Oct 24th: Did you know that as of this news update, 30.8k posts have been uploaded by 5.2k verified artists? Read our Artist Verification page to learn how to get faster approvals and a verified checkmark on your posts.
Adobe Flash has reached end of life, and no longer works in browsers. Please see this thread on the forum for details on how you can continue to play this file.
Keyboard shortcuts are disabled on this page because it contains flash.
I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
Jamie_Pi said: I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
It depends on what they mean when they say "8-bit". If they simply meant it uses a color palette of less than 256 colors, then this would count as 8-bit. Although most of the time when people say "8-bit" they are referring to the color palette of the NES, in which case this wouldn't be it.
jamie_pi said: I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
I'm sorry if it sounds rude but i don't know if you're actually analyzing it or jokingly analyzing it... either way... 8 bit is a very loose term... as exmaples:
the Commodore PET (1982): it's graphics are very simple. it's display is completely monochrome (ie no colors, only pixels being on or off) and while the display technically had a resolution of 512x512 pixels you couldn't directly draw pixels on the screen. due to the Computer only having a "Tilemap" mode where you tell the display where to put predefined characters on the screen on a defined grid. there were no sprites or anything else... just characters. the characters are in ROM as well so you can't even change them to make them more useful for games...
the MSX2+ (1988): it's graphics were muuuch better than the PET. the video chip is the Yamaha V9958, it has a better Tilemap mode (with color!) and even a Bitmap mode where you can just draw on the screen directly. it has hardware acceleration (filling the screen, drawing lines, scrolling, sprites). the resolution is either 512x212 (512x424 with Interlacing) with 2, 4, or 16 colors. or 256x212 (256x424) with 16, 256, 12499, or 19268 colors. there was an even more powerful version, the Yamaha V9990, but it was only available as an optional video card for the MSX computers.
so yea, "8 bit" covers a huge difference of computing and graphics power.
man I love 8 bit hardware and hardware design, it's a really fun hobby.
jamie_pi said: I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
Then it has really good graphics for something that is 8-bit.
marcuszer0 said: Bitch, you better believe that if THIS is what happens when I open a Mimic Chest, I'm not attacking SHIT! Open EVERY chest in EARNEST.
Same. I will also make sure to remove any gear in case it repels them.
darkantor said: *Jots down ideas for his own D&D campaign*
Now to find that rule set for rolling pregnancy chance on Player Characters
Just want to say: horny D&D shit is fun, but also if you do this sort of thing without clearing it with your players first, you're going to learn how effective D4s are as caltrops.
jamie_pi said: I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
user_185747 said: I've taken exactly one computer science class so I'm pretty sure I'm an expert. Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189. So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
not even close. there really isn't anything that defines "8-bit" graphics. the term 8-bit is used for anything that looks retro nowadays, but 8-bit in terms of old game consoles refers to the type of processor it has. most 8-bit consoles used either a MOS 6502(or 6502 compatible chip), or a z80. both are 8-bit processors, cause their main type of values are 8-bit values(numbers that go from 0 to 255. anything bigger would need a bigger number. games commonly used 16-bit numbers due to how easy they were to implement(just reserve 2 byres for a memory location).
now, back to the "8-bit" graphics thing. you could specify 8-bit graphics as 2bpp(4 colors per tile/sprite), which is what a lot of 8-bit consoles used, but there really is no actual definition"
You must be over the age of 18 and agree
to the terms of service to access this page.
By default a limited blacklist has been applied hiding content that is commonly objected to. You may remove
items from this blacklist by using the blacklist menu item.
user 175059
MemberPart 2 at somepoint?
user 194984
MemberGod DAMN this is good.
Centaur
MemberFuck I love Giik's art.
Dachimotsu
MemberIs it really 8-bit, though?
Miyang Draws
MemberThis is well made my dude! Awsome!!
Liuca
MemberLove
Darkantor
Member*Jots down ideas for his own D&D campaign*
Now to find that rule set for rolling pregnancy chance on Player Characters
user 185747
MemberI've taken exactly one computer science class so I'm pretty sure I'm an expert.
Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.
AnriEvs
MemberHey! that didn't happen to me in dark souls..
Very good animation ^^
Thewulff
MemberIm not really into Inflation but this is so smooth and well animated that I really like it
visal
MemberIt's just really cringy and unnecessary
Imschleepy
Memberthis is GOOD,pt2?
SexiLexi23
MemberI gotta get a Mimic. For uh, research purposes!
Double Dude
Blockednow this is a great fuckin pixel anim!!
Nashatok
MemberThe face at the end killed me.
"I'm sorry, did something just MOVE INSIDE ME?!?"
marcuszer0
MemberBitch, you better believe that if THIS is what happens when I open a Mimic Chest, I'm not attacking SHIT! Open EVERY chest in EARNEST.
herobotanist
Memberwho would pitch in to see this in SFM with SOUND?
datboigoldie
MemberI'll never fight a Mimic again in my life
dont turn around
MemberDont you just hate it when you get a mimic. Well, maybe not in this case
FrostBite Jackal
MemberGod Phenna is sexy
pinkponkification
Memberif this is what mimics do then fuck id better hope all i get are mimics dude, fuck!
