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  • Anyone who expected that launch to be pulled off without some kind of delay deserved to be Error 37ed. ;)

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  • TeslaCoil said:
    Yeah, Diablo 3 sucks doesn't it?

    Hate to say I told you so..But...Told you so.

    What exactly is the relation between the worth of a game and the fact that part of server structure at the Blizzard HQ isn't designed to withstand 1 million people trying to do something AT THE SAME TIME.

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  • NotMeNotYou said:
    What exactly is the relation between the worth of a game and the fact that part of server structure at the Blizzard HQ isn't designed to withstand 1 million people trying to do something AT THE SAME TIME.

    It's their fault isn't it? They knew a lot people are interested in this game and could do something, but they didn't.

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  • NotMeNotYou said:
    What exactly is the relation between the worth of a game and the fact that part of server structure at the Blizzard HQ isn't designed to withstand 1 million people trying to do something AT THE SAME TIME.

    The restrictive DRM that force these people to connect to the servers in the first place. [/flamewarmodeoff]

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  • Shayd said:
    It's their fault isn't it? They knew a lot people are interested in this game and could do something, but they didn't.

    So basically you're saying that Blizzard should upgrade their infrastructure for a ONCE in a game level of stress?

    YEAH, MAKES TOTAL BUSINESS SENSE.

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  • Kyvinna said:
    So basically you're saying that Blizzard should upgrade their infrastructure for a ONCE in a game level of stress?

    YEAH, MAKES TOTAL BUSINESS SENSE.

    I'd be interested in someone providing credible staistics as to how many people run on Blizzard's WoW servers at one time before I give this argument any validity.

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  • Jynnx said:
    I'd be interested in someone providing credible staistics as to how many people run on Blizzard's WoW servers at one time before I give this argument any validity.

    There is a difference between everyone on a server at the same time, to everyone TRYING to log onto the server all at the exact moment in time (Context sensitive =P)

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  • Kyvinna said:
    So basically you're saying that Blizzard should upgrade their infrastructure for a ONCE in a game level of stress?

    YEAH, MAKES TOTAL BUSINESS SENSE.

    Actually this is the exact use case cloud hosting providers are trying to help people with, "Tonight I need 200 servers more than I do ever other night of the year." Here's a ton of machines you can use for tonight, we'll bill you for tonight.

    So getting upset with them for not being prepared is warranted.

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  • secretiveslave said:
    Actually this is the exact use case cloud hosting providers are trying to help people with, "Tonight I need 200 servers more than I do ever other night of the year." Here's a ton of machines you can use for tonight, we'll bill you for tonight.

    So getting upset with them for not being prepared is warranted.

    There is still the problem with data security/ authentication and the fact that those 200 servers would have to use Blizzard Software with "sensible" data on them.

    But the whole "you need to be online to play the single player campaign" is total bull.

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  • Jynnx said:
    I'd be interested in someone providing credible staistics as to how many people run on Blizzard's WoW servers at one time before I give this argument any validity.

    As the person below you said; an overwhelming number of connection attempts is different than maintaining persisting connections. Also, this is a bottleneck on their authentication/login servers NOT the game servers themselves.

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  • haha everyone was so stressed and pissed off, i knew that was gonna happen ... since its blizzard, and started to play one day later. Full 4 mb/s client download, instant login, no microlags and so on ^^

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  • When will they think to put a "No!" button on those error boxes?

    Being able to tell your computer "No!" would fix the error much faster then having to wait, or worse.

    And, why stop there? In the options menu for graphics intensive games, such as Skyrim, you could add a "Stop lagging." option, rather then turning the graphics down.

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  • They didn't need to upgrade at all. That is what cloud computing is for. All they needed to do was to rent some servers for a week and run them to handle the extra load. Not hard.

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