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  • ACHTUNG!: Contains interactive man on man ballbusting, castration*, nullification* and rape described in detail in text.

    • - optional

    New texts, a few tweaks. Just another small release. Refresh in case it doesn't appear as 2d.

    BETA.2d Changelog:
    -Added 3 destroy two punishments (2 standing, 1 unconscious).
    -Added 2 cut two punishments (unconscious, standing with torn sac).
    -Added a destroy one punishment (unconscious).
    -Made the AIs slightly less afraid of surrendering to low reputation characters (to a certain point).
    -Made the statbar hidden whenever the AIs are fighting.
    -Made raccoons slightly smaller.

    Minor fixes here and there, as well as some new texts.

    BETA.2c Changelog:
    -Added a cut two punishment (pained).
    -”Added” a destroy two punishment, which wasn't showing up because of bad indexing.
    -Added a destroy two punishment (pained).
    -Added a nullification punishment (standing).
    -Added 3 double facial punishments (one for each stance).
    -Fixed a bug where the end summary would think the character was nullo'd after one such occurence since launching the game.
    -Fixed a bug with the Last Male Standing achievement that made it trigger after any won double battle.

    Mostly AI tweaks this time.

    BETA.2b Changelog:
    -AIs will now be less willing to surrender to opponents of lesser reputation. High damage sustained may convince them to, but if the opponent is likely to neuter them, then they may fight to the end.
    -Character honour will now be the dominant factor in AIs picking a punishment, so expect harsher punishments from less reputable opponents, and lighter ones from more honourable ones.
    -Fixed a text bug where the victor and loser were reversed in one part of the end text.

    Two quick fixes.

    BETA.2a Changelog:
    -Redone start text to fit every situation more.
    -Fixed a bug that made all AI battles count as player losses in the statistics.

    Here's the new release!

    Most notably I've added a tournament mode, which basically puts you and 31 other randomly selected fighters with random AIs in a tournament ladder. It's kind of a meh idea since for the player it basically means 5 potentially progressively harder battles with a bit of waiting in between, but it's sort of a stepping stone to getting a roster mode going with AIs that actually end up fighting each other during your career.

    By request, I've also added a cheat menu, where you can toggle never getting damaged in specified ways as well as give yourself a hefty sum to start off with in advancement mode.

    Also, expect this version to be buggy, as I've been going over the code a lot, trying to remember what does what, adding questionably useful comments, and ripping out chunks of seemingly useless code. :P

    BETA.2 Changelog:
    -Added tournament and AI duel modes.
    -Added cheats toggleable from the main menu. Note that these are not saved, and have to be toggled on each time the game is loaded. Also, having any cheats enabled disables achievements and statistics.
    -Fixed a bug that made the game go blank when a custom race without any special attacks tried to use a special attack.
    -Added meerkat, panther and salamander.
    -Added a few names to the random generator.
    -Made it possible for AIs to use pre-battle actions.
    -AIs now go for low blows much more often in the castration-only ruleset.
    -Fixed some inconsistencies in special attack text handling against unconscious opponents.

    Created entirely in FlashDevelop.

    Comments of all sorts welcome as always.

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  • MasterX94 said:
    How does one kick themselves in the balls?

    Maybe they're really flexible people? People can kick themselves in the head :P

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  • AGI based characters lose if they are pinned, perhaps adding an "escape" to grappling based on AGI would make it so size 10 str 10 people couldn't just pin and win.

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  • Change the "Rule set" under Options to "KO-Lite" to remove the castration part. Makes the game a lot sexier.

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  • Jaybirdnifty said:
    Love this game! Hope you update it and give more punishments or make anoather game like this. Anyways, cool game!

    Agreed! How awesome would it be to have a game like this but with females, and without the ballbusting part? That would be sexy!

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  • Streets-Of-Rape said:
    Agreed! How awesome would it be to have a game like this but with females, and without the ballbusting part? That would be sexy!

    haha well I'm gay, so if your into that all the power to you XD but I'd really like to see some more complicated punishments and maybe even like a minislide show or like a picture at the end of the animal after it's punishment.

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  • Jaybirdnifty said:
    haha well I'm gay, so if your into that all the power to you XD but I'd really like to see some more complicated punishments and maybe even like a minislide show or like a picture at the end of the animal after it's punishment.

