Description
The new official Switch Dog Head accessory for the Nintendo Switch! Available March 3rd. Body sold separately.
Made in Blender. Based on a combination of pawtsun and gats's design. I am making a full body model! Check the comments below for my progress.
CelestialRainicorn
MemberLooks creepy
Bakumaru
MemberLet the porn countdown begin!
rumpasaur
Memberbut there's already like 30 drawings of this dog
Bakumaru
MemberI meant until this specific model is used in porn. It has a face, so I'm sure someone will think up something to do with it.
Torn2
MemberDefinitely gonna look into making vinyls off these designs if/when I pick up a switch.
silentj43
MemberVinyls? What does that mean other than a record
assasswoahlolnice
MemberCheck out Vinyl Figures/Figurines on Google.
Basically just a type of figurine made using a vinyl material.
silentj43
MemberWell if you sell them I'll buy one lol
silentj43
MemberMmmmmmaybe. I would like that as well. I actually got a Switch and there's been such an influx of art here in the past 4 days it'd be a shame not to. Urge to get a Switch Dog amiibo is rising. I'll give it a shot.
silentj43
MemberDay 1 of body work: http://imgur.com/GGU2k5X
Turning out surprisingly well for the second body model I've ever done from scratch. I am not going to be modeling the naughty bits (Q rating here, folks), but she does have a rather plump butt. I can't decide on what I want to do for her hands at the moment though, be it paws, nubs, actual hands, or some combination. I'm open to suggestions.
silentj43
MemberHeh. Yeah I was hoping to make something suitable for printing and 3D animation actually. It absolutely will be fully rigged. That will make it easier to do cool poses. I have decided I am going to do simple four-fingered hands like these rather nice ones in post #1153156
Day 2: http://imgur.com/a/McMFa
Majority of the work today was spent subtly smoothing out and reshaping the body for additional thiccness. Also to be less egg shaped. Adjusted the crotch divot to be higher up on the model. Improved the feet and added "sock" divots. Shortened the arms and legs. Started work on the hands.
Will I show off the butt tomorrow? Who knows?
silentj43
MemberThanks!
Day 3: http://imgur.com/a/GdZZA
Completed the hands, added "glove" divots, did a bit more smoothing out on the "important" curved areas. Wait, what? That's it? Yeah... I played a lot of BotW today. So to make up for that, you get your butt pic.
On the other hand, the mesh is done! Hooray! Aside from minor adjustments of course. I have a habit of being blind to minor flaws so please do point out anything you notice that could obviously use some work. I'll give an extra day for replies and my own personal sanity check. After that, UV mapping and texturing!
silentj43
MemberYeah that's what I was afraid of. I mean there's juicy and then there's that. I didn't want to go too crazy. I'll experiment and see if I can plump them up a tad more. I mean as long as there's a thigh gap there's room for improvement.
PS who is this Indigo you speak of?
silentj43
MemberWe'll see if I can avoid those problems with my rig job. I have had success with tricky joints in the past. Well, without further ado:
Day 4: http://imgur.com/a/O4EbF (Should probably have actually made a new post but I'm too lazy to tag it right now)
Some smoothing as usual. Changed the size and position of mouth and nose to be a bit less doofy. Left the legs alone, they're about as plump as I can handle. And did UV Mapping and texturing. I wanted to make a really nice render, so I took an extra hour to learn the Cycles engine just for you folks and made a spinny gif! You can see all of the details from many a fine angle. Except the underfoot pawpads, here's a link to those: http://imgur.com/a/3tPt3
There is one unfortunate thing you can see from the gif; the reflections show off some nasty lumpy spots on her hips, sides and a bit of her butt. Or is it a trick of the light..? Well, I'll make sure to investigate and give those areas a good rubdown if necessary. Next up: creating the armature.
silentj43
MemberAny ideas about how to keep the head attached to the body? I'm not going to do a neck so it makes sense to have the head and the body be printed off as separate models. But then how would one go about actually keeping the head on there in a way that doesn't compromise how it looks?
silentj43
MemberCool post. I'm not a fan of collars on intelligent creatures (though this character's intelligence may be debatable). However it would be so easy to just slap one together I see no reason not to just have that as an available option if someone wants it. Regardless, after seeing the examples you provided, I might as well just have the mesh of the head and the body overlap and then print the union of those pieces as one model. Making sure that the joint is thick enough to ensure proper structural integrity.
In regards to poses, I definitely want to make a few. post #1124005 has always been one of my favorite representations of the character, hence my model's similarities, and I will do my best to make a similar pose. Other options would be a sassy stance, because I've always liked gats' "Switchie" and her spicy attitude. And maybe a couple more based on my favorite pictures on here. This brings about the concern of facial expressions though, and I'm too tired to even think about how to handle eyebrows with this character... well, next update comes tomorrow.
silentj43
MemberDay 5: http://imgur.com/a/G1TEz
Rebalanced the facial structure by increasing the size and changing the location of the face buttons. Decreased the overall height of the model by shortening the midsection slightly. Going to review the way this has changed the shape of the midsection tomorrow. And of course, started work on the armature. Am undecided as to how much pose ability I'll be adding but will likely be adding as needed. Experimented with facial expressions, look at these Garfield-ass eyes http://imgur.com/a/T2Fj6
silentj43
MemberDay 6: http://imgur.com/a/HxIJn
Point weighting! Lots and lots of point weighting. Not fun, but necessary, or else how are people going to pose this thing? I would LOVE to outsource this process to anyone who's willing. But for now I think I'm doing an okay job. Lots more to go.
Also did some adjustment of the model's curvature, again. This time I think I've gotten it right.
silentj43
MemberMore commonly called vertex weighting, it determines what parts of the model move in relation to the bones. It's a delicate process. If done incorrectly, it results in very weird deformations during certain poses, like the leg clipping you were talking about. Have I done a good job with mine? I dunno, let's review some test poses:
Day 7: http://imgur.com/a/HT0Gf
Looks like I might have done alright.
silentj43
MemberI think we're done. New post coming soon. Going to gather some attention and then figure out how to convert to SFM and printable format respectively
silentj43
MemberReleased. pool #11147
silentj43
MemberI still have no idea how i'm going to print this thing! There's a 3D print shop in my area that might be able to do it.
silentj43
MemberSure looks terrible! Do 3D printed models always look like that at first? Here's hoping the sanding job works out.
VicX-Art
Blockedcool cool
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