.

    No it will not make you a superb animator if you weren't an experienced one to begin with. It will make low-frame or poorly made animations look awkward and uncanny. That said, it will only improve good animations to begin with. This is a prime example.

    Well, low framerates also work pretty well. Yeah, you need to be a good animator, but being a good animator doesn't have to mean spending lots of time making tweens for a high framreate. I've upframed 12fps vids to 48fps and working out great. Other ones worked like crap, largely because characters skip around a lot rather than having good "suggested" movement between frames.

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  • the smoothness looks great, but the frames have a significantly lower quality compared to the original video (even the publicly available 720p on e6), sadly :/
    did the editor use a lower quality version, did the AI just fuck it up so badly, or was it saved with some stupidly low size limit/bitrate?

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  • I wonder if the janitors will remove this for "artificial upscaling" like every waifu2x post is or if frame upscaling gets a pass

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  • shingen said:
    the smoothness looks great, but the frames have a significantly lower quality compared to the original video (even the publicly available 720p on e6), sadly :/
    did the editor use a lower quality version, did the AI just fuck it up so badly, or was it saved with some stupidly low size limit/bitrate?

    It is what happens with multiple compressions. If I had the raw files directly from the artist it would look just as good as the original post.

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  • tattorack said:
    It is what happens with multiple compressions. If I had the raw files directly from the artist it would look just as good as the original post.

    *with multiple lossy compressions
    but even then you should be able to control how lossy they are.
    with less-than-half of playtime you got less-than-half filesize, which would make sense if not for the fact that you have 4x the number of frames there.
    i'm almost certain it's possible to do it better.

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  • shingen said:
    the smoothness looks great, but the frames have a significantly lower quality compared to the original video (even the publicly available 720p on e6), sadly :/
    did the editor use a lower quality version, did the AI just fuck it up so badly, or was it saved with some stupidly low size limit/bitrate?

    THIS GUY IS RIGHT... WHY THE DOWNVOTE??

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  • y9j4uqxqj said:
    I wonder if the janitors will remove this for "artificial upscaling" like every waifu2x post is or if frame upscaling gets a pass

    Plenty of DAIN edits have been deleted already, but this one might be able to get a pass with the added audio.

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  • This is really fucking bad DAIN conversion even if they were approved here.

    Movement is more fluid, but it's also stuttering. It starts, moves fast, then stops. What that means that dublicated frames are not handled in any way at all, so it's interpolating between those, which causes the sudden stop on the movement.

    ...original animation by Oughta runs at 24.5fps.

    File, yes. Animation, no.
    This reminds me of like all of the people who thought that because FPS meter for the game says 60 FPS, it's fine, even if game is visually running at 30 or if there's huge frame time differences causing frame pacing issues or anything like that.

    This whole post is actually extremely triggering.

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  • y9j4uqxqj said:
    I wonder if the janitors will remove this for "artificial upscaling" like every waifu2x post is or if frame upscaling gets a pass

    I'm just backreading some comments like, do we really need to start specifying all the specific softwares in the guidelines?
    Upscaling is upscaling, were it resolution or framerate and all fall under bad things to upload.

    Altough at the same time I do have people messaging me for deleting their second life stuff, even though guidelines already specifically mention second life, so I guess there's no win here.

    shingen said:
    the smoothness looks great, but the frames have a significantly lower quality compared to the original video (even the publicly available 720p on e6), sadly :/
    did the editor use a lower quality version, did the AI just fuck it up so badly, or was it saved with some stupidly low size limit/bitrate?

    I do know that DAIN does have option to export as WebM instead of MP4, but for some stupid reason there's zero options on this, with MP4 they at least give CRF and they use extremely bad quality settings.
    So even though they do have full power of ffmpeg, they just assume that people will use MP4.

    One additional interest is that for some reason metadata of this post has following, so I guess the uploader used Blender for some reason?

    DATE                        : 2020/09/23 13:08:17
    FILE                        : C:\Users\Tattorack\Desktop\Lewd scene.blend

    fartpaper said:
    I can understand 60fps actually being 30fps, but not the other way round. How can a video file with 24.5fps play at over 24.5fps?

    Same way, not other way around.
    Hand drawn animation is extremely commonly around 12 FPS and sometimes fluxuates depending on the desired look. Was actually surprised how great Beastars looked as it does exactly that, where usually with CGI anime caps the framerate at fixed value to cheaply trying to mimick hand drawn material. So even though the file says it's 24.5FPS, the animation is actually ~12FPS in huge majority of cases.
    I have hated examples that SVP have done back in like 2014 because while yes, the motion does get smoother and post animation stuff like camera and CGI and such does indeed visually look correct, actual main feature which is animation, is 12, so the interpolation is stopping the motion whenever there's dublicated frames, which is almost always.

    DAIN actually is aware of this, so they do have dedicated option for this: "adaptive record timestamps then remove dublicate frames (won't alter animation speed)"
    However as in this example the camera still is moved at full framerate, you would have to check if the framerate is 12 FPS exact and then lower the whole animation to 12 FPS before feeding it to any motion interpolator, were it ffmpeg minterpolate plugin, SVP, on your 10 years old TV which has similar tech (which I always disable as it's more distracting when it doesn't fully work, like in this post) or the hot new kid on the block DAIN.

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  • mairo said:
    I'm just backreading some comments like, do we really need to start specifying all the specific softwares in the guidelines?
    Upscaling is upscaling, were it resolution or framerate and all fall under bad things to upload.

    Altough at the same time I do have people messaging me for deleting their second life stuff, even though guidelines already specifically mention second life, so I guess there's no win here.

    I do know that DAIN does have option to export as WebM instead of MP4, but for some stupid reason there's zero options on this, with MP4 they at least give CRF and they use extremely bad quality settings.
    So even though they do have full power of ffmpeg, they just assume that people will use MP4.

    One additional interest is that for some reason metadata of this post has following, so I guess the uploader used Blender for some reason?

    DATE                        : 2020/09/23 13:08:17
    FILE                        : C:\Users\Tattorack\Desktop\Lewd scene.blend

    Same way, not other way around.
    Hand drawn animation is extremely commonly around 12 FPS and sometimes fluxuates depending on the desired look. Was actually surprised how great Beastars looked as it does exactly that, where usually with CGI anime caps the framerate at fixed value to cheaply trying to mimick hand drawn material. So even though the file says it's 24.5FPS, the animation is actually ~12FPS in huge majority of cases.
    I have hated examples that SVP have done back in like 2014 because while yes, the motion does get smoother and post animation stuff like camera and CGI and such does indeed visually look correct, actual main feature which is animation, is 12, so the interpolation is stopping the motion whenever there's dublicated frames, which is almost always.

    DAIN actually is aware of this, so they do have dedicated option for this: "adaptive record timestamps then remove dublicate frames (won't alter animation speed)"
    However as in this example the camera still is moved at full framerate, you would have to check if the framerate is 12 FPS exact and then lower the whole animation to 12 FPS before feeding it to any motion interpolator, were it ffmpeg minterpolate plugin, SVP, on your 10 years old TV which has similar tech (which I always disable as it's more distracting when it doesn't fully work, like in this post) or the hot new kid on the block DAIN.

    Blender 3D was used as a video editor to add the sound. A lot of work went into the sound editing, only for it to be flagged and taken down for it being an "inferior" version... Right.

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