    Oh sorry, I didn't realize. And yes, a minislide show would be awesome and I wouldn't mind seeing some foot-focused punishments, that'd be hot! And yes, a picture of the animal after it's punishment? That'd be amazingly hot!

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  • GuntramEverum said:
    ACHTUNG!: Contains interactive man on man ballbusting, castration*, nullification* and rape described in detail in text.

    • - optional

    New texts, a few tweaks. Just another small release. Refresh in case it doesn't appear as 2d.

    BETA.2d Changelog:
    -Added 3 destroy two punishments (2 standing, 1 unconscious).
    -Added 2 cut two punishments (unconscious, standing with torn sac).
    -Added a destroy one punishment (unconscious).
    -Made the AIs slightly less afraid of surrendering to low reputation characters (to a certain point).
    -Made the statbar hidden whenever the AIs are fighting.
    -Made raccoons slightly smaller.

    Minor fixes here and there, as well as some new texts.

    BETA.2c Changelog:
    -Added a cut two punishment (pained).
    -”Added” a destroy two punishment, which wasn't showing up because of bad indexing.
    -Added a destroy two punishment (pained).
    -Added a nullification punishment (standing).
    -Added 3 double facial punishments (one for each stance).
    -Fixed a bug where the end summary would think the character was nullo'd after one such occurence since launching the game.
    -Fixed a bug with the Last Male Standing achievement that made it trigger after any won double battle.

    Mostly AI tweaks this time.

    BETA.2b Changelog:
    -AIs will now be less willing to surrender to opponents of lesser reputation. High damage sustained may convince them to, but if the opponent is likely to neuter them, then they may fight to the end.
    -Character honour will now be the dominant factor in AIs picking a punishment, so expect harsher punishments from less reputable opponents, and lighter ones from more honourable ones.
    -Fixed a text bug where the victor and loser were reversed in one part of the end text.

    Two quick fixes.

    BETA.2a Changelog:
    -Redone start text to fit every situation more.
    -Fixed a bug that made all AI battles count as player losses in the statistics.

    Here's the new release!

    Most notably I've added a tournament mode, which basically puts you and 31 other randomly selected fighters with random AIs in a tournament ladder. It's kind of a meh idea since for the player it basically means 5 potentially progressively harder battles with a bit of waiting in between, but it's sort of a stepping stone to getting a roster mode going with AIs that actually end up fighting each other during your career.

    By request, I've also added a cheat menu, where you can toggle never getting damaged in specified ways as well as give yourself a hefty sum to start off with in advancement mode.

    Also, expect this version to be buggy, as I've been going over the code a lot, trying to remember what does what, adding questionably useful comments, and ripping out chunks of seemingly useless code. :P

    BETA.2 Changelog:
    -Added tournament and AI duel modes.
    -Added cheats toggleable from the main menu. Note that these are not saved, and have to be toggled on each time the game is loaded. Also, having any cheats enabled disables achievements and statistics.
    -Fixed a bug that made the game go blank when a custom race without any special attacks tried to use a special attack.
    -Added meerkat, panther and salamander.
    -Added a few names to the random generator.
    -Made it possible for AIs to use pre-battle actions.
    -AIs now go for low blows much more often in the castration-only ruleset.
    -Fixed some inconsistencies in special attack text handling against unconscious opponents.

    Created entirely in FlashDevelop.

    Comments of all sorts welcome as always.

    GuntramEverum said:
    ACHTUNG!: Contains interactive man on man ballbusting, castration*, nullification* and rape described in detail in text.

    • - optional

    New texts, a few tweaks. Just another small release. Refresh in case it doesn't appear as 2d.

    BETA.2d Changelog:
    -Added 3 destroy two punishments (2 standing, 1 unconscious).
    -Added 2 cut two punishments (unconscious, standing with torn sac).
    -Added a destroy one punishment (unconscious).
    -Made the AIs slightly less afraid of surrendering to low reputation characters (to a certain point).
    -Made the statbar hidden whenever the AIs are fighting.
    -Made raccoons slightly smaller.

    Minor fixes here and there, as well as some new texts.

    BETA.2c Changelog:
    -Added a cut two punishment (pained).
    -”Added” a destroy two punishment, which wasn't showing up because of bad indexing.
    -Added a destroy two punishment (pained).
    -Added a nullification punishment (standing).
    -Added 3 double facial punishments (one for each stance).
    -Fixed a bug where the end summary would think the character was nullo'd after one such occurence since launching the game.
    -Fixed a bug with the Last Male Standing achievement that made it trigger after any won double battle.

