Topic: PSA: The Death of Flash/SWF and e621

Posted under General

Please do not use patched browsers or backdate your system to use flash in a browser. This is not a good idea. In fact, it's almost a surefire way to get your system compromised.

Instead, follow the instructions in the opening post and use the stand alone flash player, which continues to work beyond the date. Also, be extremely suspicious of any flash files released after this date. They are highly likely to be malicious, and should not be executed, even using the stand alone player.

I don't really know much about this, but would it be possible to allow Unity games in the future, like they are doing on Newgrounds, now that flash is ending?

secretfox said:
I don't really know much about this, but would it be possible to allow Unity games in the future, like they are doing on Newgrounds, now that flash is ending?

Though I see Unity encouraging the making of actual games rather than flash animations that could have been gifs: apparently all HTML5 content is a security risk even if a game is verified, The existence of an HTML5 game in their database is a larger risk than flash.
Though I wish there was a website to host WebGl porn since most wont download the games and people want a trusted source.

sanddle_slapper said:
Though I see Unity encouraging the making of actual games rather than flash animations that could have been gifs: apparently all HTML5 content is a security risk even if a game is verified, The existence of an HTML5 game in their database is a larger risk than flash.
Though I wish there was a website to host WebGl porn since most wont download the games and people want a trusted source.

Yeah. Basically you can see Flash as file which your machine runs on it's own, so all security risks with that are on your machine, where HTML5 is now something that has multiple files on server and can also run on server so now not only your machine can be at risk but also the server with stuff like private messages of everyone. There are ways to make things more secure, but not stuff that would be on scope of site hosting 99% image files.

Newgrounds and Itch.io both allow HTML5 uploads, including pornographic ones, so please utilize those sites for now.

gattonero2001 said:
Does the projector currently offered by Adobe (in the same page as the regular versions) include a timebomb? I was under the impression that only the regular versions had timebombs and I already downloaded the "official" projector.

The one that you could've downloaded at that time includes a timebomb.

mairo said:
Yeah. Basically you can see Flash as file which your machine runs on it's own, so all security risks with that are on your machine, where HTML5 is now something that has multiple files on server and can also run on server so now not only your machine can be at risk but also the server with stuff like private messages of everyone. There are ways to make things more secure, but not stuff that would be on scope of site hosting 99% image files.

Newgrounds and Itch.io both allow HTML5 uploads, including pornographic ones, so please utilize those sites for now.

Do you know why ruffle (chrome extension) does not work on this website? It used too.

bitWolfy

Former Staff

galaxyman74 said:
Do you know why ruffle (chrome extension) does not work on this website? It used too.

E621 has pretty harsh Content Security Policy restrictions that are meant to prevent cross site scripting and data injection attacks.
Unfortunately, as a side effect, those restrictions also break some of the core functionality of ruffle.

I found out about Newgrounds's own Flash Player alternative for their site... But then I saw this on that page:

Update (Jan 2021): It appears a Windows Update implemented a global kill-switch to disable non-plugin versions of the Flash Player as well, wich also includes the Newgrounds player. User Sonucais has been keeping a running log of workarounds that may help you get it working.

We leave it up to you to decide what you want to do with your own software, but take no responsibility for any issues this might cause.

Wow.

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

So i try using the "enter a URL" in the player. I copy-paste the URL of the flash on this site im trying to view, and hit OK. this doesn't open the flash file, and causes the player to just close itself. It doesn't do this when I download a flash and then run said download in the player, but I'd rather not be downloading 18billion flash files i'll only watch once or twice. am I doing it wrong?

With flash dead ive been wondering if there might be any chance that E621 might allow another format for interactive games, like maybe the unity web player? I make 3D animations my self and I had been hoping someday to create some games which I would like to post here. as it is i plan on posting the games on newgrounds and probably putting demo clips here.

acsb said:
So i try using the "enter a URL" in the player. I copy-paste the URL of the flash on this site im trying to view, and hit OK. this doesn't open the flash file, and causes the player to just close itself. It doesn't do this when I download a flash and then run said download in the player, but I'd rather not be downloading 18billion flash files i'll only watch once or twice. am I doing it wrong?

It might be that there is an incompatibility to the site. You could try changing the URL to http instead of https but that's questionable to work. You best bet is to download the file, play it, and then delete it. It's basically what your PC does anyway if you play it "online", just that you have to delete the file manually instead of it being deleted for you once you close the player.

olla said:
With flash dead ive been wondering if there might be any chance that E621 might allow another format for interactive games, like maybe the unity web player? I make 3D animations my self and I had been hoping someday to create some games which I would like to post here. as it is i plan on posting the games on newgrounds and probably putting demo clips here.

