created by chunie
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Description

Sexy Hiking. The date is going well.
Check out the high-resolution version for this and many more on Patreon or SubscribeStar: https://www.patreon.com/posts/sexy-hiking-102173717
https://subscribestar.adult/posts/1238696

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  • I realized that chunie rarely draws sex, mainly sexy men. Honestly, I don't know what's better, chunie's art is always gorgeous

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  • crispyfish said:
    Imagine sunburn on your dick oof

    or a tick in your foreskin....

    Ticks do usually seek out those sorts of places for whatever reason

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  • bork7 said:
    Ticks do usually seek out those sorts of places for whatever reason

    Ticks need blood, and there’s a lot of veins there. They also tend to go towards skin wrinkles so they aren’t seen as easily.

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  • crispyfish said:
    Imagine sunburn on your dick oof

    or a tick in your foreskin....

    flynnno1000 said:
    gosh that sounds painful

    bork7 said:
    Ticks do usually seek out those sorts of places for whatever reason

    jinxythehornyhusky said:
    Ticks need blood, and there’s a lot of veins there. They also tend to go towards skin wrinkles so they aren’t seen as easily.

    Yes, thank you gentlemen for your contributions to this image

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  • This game is an homage to a game that came out in 2002 titled “Sexy Hiking”. The author of that game was Jazzuo, a mysterious Czech designer who was known at the time as the father of b-games… and b-games are rough assemblages of found objects. Designers slap them together very quickly and freely, and they’re often too rough and unfriendly to gain much of a following. They’re built more for the joy of building them than as polished products. In a certain way Sexy Hiking is the perfect embodiment of a b-game. It’s built almost entirely out of found and recycled parts, and it’s one of the most unusual and unfriendly games of its time. In it, your task is to simply drag yourself up a mountain with a hammer. That act of climbing, in the digital world or in real life has certain essential properties that give the game its flavor. No amount of forward progress is guaranteed: some cliffs are too sheer or too slippery, and the player is constantly, unremittingly in danger of falling and losing everything.

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