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Description

Here's a commission featuring @LucarioSweethe1 's character nycteus. I'm sure you've seen him when browsing the lucario tag and I think I did surprisingly well translating him to 3d. I just happened to find a good head model lol. If you want to reach out for commissions, i'm donw with fall finals so I've got the rest of the winter to go ham. DM me if you can, I want to get some of my family some nice Christmas gifts this year. https://twitter.com/@GSecuritron

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  • Comments
  • taiko-potato said:
    Why do they always need to have a giant dick...

    I feel you, but everyone has their own preference and a lot of people simply like this

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  • As I said on Twitter, I'm in awe of how well you transferred the dynamic of these two into 3D!!
    And thank you very much for uploading it for me yourself GSec I was never good at uploading anything that's not a png so I probably would've messed it up lmao
    ❤️

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  • taiko-potato said:
    Why do they always need to have a giant dick...

    I never requested a certain dick size when I got the com, but that said it looks good to me, idk
    Although I appreciate you taking the time to comment!

    Updated

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  • taiko-potato said:
    Why do they always need to have a giant dick...

    could just be a technical issue for the animator... Anytime there is a pivot point bone in a component and especially a "jiggle bone" dynamic, it usually means the whole thing is Skinned which then locks the Scale Transforms of the object too. This causes serious complications if you try to only scale it in the HL program And trying to change the Mesh geometry itself then means you have to reset all the transforms in a real modeling program, unskin it, re scale it and the bones carefully, then recopy all the weights back into it. Very few SFM animators would even have the first clue where to start

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  • Promx said:

    taiko-potato said:
    Why do they always need to have a giant dick...

    I feel you, but everyone has their own preference and a lot of people simply like this

    and I totally respect that, I wasn't kink shaming or anything.
    Whatever people enjoy is whatever people's pleasure.

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  • lucarionycteus said:
    I never requested a certain dick size when I got the com, but that said it looks good to me, idk
    Although I appreciate you taking the time to comment!

    I mean, it's your commission, it's not like I paid for it.
    If you're into that, I have no right to say it's wrong or good.
    That's your kink, and that's okay.

    I was complaining more about the art in itself than the kink, as you tend to see a lot more of pokemons with very large dick than pokemons with coherent size dick.

    Anyways, the animation in itself is nice, kinda wanted to see more!

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  • iller said:
    could just be a technical issue for the animator... Anytime there is a pivot point bone in a component and especially a "jiggle bone" dynamic, it usually means the whole thing is Skinned which then locks the Scale Transforms of the object too. This causes serious complications if you try to only scale it in the HL program And trying to change the Mesh geometry itself then means you have to reset all the transforms in a real modeling program, unskin it, re scale it and the bones carefully, then recopy all the weights back into it. Very few SFM animators would even have the first clue where to start

    Mfg. It sounds more complicated than it should be.
    If it's really that much complicated then I remove what I've just said.

    I though it was something way more easy than what you've described...

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  • iller said:
    (all that good stuff)

    I'm sorry to say that the cock itself was just a bd model with it's root transform locked to this new lucario model's pelvis. I kept it big because I felt that the commissioner didn't mind.That being said, any kind of nude models that have modeled genetalia can and will have bones and flexes that determine the size and/or shape of the genetalia.

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