    Mostly AI tweaks this time.

    BETA.2b Changelog:
    -AIs will now be less willing to surrender to opponents of lesser reputation. High damage sustained may convince them to, but if the opponent is likely to neuter them, then they may fight to the end.
    -Character honour will now be the dominant factor in AIs picking a punishment, so expect harsher punishments from less reputable opponents, and lighter ones from more honourable ones.
    -Fixed a text bug where the victor and loser were reversed in one part of the end text.

    Two quick fixes.

    BETA.2a Changelog:
    -Redone start text to fit every situation more.
    -Fixed a bug that made all AI battles count as player losses in the statistics.

    Here's the new release!

    Most notably I've added a tournament mode, which basically puts you and 31 other randomly selected fighters with random AIs in a tournament ladder. It's kind of a meh idea since for the player it basically means 5 potentially progressively harder battles with a bit of waiting in between, but it's sort of a stepping stone to getting a roster mode going with AIs that actually end up fighting each other during your career.

    By request, I've also added a cheat menu, where you can toggle never getting damaged in specified ways as well as give yourself a hefty sum to start off with in advancement mode.

    Also, expect this version to be buggy, as I've been going over the code a lot, trying to remember what does what, adding questionably useful comments, and ripping out chunks of seemingly useless code. :P

    BETA.2 Changelog:
    -Added tournament and AI duel modes.
    -Added cheats toggleable from the main menu. Note that these are not saved, and have to be toggled on each time the game is loaded. Also, having any cheats enabled disables achievements and statistics.
    -Fixed a bug that made the game go blank when a custom race without any special attacks tried to use a special attack.
    -Added meerkat, panther and salamander.
    -Added a few names to the random generator.
    -Made it possible for AIs to use pre-battle actions.
    -AIs now go for low blows much more often in the castration-only ruleset.
    -Fixed some inconsistencies in special attack text handling against unconscious opponents.

    Created entirely in FlashDevelop.

    Comments of all sorts welcome as always.

    GuntramEverum said:
    ACHTUNG!: Contains interactive man on man ballbusting, castration*, nullification* and rape described in detail in text.

    • - optional

    New texts, a few tweaks. Just another small release. Refresh in case it doesn't appear as 2d.

    BETA.2d Changelog:
    -Added 3 destroy two punishments (2 standing, 1 unconscious).
    -Added 2 cut two punishments (unconscious, standing with torn sac).
    -Added a destroy one punishment (unconscious).
    -Made the AIs slightly less afraid of surrendering to low reputation characters (to a certain point).
    -Made the statbar hidden whenever the AIs are fighting.
    -Made raccoons slightly smaller.

    Minor fixes here and there, as well as some new texts.

    BETA.2c Changelog:
    -Added a cut two punishment (pained).
    -”Added” a destroy two punishment, which wasn't showing up because of bad indexing.
    -Added a destroy two punishment (pained).
    -Added a nullification punishment (standing).
    -Added 3 double facial punishments (one for each stance).
    -Fixed a bug where the end summary would think the character was nullo'd after one such occurence since launching the game.
    -Fixed a bug with the Last Male Standing achievement that made it trigger after any won double battle.

    Mostly AI tweaks this time.

    BETA.2b Changelog:
    -AIs will now be less willing to surrender to opponents of lesser reputation. High damage sustained may convince them to, but if the opponent is likely to neuter them, then they may fight to the end.
    -Character honour will now be the dominant factor in AIs picking a punishment, so expect harsher punishments from less reputable opponents, and lighter ones from more honourable ones.
    -Fixed a text bug where the victor and loser were reversed in one part of the end text.

    Two quick fixes.

    BETA.2a Changelog:
    -Redone start text to fit every situation more.
    -Fixed a bug that made all AI battles count as player losses in the statistics.

    Here's the new release!

    Most notably I've added a tournament mode, which basically puts you and 31 other randomly selected fighters with random AIs in a tournament ladder. It's kind of a meh idea since for the player it basically means 5 potentially progressively harder battles with a bit of waiting in between, but it's sort of a stepping stone to getting a roster mode going with AIs that actually end up fighting each other during your career.

    By request, I've also added a cheat menu, where you can toggle never getting damaged in specified ways as well as give yourself a hefty sum to start off with in advancement mode.

