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Description

The biggest commission I ever got. Anonymous wanted me to make a full on video, and let me tell you, that was the biggest project I have ever done.

I never animated anything, except those 2 or 3 simple things in my gallery. This required a whole process. First very rough poses, then refining, then proper refining, then secondary animation, then visual effects, then shading and texturing, and several other layers of work that go into this. Let alone the rendering which took ages..

Never before have I worked in such a structured way, but for this project, I had to. I created this entire thing on my own, with pretty much 0 animation skills. The person who commissioned me is more than happy with this, so that is good, lol.

I do hope others can enjoy it too. Especially given how much time and work I put into this...my god. This took a while.

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  • Comments
  • manofoxo said:
    I think I know the movie where that scene came from.

    Then you know what the commissioner gave me as reference, lol.

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  • it is a reference to the 2008 drake bell spiderman parody movie made by the studio that did the scary movie franchise.

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  • damn this looks amazing.
    as someone trying to make watersports animations in blender as well, i need to know, how do you get the wetness on her suit looking so natural like that? i mean, you can see the liquid actually interact with it, how do you do that?

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  • _fallen_ said:
    damn this looks amazing.
    as someone trying to make watersports animations in blender as well, i need to know, how do you get the wetness on her suit looking so natural like that? i mean, you can see the liquid actually interact with it, how do you do that?

    explosiveturtlez said:
    Holy hell, that initial first leak is just *mwah*… Chef’s kiss!

    Haha, thanks to both of you. To answer the question, look up Wetmaps. It is not part of the actual water simulation, it is a shader/material trick.

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  • koofey said:
    Haha, thanks to both of you. To answer the question, look up Wetmaps. It is not part of the actual water simulation, it is a shader/material trick.

    i see, thanks for the tip.

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