Arter
MemberFucking mimics.
WanderingWisp
MemberYou Looted:
[Tentacle Farm Starter Kit]!
ThiccFurry7703
MemberWOW! AMAZING!^^
VulpesLasLunes
Memberi mean sure if thats your campaign, but from one dm to another, dont have too many chance dice.
BeardedVulture
MemberIt depends on what they mean when they say "8-bit". If they simply meant it uses a color palette of less than 256 colors, then this would count as 8-bit. Although most of the time when people say "8-bit" they are referring to the color palette of the NES, in which case this wouldn't be it.
Valkaerie
MemberThis gives me an idea...
something starbound3
Memberlemme just check my nearby merchant for some talismans, oh hey, talismans
masterwave
MemberHow hard? Quite hard apparently
Spyra the Dragon
MemberSo why was she not wearing panties, and why did she not have a sword or something to slice that tentacle in half?
Rainbow-Spike
Member11 eggs!
Woosh the Kenku
MemberEver heard of a Slaad? They might help you.
cjkrythos
Member9 months later she will give birth to a litter of jewelry boxes that will go on to grow up big and strong and eat all the adventurers
A Little Eevee
Member"Little scared, hopefully this isn't like those other animatio-"
-grab-
[GAME OVER]
"wait a minute...I'm not dead?"
meanwhile outside the game
"DAMNIT THAT STUPID MIMIC RUINED MY ACHIEVEMENT REEEEEEEEEEEEEEEEEEEE REWIND REWIND REWIND REWIND"
HDplayer
MemberI'm sorry if it sounds rude but i don't know if you're actually analyzing it or jokingly analyzing it...
either way... 8 bit is a very loose term... as exmaples:
the Commodore PET (1982):
it's graphics are very simple. it's display is completely monochrome (ie no colors, only pixels being on or off) and while the display technically had a resolution of 512x512 pixels you couldn't directly draw pixels on the screen. due to the Computer only having a "Tilemap" mode where you tell the display where to put predefined characters on the screen on a defined grid. there were no sprites or anything else... just characters.
the characters are in ROM as well so you can't even change them to make them more useful for games...
the MSX2+ (1988):
it's graphics were muuuch better than the PET. the video chip is the Yamaha V9958, it has a better Tilemap mode (with color!) and even a Bitmap mode where you can just draw on the screen directly. it has hardware acceleration (filling the screen, drawing lines, scrolling, sprites). the resolution is either 512x212 (512x424 with Interlacing) with 2, 4, or 16 colors. or 256x212 (256x424) with 16, 256, 12499, or 19268 colors.
there was an even more powerful version, the Yamaha V9990, but it was only available as an optional video card for the MSX computers.
so yea, "8 bit" covers a huge difference of computing and graphics power.
man I love 8 bit hardware and hardware design, it's a really fun hobby.
ultimatiumationic
Memberis this part of a game? If so, asking for a friend, what is it
Olkin
MemberWhy- why does a tongue have cum...?
RuffRyce
MemberWhat a masterpiece <3
Shugunou
MemberI hope so
Shugunou
MemberI hope so
Don't question it. Just enjoy it.
Shugunou
MemberYeah. It's 16-bit at minimum.
Shugunou
MemberThen it has really good graphics for something that is 8-bit.
Shugunou
MemberSame here
Shugunou
MemberSame. I will also make sure to remove any gear in case it repels them.
Shell Snake
Member"last online: 3 years ago"
Shadoww
MemberBoi it has stun effects.
Sunset Moth
MemberJust want to say: horny D&D shit is fun, but also if you do this sort of thing without clearing it with your players first, you're going to learn how effective D4s are as caltrops.
Boringfellow
Memberono
Alexi Kuhnov
MemberGod damn.. your a master at your work
Totally nota
MemberThere might be a mod for that, and I hope there is
Rollas
MemberI mean it's her fault for not even wearing panties
loonathefembish
MemberI wanna find this chest and open it on purpose
user 326716
MemberMasterpeice
Squeakyfoxx
Membernot even close.
there really isn't anything that defines "8-bit" graphics. the term 8-bit is used for anything that looks retro nowadays, but 8-bit in terms of old game consoles refers to the type of processor it has. most 8-bit consoles used either a MOS 6502(or 6502 compatible chip), or a z80. both are 8-bit processors, cause their main type of values are 8-bit values(numbers that go from 0 to 255. anything bigger would need a bigger number. games commonly used 16-bit numbers due to how easy they were to implement(just reserve 2 byres for a memory location).
now, back to the "8-bit" graphics thing. you could specify 8-bit graphics as 2bpp(4 colors per tile/sprite), which is what a lot of 8-bit consoles used, but there really is no actual definition"
Login to respond »