    Also, expect this version to be buggy, as I've been going over the code a lot, trying to remember what does what, adding questionably useful comments, and ripping out chunks of seemingly useless code. :P

    BETA.2 Changelog:
    -Added tournament and AI duel modes.
    -Added cheats toggleable from the main menu. Note that these are not saved, and have to be toggled on each time the game is loaded. Also, having any cheats enabled disables achievements and statistics.
    -Fixed a bug that made the game go blank when a custom race without any special attacks tried to use a special attack.
    -Added meerkat, panther and salamander.
    -Added a few names to the random generator.
    -Made it possible for AIs to use pre-battle actions.
    -AIs now go for low blows much more often in the castration-only ruleset.
    -Fixed some inconsistencies in special attack text handling against unconscious opponents.

    Created entirely in FlashDevelop.

    Comments of all sorts welcome as always.

    GuntramEverum said:
    ACHTUNG!: Contains interactive man on man ballbusting, castration*, nullification* and rape described in detail in text.

    • - optional

    New texts, a few tweaks. Just another small release. Refresh in case it doesn't appear as 2d.

    BETA.2d Changelog:
    -Added 3 destroy two punishments (2 standing, 1 unconscious).
    -Added 2 cut two punishments (unconscious, standing with torn sac).
    -Added a destroy one punishment (unconscious).
    -Made the AIs slightly less afraid of surrendering to low reputation characters (to a certain point).
    -Made the statbar hidden whenever the AIs are fighting.
    -Made raccoons slightly smaller.

    Minor fixes here and there, as well as some new texts.

    BETA.2c Changelog:
    -Added a cut two punishment (pained).
    -”Added” a destroy two punishment, which wasn't showing up because of bad indexing.
    -Added a destroy two punishment (pained).
    -Added a nullification punishment (standing).
    -Added 3 double facial punishments (one for each stance).
    -Fixed a bug where the end summary would think the character was nullo'd after one such occurence since launching the game.
    -Fixed a bug with the Last Male Standing achievement that made it trigger after any won double battle.

    Mostly AI tweaks this time.

    BETA.2b Changelog:
    -AIs will now be less willing to surrender to opponents of lesser reputation. High damage sustained may convince them to, but if the opponent is likely to neuter them, then they may fight to the end.
    -Character honour will now be the dominant factor in AIs picking a punishment, so expect harsher punishments from less reputable opponents, and lighter ones from more honourable ones.
    -Fixed a text bug where the victor and loser were reversed in one part of the end text.

    Two quick fixes.

    BETA.2a Changelog:
    -Redone start text to fit every situation more.
    -Fixed a bug that made all AI battles count as player losses in the statistics.

    Here's the new release!

    Most notably I've added a tournament mode, which basically puts you and 31 other randomly selected fighters with random AIs in a tournament ladder. It's kind of a meh idea since for the player it basically means 5 potentially progressively harder battles with a bit of waiting in between, but it's sort of a stepping stone to getting a roster mode going with AIs that actually end up fighting each other during your career.

    By request, I've also added a cheat menu, where you can toggle never getting damaged in specified ways as well as give yourself a hefty sum to start off with in advancement mode.

    Also, expect this version to be buggy, as I've been going over the code a lot, trying to remember what does what, adding questionably useful comments, and ripping out chunks of seemingly useless code. :P

    BETA.2 Changelog:
    -Added tournament and AI duel modes.
    -Added cheats toggleable from the main menu. Note that these are not saved, and have to be toggled on each time the game is loaded. Also, having any cheats enabled disables achievements and statistics.
    -Fixed a bug that made the game go blank when a custom race without any special attacks tried to use a special attack.
    -Added meerkat, panther and salamander.
    -Added a few names to the random generator.
    -Made it possible for AIs to use pre-battle actions.
    -AIs now go for low blows much more often in the castration-only ruleset.
    -Fixed some inconsistencies in special attack text handling against unconscious opponents.

    Created entirely in FlashDevelop.

    Comments of all sorts welcome as always.

    could you make a gender menu when you pick your charecter

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  • lakeel said:
    this needs a female version...real badly..or at least wemon in it

    That's what I'm talking about! I'm gad other people think the same!

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  • this either needs a femal version. or just needs females in it :3 shouldnt be that hard right? same format and everyhing but add wemon and rename a few things :3 it would also increase the potental "pop" ularity of the game as well :)

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  • I thought this game was dumb at first but I really like running the AIs, even if it's a bit too cock and ball torture fetishy for my usual tastes.