We currently have no plans to offer an alternative format because none of them are simple fully self-contained files like the flash files we allow. Should a new format emerge that is as easy to host as flash we might consider supporting that.

mairo said:
Yeah. Basically you can see Flash as file which your machine runs on it's own, so all security risks with that are on your machine, where HTML5 is now something that has multiple files on server and can also run on server so now not only your machine can be at risk but also the server with stuff like private messages of everyone. There are ways to make things more secure, but not stuff that would be on scope of site hosting 99% image files.

Newgrounds and Itch.io both allow HTML5 uploads, including pornographic ones, so please utilize those sites for now.

until someone somehow makes a client-side desktop player, we'll have to make those.

I wanted to mention something but for mobile users (like me), there are flash supporting browsers such as Puffin and Flashfox, just figured I should mention them as they work pretty well.

ktkr

Former Staff

foxywiththemoxy said:
I wanted to mention something but for mobile users (like me), there are flash supporting browsers such as Puffin and Flashfox, just figured I should mention them as they work pretty well.

I used to think I wouldn't need to give a fuck on android, because I have both AIR and Flash Player 11 APKs.
Sadly, it turns out that both these fail to work on my end(Android 9), and even applications relying on these plugins(be it browsers or "standalone" SWF players) would not work.
Though, I could have sworn I had another Android 9 phone where player worked.

Conclusion: unless you have older android phone, Flash/AIR plugin support is questionable at best.
The alternative is browsers that stream flash to you as a high-latency interactive video from company's servers.

Updated

If

akarisu said:
Ruffle! use Ruffle! it was created by the people from NewGrounds and it's meant to replace Flash as a stand alone plug-in for firefox based browsers and it already support most APIs

That's what I've been using.
bless their hearts. Doing all they can to ensure good content doesn't go to waste

thevileone said:
Anyone who wants to have flash support indefinitely just needs to keep an old version of their browser installed. I don't plan on updating my browser once Flash support ends.

I know im a bit late but thats a huge security issue.

edit: also I dont even think that would work.

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

I'm having a ton of trouble understanding how to properly operate this. I've downloaded the flash player projector, opened the file but then
I have to enter a location or site? I've tried following the instructions but its just confusing to me after i download the projector because nothing seems to happen unless I am doing something wrong here.

mairo said:
Lightspark seems to derive from Gnash. Also similar to Gnash, they seem to focus on browser plugin support and websites primarily rather than flash file compatibility and they have compatibility still for sites like speedtest which has already moved on to HTML5 ages ago.

Lightspark does not derive from Gnash except that it can be made to fall back on Gnash for older Flashes (using Actionscript V2). It does not fall back by default. Their codebases are separate, and for the fallback to even work Gnash must also be installed separately. Source: I have contributed code to both projects.

Lightspark is primarily an attempt to implement an ASv3 compliant player. Gnash actually works really, really well on old Flash stuff, but just not newer ASv3 things. Unfortunately Gnash is also pretty much abandoned by the developers and getting harder to build these days.

mcfluffers01 said:

I'm having a ton of trouble understanding how to properly operate this. I've downloaded the flash player projector, opened the file but then
I have to enter a location or site? I've tried following the instructions but its just confusing to me after i download the projector because nothing seems to happen unless I am doing something wrong here.

File -> Open.

Updated

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

is there anything that works with chrome?

The removal of Flash is like the forced circumcision of American newborn males. We didn't want it, we didn't ask for it, and it removes functionality. And it's done by power tripping elites who think they know what's better for you than even yourself. And the notion to "just use html5" is like the cope of "just use lotion". It's not the same and it never will be.

html5 will never truly replace Flash since it cannot be downloaded and games get deleted constantly and websites go down. Look through the favorites list of anyone here or any website and about 33% of them are deleted and gone forever. With Flash you could download the file and archive it for future use or even make edits to keep it relevant. Furthermore, the site owners or original creators will have to be responsible for all html5 uploads and it will slow things down drastically.

pigeonblood said:
I know im a bit late but thats a huge security issue.

edit: also I dont even think that would work.

It works. And constant updates can be just as much of a security issue as old software, if not more so. They frequently break things and introduce new vulnerabilities in updates even if the older version was fully secure. People need to stop repeating the myth that newer versions are safer/better. They are not.

thecaptaincrush said:
The removal of Flash is like the forced circumcision of American newborn males.

