agent torque and agent verge (x-com: chimera squad and etc) created by bhuh2
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  • Kinda wonder how XCOM will progress now that we're in a post-invasion world. Curious about the aliens civilian life now that ADVENT is up and gone.

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  • mdf said:
    Kinda wonder how XCOM will progress now that we're in a post-invasion world. Curious about the aliens civilian life now that ADVENT is up and gone.

    Typically XCOM sequels follow what happens in the failure scenario. Chimera Squad is set up as a spinoff, following the victory scenario of XCOM 2.

    That said, whether they follow the success or failure of Chimera Squad, I could see a group of mixed soldiers still trying to fend off elitists all around the world, not just in one city.

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  • furrin_gok said:
    Typically XCOM sequels follow what happens in the failure scenario.

    How is that typical? It's only been done once.

    In the classic series - UFO Defense, Terror From the Deep, Apocalypse - each game follows the success scenario of the previous entry. Interceptor is in there somewhere, but it's kinda its own weird thing.

    In the Firaxis games, XCOM: Enemy Unknown canonically fails, but XCOM2 doesn't, and the ending with the psionic tendrils coming up from the sea floor (and the Templar ending scene in the War of the Chosen expansion) heavily implies that XCOM3 will be a modernized riff on TFTD, with the destruction of the Elders releasing something worse than them.

    Having mixed-species squads in XCOM3 would be an entirely reasonable continuation of what they started in War of the Chosen with the Skirmishers, then built into a full concept in Chimera Squad.

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  • furrin_gok said:
    Typically XCOM sequels follow what happens in the failure scenario. Chimera Squad is set up as a spinoff, following the victory scenario of XCOM 2.

    All x-com games, or only the 2 of the reboot?

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  • escher said:
    How is that typical? It's only been done once.

    In the classic series - UFO Defense, Terror From the Deep, Apocalypse - each game follows the success scenario of the previous entry. Interceptor is in there somewhere, but it's kinda its own weird thing.

    In the Firaxis games, XCOM: Enemy Unknown canonically fails, but XCOM2 doesn't, and the ending with the psionic tendrils coming up from the sea floor (and the Templar ending scene in the War of the Chosen expansion) heavily implies that XCOM3 will be a modernized riff on TFTD, with the destruction of the Elders releasing something worse than them.

    Having mixed-species squads in XCOM3 would be an entirely reasonable continuation of what they started in War of the Chosen with the Skirmishers, then built into a full concept in Chimera Squad.

    Must have been mixing up UFO series with XCOM. The UFO trilogy follows the failure of the previous game.

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  • furrin_gok said:
    Typically XCOM sequels follow what happens in the failure scenario. Chimera Squad is set up as a spinoff, following the victory scenario of XCOM 2.

    That said, whether they follow the success or failure of Chimera Squad, I could see a group of mixed soldiers still trying to fend off elitists all around the world, not just in one city.

    I'd like to see it going into a terror from the Deep or Apocalypse like continuation but with the left over integrated alien's as allies (in apocalypse had sectoids, hybrids and android as citizens.

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  • escher said:

    In the Firaxis games, XCOM: Enemy Unknown canonically fails,

    Does Enemy Unknown actually fail? I always thought the situation was that, after getting embarrassed by their strike forces failing to a technologically inferior force in Enemy Unknown and their Own Ethwral generals getting captured in Enemy Within, the Elders decided to stop Fucking around and come in full force to just overwhelm Earth and X-COM.

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  • escher said:
    How is that typical? It's only been done once.

    In the classic series - UFO Defense, Terror From the Deep, Apocalypse - each game follows the success scenario of the previous entry. Interceptor is in there somewhere, but it's kinda its own weird thing.

    In the Firaxis games, XCOM: Enemy Unknown canonically fails, but XCOM2 doesn't, and the ending with the psionic tendrils coming up from the sea floor (and the Templar ending scene in the War of the Chosen expansion) heavily implies that XCOM3 will be a modernized riff on TFTD, with the destruction of the Elders releasing something worse than them.

    Having mixed-species squads in XCOM3 would be an entirely reasonable continuation of what they started in War of the Chosen with the Skirmishers, then built into a full concept in Chimera Squad.

    You know that got me thinking, what would happen if we have a Viper human highbred? With they be like the naga of myth?

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  • mercenaryx said:
    You know that got me thinking, what would happen if we have a Viper human highbred? With they be like the naga of myth?

    Well all vipers are clones, so maybe it would be minimall.
    I bet if Vipers become playable if the next game comes, I would say they would simply allow customization of vipers to make them unique.
    I would say they wouldnt put human x viper relations in game but then i remebered they put the viper stripclub in chimera squad.
    TLDR: Most likely just simple viper recolors.

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