    My last fight was between Achilles the dragon (8 str 9 agi 8 con, -25 rep) and Hector the gryphon (7 str 9 agi 7 con, +75 rep). Achilles won their first fight hardcore (in like 3 moves), but the second time Hector won, and, instead of torturing Achilles, he got all sensual and frotted with him. Super cute |3

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  • Streets-Of-Rape said:
    This game should SO have a couple of foot punishments in it!

    YES.including foot worship :3
    ...or cumming on their feet x3

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  • The whole ballbusting thing is eh, but the fighting mechanics are fun, kind of like Dwarf Fortress with the attacks aimed at certain body parts.

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  • I found an ending I really liked and now I can't find it ;_;
    its the one with the syringe
    if anyone gets it preesh copy paste it here for me?

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  • AI: Easy.

    Attempt to punch head. Opponent dodges.

    Attempt to use a kick. Opponent counters and shatters my balls.

    I lose.

    ...This game kinda blows.

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  • -3
  • SirAntagonist said:
    AI: Easy.

    Attempt to punch head. Opponent dodges.

    Attempt to use a kick. Opponent counters and shatters my balls.

    I lose.

    ...This game kinda blows.

    Lol

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  • This game would have possibilities if played out of a niche, like, allowing many fetishes to be inclusive/exclusive.
    On the whole, simple and addictive.

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  • SHIT! I GOT CASTRAITED BY A SIAMESE CAT! but on the bright side I screwed a crocodile and raptor and got appluse... livin the dream ;P

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  • -3
  • kymara said:
    did any1 get ALL the achievements? and if so can you post them all :3

    I've got a number, but I'm still working on it. I went through 100 fights without losing my dignity and I only lost 2 (against honorable people) I quit that streak because I gotta see if I get achievements, I think there might be something special if you win 100 rounds without losing a single match but I haven't discovered that yet. And the masochist achievement is a clue in and of itself.

    ACHIEVEMENTS
    Unlocked:27/35

    First time
    First neutering.

    Playing dirty
    Won a fight with only crotch shots.

    Rip and tear!
    Neutered an opponent using a gory special attack.

    Boyscout
    Won a fight without going for the groin.

    Retirement fund
    Saved up 1000 or more noots.

    Paragon
    Maxed out reputation.

    Total bastard
    Got worst possible reputation.

    Last male standing
    Won a team battle with a casualty.

    Try-hard
    Won a fight against a hard AI.

    Untouchable
    Won a fight without getting hit.

    When to give up
    Surrendered in a tight situation.

    Punch out
    Knocked an opponent out.

    Half the man, twice the victory
    Won a fight despite losing a testicle.

    Berzerk
    Kept fighting and won despite heavy damage.

    Testudo
    Won a fight despite mostly defending.

    Two eggs lighter
    Got neutered.

    Make me scream
    Did nothing the entire battle.

    Total coward
    Surrendered at the start of the fight.

    Masochist
    ???

    Do-it-yourself
    ???

    Sadist
    Gave an excessively harsh punishment.

    Saint
    Gave an excessively lenient punishment.

    Lazy
    ???

    Rush
    Used only special attacks.

    Hecatomb
    ???

    Maker
    Created and won as a custom race.

    Ragdoll
    ???

    God-like
    Maxed out stats in career mode.

    Myth maker
    Neutered 10 members of mythical races.

    Veterinarian
    Neutered 10 dogs and 10 cats.

    Squirrels love nuts
    Castrated opponent by biting as a squirrel.

    Slut
    Had sex 5 times in a row.

    Cum bucket
    ???

    This-is-Ball Brawl!
    ???

    Addict
    ???

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  • 142822 said:
    I found an ending I really liked and now I can't find it ;_;
    its the one with the syringe
    if anyone gets it preesh copy paste it here for me?

    Would it be this one? Note I believe they have to be unconscious and you must choose to 'destroy one'.

    Holding a syringe with a small amount of some clear substance, Julian walks up to the unconscious mouse. He tests the syringe, making sure no air remains in the injection, but also careful not to get any of the substance on himself, the few drops spilt on the ground hissing in reaction to the sand. Finding a spot between the mouse's legs, he jabs the needle right into his left berry. Within seconds of having the substance injected, the mouse awakens, grabbing at his groin in confusion. A burning sensation radiates from his left orb, quickly turning into raw pain, the substance within eating away the inside of his plum. The mouse spends what feels like an eternity rolling around in the dirt, holding his left plum and groaning in agony. As the fox begins to leave the arena, the guards take hold of the still writhing mouse and drag him off to surgery to get his now useless berry removed.