Big difference being that flash is not a natural part of the web or computers, unlike the male foreskin. A better analogy may be like removing a cancerous tumor. Sure, it's an unpleasant procedure to remove, and it may cause lingering issues, but your overall health is better without it left to fester in your body. Flash was pushed onto the web as it was by corporations who wanted to control the majority of web development, and pushed against alternatives to ensure it remained cemented in the web.

thecaptaincrush said:
We didn't want it, we didn't ask for it, and it removes functionality. And it's done by power tripping elites who think they know what's better for you than even yourself.

Developers and users have been wanting flash to die for well more than a decade, given the reliance on closed-source propriety plugins (with innumerable flaws, performance problems, and unfixable security exploits) that are controlled by these companies who refused to let it die. It was those "power tripping elites" who forced it to stick around and become as ingrained as much as it was, and now that they want to wash their hands of it, we see the effects.

thuser85230558 said:
I think an ideal scenario would be to try to get more users to screen-capture non-interactive Flash posts and re-upload them as webm files, if possible. Since most modern browsers support webm out-of-the-box, it would mean that the content could still be enjoyed by many users without them having to install the standalone Flash Player projector.

I haven't gone through the entire thread yet but I'm curious if there are any plans for actually interactive posts? Since if I understand correctly, there will be no more swf files on this website, is there anything that can replace the flash files that were actually games instead of videos? At least on e6

strangechallenge2 said:
I haven't gone through the entire thread yet but I'm curious if there are any plans for actually interactive posts? Since if I understand correctly, there will be no more swf files on this website, is there anything that can replace the flash files that were actually games instead of videos? At least on e6

Nevermind, this answered my question:

notmenotyou said:
We currently have no plans to offer an alternative format because none of them are simple fully self-contained files like the flash files we allow. Should a new format emerge that is as easy to host as flash we might consider supporting that.

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

If it seems complicated or you have a problem with it, you can download flash player projector on the other page and continue until step 3 that mentioned;
Go back to the flash page, do anti-click on the flash element> go to "inspect"

no need to know programming for the following, just see where it says {UrlAll} .swf at the end. Anti-click and "copy link adress"

so you will get your web address to paste in the flash player

----------------------------------

If you want to update any of this in the message, you are free to do so, due to the amount of comments it may sound confusing

Pd: sorry for my english, it's not my native language

Updated

acsb said:
So i try using the "enter a URL" in the player. I copy-paste the URL of the flash on this site im trying to view, and hit OK. this doesn't open the flash file, and causes the player to just close itself. It doesn't do this when I download a flash and then run said download in the player, but I'd rather not be downloading 18billion flash files i'll only watch once or twice. am I doing it wrong?

I'll let you know just in case (it's from my answer, at least it works normally with me)

If it seems complicated or you have a problem with it, you can download flash player projector on the other page and continue until step 3 that mentioned;
Go back to the flash page, do anti-click on the flash element> go to "inspect"

no need to know programming for the following, just see where it says {UrlAll} .swf at the end. Anti-click and "copy link adress"

so you will get your web address to paste in the flash player

crotchboobs said:
Please fix the CSP that's blocking ruffle from working. They're getting bombarded with reports from this site about flash not working.

https://github.com/ruffle-rs/ruffle/issues/2201

Enabling unsafe-eval effectively disables CSP protection for scripts, defeating the entire purpose of having a CSP. We will integrate ruffle when support for newer flash features are added. Right now ruffle will not play a majority of the posts on the site, regardless of CSP changes.

Updated

Seems like Flash straight up does not work in anything anymore. I tried three different flash player options and the files display the same broken file error.

Ruffle has come a long way in a short time, and can play many files already! Please consider integrating it!

Did Adobe get rid of the executable file for standalone players? I can't seem to get it now from downloading...

steel_snake said:
Did Adobe get rid of the executable file for standalone players? I can't seem to get it now from downloading...

Personally, I've been using Newgrounds' flash player, that's a standalone that works.

tacito92 said:
I use cellphone, now i cant play flash games.
This guide works on cellphones with android?

what do you mean? im pretty sure flash only works (and has only worked) on computers

most likely a security risk to you

Y8 Games web browser, works perfectly with every flash (including all the ones on e621.net) that I have tried. It's open source too. (GitHub page)

One downside though it doesn't have an omnibox (address bar), so the only way to go to another website is by opening developer tools (Ctrl+Shift+I) and editing any link on the Y8 Game's website as HTML and changing the link to what you desire. (Assuming http://e621.net in this case).

Instructions

1) Open Developer Tools with Ctrl+Shift+I and then use the Element Picker Tool by pressing Ctrl+Shift+C then click a link on the webpage.

