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Description

experiment to include generated text as "dialogue" and for sound text fx, going for a even more comic like look
still a bit cluttered and things to improve but like this direction so far

  • Comments
  • My advice as to this is to learn a little bit more of the nuances of Subtitling for entertainment? Just... When to motion track with the person saying the line vs when to lock the words in one place on the camera. When to generate the text word by word over when to generate the entire sentence. When to use text animations and how much wiggle, jumping and movement to apply.

    Because, as much as I love the animation, all the text was just too distracting and felt difficult to read. Fay's words were on screen for too little time and moved around, so I couldn't pick up what was being said or if there were words in there, especially if it was behind the text box... and yet, the text box was distracting because it gave words like a metronome, one at a time, so I had to keep watching it, instead of the lovely interaction between Fay and machine. Put the text in in two major bits, with one or two animated words between them, with the text box remaining at the size it would eventually need to be to fit all the text. Fewer moving parts on the dialogue means more attention on the moving parts we want to see...

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  • honestly, if the camera stayed in one place it would be an instead favorite, just not a fan of constant camera movement, especially when it goes around like this, it makes me feel lightheaded a bit

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