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  • aloque said:
    Would it be this one? Note I believe they have to be unconscious and you must choose to 'destroy one'.

    Holding a syringe with a small amount of some clear substance, Julian walks up to the unconscious mouse. He tests the syringe, making sure no air remains in the injection, but also careful not to get any of the substance on himself, the few drops spilt on the ground hissing in reaction to the sand. Finding a spot between the mouse's legs, he jabs the needle right into his left berry. Within seconds of having the substance injected, the mouse awakens, grabbing at his groin in confusion. A burning sensation radiates from his left orb, quickly turning into raw pain, the substance within eating away the inside of his plum. The mouse spends what feels like an eternity rolling around in the dirt, holding his left plum and groaning in agony. As the fox begins to leave the arena, the guards take hold of the still writhing mouse and drag him off to surgery to get his now useless berry removed.

    aloque said:
    Would it be this one? Note I believe they have to be unconscious and you must choose to 'destroy one'.

    Holding a syringe with a small amount of some clear substance, Julian walks up to the unconscious mouse. He tests the syringe, making sure no air remains in the injection, but also careful not to get any of the substance on himself, the few drops spilt on the ground hissing in reaction to the sand. Finding a spot between the mouse's legs, he jabs the needle right into his left berry. Within seconds of having the substance injected, the mouse awakens, grabbing at his groin in confusion. A burning sensation radiates from his left orb, quickly turning into raw pain, the substance within eating away the inside of his plum. The mouse spends what feels like an eternity rolling around in the dirt, holding his left plum and groaning in agony. As the fox begins to leave the arena, the guards take hold of the still writhing mouse and drag him off to surgery to get his now useless berry removed.

    Yes!! Thats it! Thank you SOOO much!! And for telling me how to get it ^^

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  • a friend linked me this, noticed there wasn't a sergal in species tags, made my own and first match the guy sends me a box of testicals as a threat. used a claw attack and neutered him in the first try and was surprised at the game's content.

    well, i give this a thumbs up for the graphic content lol

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  • Also, I had so much fun making up my own story for the character I created:

    Josh is a 6'5", 230 lb. brown bull. He is incredibly strong [Strength: 10], remarkably fast on his hooves [Agility: 9], and he's pretty rugged and tough [Constitution: 7]. He's married to a round, curvy, loving, motherly holstein cow named Melissa who dreams of having a family farm. Josh plans to make her dream come true, but his current job doesn't pay him enough to afford a farmhouse and farmland.

    Recently, a new, official fighting circuit in the vein of UFC with a more "adult" take started to premiere on national television and has since taken America by storm. It's called Ball Brawl, and Josh has heard about it from a friend who frequently watches it. From what he has heard, the men who participate in Ball Brawl run the risk of becoming effectively neutered, but because of the very large cash rewards earned by simply participating in even a single match, they join anyway.

    Josh isn't entirely keen on the idea of participating in Ball Brawl and risking losing his genitalia as he hopes to sire calves with his wife and start a family, but he knows that he'll never be able to make his wife's dream come true on his minimum wage salary. Desperate, he decides to participate in Ball Brawl, despite his wife begging him not to...

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  • Okay, One tip for people playing, and one thing I'd like to see improved:

    -Tip: I hated the mouse over descriptions. Go in the options and turn off tool tips. Didn't see that for a while.

    -Improvement: PLEASE make even somewhat basic color coded pictures of what happens. Seriously, text reading gets tiring after the 3rd screen, especially when it also isn't color coded, rather color coded to weather attacks go through or not. Also, the battles go on for VERY long times, so it may help cut down on reading and re-reading (at least for me).

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  • Looking for a game like this but then with multiple stages to choose from like haunted mansion and the beach with weapons thrown in the area like a dildo (lol) If anyone knows which game i´m talking about please reply thanks ^_^

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  • I managed to break it.
    AI duel, both AI 1 and AI 2 are type dummy. Game freezes and crashes the flash plugin, secretly while printing a infinite loop of

    The hyena does nothing.

    The squirrel does nothing.

    The squirrel does nothing.

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  • Dispite how cruel, pretty fun.

    i also won on very hard by spamming the groin attack.

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