2) In the developer box a line should be highlighted grey; about one or two lines above that one you should see a line something similar to this:

<a href="URL_Adress_Here">Link's Name</a>

Right-click on that line and click on "Edit as HTML".
-- You'll now see the line expand to a editable text field.

3) Now change the link/URL between the quotation marks after href= to your desired website. (Assuming http://e621.net)
-- Make sure to add http:// or https:// protocol at the beginning of your desired website's address for this to work correctly.

4) Once you've entered your website's address (or URL), click on the white space out the text field to save your changes.

5) Now go back to the text you selected on the with the Element Picker Tool from earlier and left-click on it.
-- It should now instead direct you to your desired website.

Updated by KiraNoot

Just because something has a github page doesn't mean it's automatically open source. In this case the only thing in there is a readme and one screenshot.
It's also bundling an ancient version (in browser terms at least) of chromium (73.0.3683.121) and electron (5.0.13), both from somewhere in 2019 which means that plenty of security issues are not fixed in this browser. Keep that in mind should you decide to use it.

Easier instructions for changing the url: just write document.location.href = "https://e621.net" into the dev tools.

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

ive done this and it isnt showing any differently

So how do I get the flash projector on a Chrome OS? whenever I try to download a version, it simply states that the file type is not supported. Am I doing something wrong?

itspandaboi said:
So how do I get the flash projector on a Chrome OS? whenever I try to download a version, it simply states that the file type is not supported. Am I doing something wrong?

I suspect you're shit-out-of-luck. You'd need someone to port and compile Projector for that platform, which Adobe sure isn't going to do, and you'd need a way to load it - I suspect, but have not investigated to confirm, that Chromebooks are locked to only install stuff from the Google Store.

Google would be insane to offer an unsupported software package as notoriously insecure as Flash, especially as they're really plugging the "Chromebooks don't get viruses" bullshit in their marketing.

Some Flash content can be manually preserved. Flash files that just embed video can have the video ripped out, stitched together, and reencoded with modern codecs.

Vector animations that are non-interactive can be captured with Swivel, often with better-than-original resolution, and the result encoded with modern codecs.

I suspect some people are not interested in seeing old Flash content when it is preserved in this way. Should the community decide on a tag for preserved Flash content, so such people can blacklist it (or search for it!) if they choose?

Updated

If e621 won't implement a player like Ruffle, can we at least hope for some update to not actively stop the Ruffle extension from working? Currently, trying to use the Ruffle extension to view Flash files results in the following error:

# Error Info
Error name: CompileError
Error message: WebAssembly.instantiateStreaming(): Wasm code generation disallowed by embedder
Error stack:
```
CompileError: WebAssembly.instantiateStreaming(): Wasm code generation disallowed by embedder
    at chrome-extension://donbcfbmhbcapadipfkeojnmajbakjdc/dist/ruffle.js?uniqueMessageSuffix=10576484492:1:33286
    at n (chrome-extension://donbcfbmhbcapadipfkeojnmajbakjdc/dist/ruffle.js?uniqueMessageSuffix=10576484492:1:33776)
```

angurr said:
If e621 won't implement a player like Ruffle, can we at least hope for some update to not actively stop the Ruffle extension from working? Currently, trying to use the Ruffle extension to view Flash files results in the following error:

This was already answered here

KiraNoot said:
Enabling unsafe-eval effectively disabled CSP protection for scripts, defeating the entire purpose of having a CSP. We will integrate ruffle when support for newer flash features are added. Right now ruffle will not play a majority of the posts on the site, regardless of CSP changes.

tredfg543 said:
Some Flash content can be manually preserved. Flash files that just embed video can have the video ripped out, stitched together, and reencoded with modern codecs.

Vector animations that are non-interactive can be captured with Swivel, often with better-than-original resolution, and the result encoded with modern codecs.

I suspect some people are not interested in seeing old Flash content when it is preserved in this way. Should the community decide on a tag for preserved Flash content, so such people can blacklist it (or search for it!) if they choose?

I've created a new tag flash_conversion and populated it with my recent conversions. Any conversion I do going forward will also have that tag. Others are welcome to add other new or existing conversions.

On the subject of preserving Flash content via encoding to WebM, do the site operators wish to provide any guidelines? Many shorter vector animations can be encoded to UHD with excellent video quality, but obviously with larger filesizes.

As even 1080p was barely even a dream when many of these flashes were created, that seems like overkill, and a 1080p encode will be a fraction of the filesize. I'm thinking mostly of bandwidth and storage constraints that the site operators have to contend with.

edit: On the flipside, I just did a test encode here, and with these settings, for this animation, the UHD encode, which is 4x the pixel resolution, is just over double the filesize of the 1080p encode.

