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Compression looks bit weird. Make sure you are handling the video losslessly before the final WebM encode to ensure that differend kind of compressions won't visibly stack up. Because over 5mpbs bitrate shouldn't look that blocky.
Mario69 said: Compression looks bit weird. Make sure you are handling the video losslessly before the final WebM encode to ensure that differend kind of compressions won't visibly stack up. Because over 5mpbs bitrate shouldn't look that blocky.
I can't see the original file right now, so i may be wrong.
I'm pretty sure that there arent't any compression artifacts. You probably see the noise from rendering. Sorry for that, i had only one day to make it.
Arcer said: I can't see the original file right now, so i may be wrong.
I'm pretty sure that there arent't any compression artifacts. You probably see the noise from rendering. Sorry for that, i had only one day to make it.
Render noise could be really plausible as well, because it seems like the blockyness is staying at one place.
No need to be sorry about it, my comment is pretty much nitpicking on it, just pointing it out in case it could be fixed in future things. You could also try using VP9 to try to get higher quality.
Because the thing itself is more than great, so always feels kinda dum when there's technical difficulties.
Mario69 said: Render noise could be really plausible as well, because it seems like the blockyness is staying at one place.
No need to be sorry about it, my comment is pretty much nitpicking on it, just pointing it out in case it could be fixed in future things. You could also try using VP9 to try to get higher quality.
Because the thing itself is more than great, so always feels kinda dum when there's technical difficulties.
if this was done in blender, the noise pattern can be changed each frame by checking the clock icon in the render/sampling settings: https://i.imgur.com/pGUH6u3.png
uTolkinShit? said: if this was done in blender, the noise pattern can be changed each frame by checking the clock icon in the render/sampling settings: https://i.imgur.com/pGUH6u3.png
mairo said: Compression looks bit weird. Make sure you are handling the video losslessly before the final WebM encode to ensure that differend kind of compressions won't visibly stack up. Because over 5mpbs bitrate shouldn't look that blocky.
looks like the camera itself did not get rendered correctly, however the fk that happens... the dots are stationary on camera not on actual animation..
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Mairo
JanitorCompression looks bit weird. Make sure you are handling the video losslessly before the final WebM encode to ensure that differend kind of compressions won't visibly stack up. Because over 5mpbs bitrate shouldn't look that blocky.
Arcer
MemberI can't see the original file right now, so i may be wrong.
I'm pretty sure that there arent't any compression artifacts.
You probably see the noise from rendering.
Sorry for that, i had only one day to make it.
Mairo
JanitorRender noise could be really plausible as well, because it seems like the blockyness is staying at one place.
No need to be sorry about it, my comment is pretty much nitpicking on it, just pointing it out in case it could be fixed in future things. You could also try using VP9 to try to get higher quality.
Because the thing itself is more than great, so always feels kinda dum when there's technical difficulties.
snaike
Memberif this was done in blender, the noise pattern can be changed each frame by checking the clock icon in the render/sampling settings: https://i.imgur.com/pGUH6u3.png
Arcer
MemberI know about it, just forgot to enable.
Dark Furry Nexus
Memberlooks like the camera itself did not get rendered correctly, however the fk that happens... the dots are stationary on camera not on actual animation..
V1233
BlockedSo nice work, but too short ๐ข
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