Updated

tredfg543 said:
On the subject of preserving Flash content via encoding to WebM, do the site operators wish to provide any guidelines? Many shorter vector animations can be encoded to UDH with excellent video quality, but obviously with larger filesizes.

I'm pretty sure video encodes of flash content falls under the screencap rule, and isn't allowed. The exception would be if the flash is solely a container for a .flv video file, extracting that and doing a good conversion to webm may be acceptable, though it's best to get an answer from a moderator before doing so.

im just curious is E621.net going to replace flash for something a bit more modern at any point in the upcoming future i really dont want to have to go through the steps just to watch a few flash required vids one hear that I like and well other sites will eventually well I mean should find a replacement and tbh I hate that they did this a lot of the old style games i used to play run of flash many vids on hear and other sites alike ran of flash so i do hope there is a update to e621.net that will give us something new possibly better than flash was flash was always out dated old school but it did work.

Honestly, e621 is exactly the kind of site that should not just fix the CORS policy but actually load Ruffle on flash post pages.

baxter177 said:
im just curious is E621.net going to replace flash for something a bit more modern at any point in the upcoming future i really dont want to have to go through the steps just to watch a few flash required vids one hear that I like and well other sites will eventually well I mean should find a replacement and tbh I hate that they did this a lot of the old style games i used to play run of flash many vids on hear and other sites alike ran of flash so i do hope there is a update to e621.net that will give us something new possibly better than flash was flash was always out dated old school but it did work.

That's like asking for a VHS adapter for DVD players.

tredfg543 said:
I suspect you're shit-out-of-luck. You'd need someone to port and compile Projector for that platform, which Adobe sure isn't going to do, and you'd need a way to load it - I suspect, but have not investigated to confirm, that Chromebooks are locked to only install stuff from the Google Store.

Google would be insane to offer an unsupported software package as notoriously insecure as Flash, especially as they're really plugging the "Chromebooks don't get viruses" bullshit in their marketing.

What android apps and Chrome browser add-ons would you reccomend?

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

why dont you just find something better than flash and replace flash player like comdotgames has done ???? doing this is a waste of time coz i never got it working

baxter117 said:
why dont you just find something better than flash and replace flash player like comdotgames has done ???? doing this is a waste of time coz i never got it working

Plenty got it working. OS-specific issues? Did you read the thread (both last 2 replies)? HTML5 is actually at least as bad, and someone mentioned browser workarounds being a bad idea. Using a dedicated browser in a dedicated VM is far safer than even the standalone player (native client), assuming the VM itself isn't compromised. Sigh, escape methods at least can get patched with updated emulators/virtualizers.

Sticky threads don't really have a necromancer concept applying(I think?), but haha, this thread was silent a year. What I'm curious about and didn't see a good answer to, is how do you deal with multi-document Flash files that expect related Flash resources on the web and don't seem to work with all files downloaded to a folder. Or those stupid whitelisted domain ones that fail if saved or served from local server.

Updated

Not sure if the right place to ask, so delete if offtopic, but since E6 is not allowing any new flash uploads, are there any places online that are still active hubs for flash files?

notmenotyou said:
Since we've been getting quite a few threads about this topic, and there likely will be more in the future yet, we've decided we'd make this PSA/heads up to hopefully answer all questions before they crop up.

TL;DR: Nothing will change for any already existing files, we will be keeping those around indefinitely. What will change is that we will no longer be accepting new flash files after January 2021. However in order to view flash files in the future you will likely need to download a standalone flash player projector and play the games/videos locally.

Long Answer: The death of flash is purely related to both the browser plugins as well as the continued development of the creator programs. The end user can still download the older versions just fine and use them locally, there just won't be any new updates to either of those. Since the Adobe Flash Player parts are compliant with Windows 10 they will likely continue to work natively on Windows for a decade or two at least.

I seriously hate adobe for this

vaita said:
Not sure if the right place to ask, so delete if offtopic, but since E6 is not allowing any new flash uploads, are there any places online that are still active hubs for flash files?

You can try Newgrounds. I think a few flash games still trickle through there.

i figured out
if you enter global flash settings and turn off check for updates
flash will just work
at least in a projector and maybe chrome?
needs some fact checking though at least for chrome.

i believe it's due to the fact that adobe's servers say flash is dead
and when it loads up shockwave says check for updates ... flash is dead don't run
so by turning of check for updates shockwave will just run flash

i am running a older chrome hybrid called torch and i can play flash games right here on e621

shockwave flash immortality by obsolete software for the win