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Description

my first ever attempt at animation. please go easy on me! though constructive criticism is welcomed. big thanks to Sabi_Kitsune on FA for rendering this for me! took rendering time down to a few days instead of a few weeks.

did i mention i dont know what im doing?

Gryphon model by https://www.furaffinity.net/user/untiedverbeger

Generic human model by https://twitter.com/mavixtious

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  • (in case you don't know, I also don't know what you're supposed to do)

    It's a very nice first animation, with a lot of detailed movement going on. However, a common mistake is that the movement looks a little to mechanical: The first thrust looks a bit like he's a machine slotting into place. If you make the animation itself slower, longer, and without the bump at the end, you'd have an excellent exploring movement. Also, if you give the gryphon's animations before the triple thrust a little more of a wind-up, make it a bit smoother overall, then it would look a lot more natural.

    Hope this helps a little with future animations, I especially like the human male on female feral themes, excited to see more of you!

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  • wregax said:
    (in case you don't know, I also don't know what you're supposed to do)

    It's a very nice first animation, with a lot of detailed movement going on. However, a common mistake is that the movement looks a little to mechanical: The first thrust looks a bit like he's a machine slotting into place. If you make the animation itself slower, longer, and without the bump at the end, you'd have an excellent exploring movement. Also, if you give the gryphon's animations before the triple thrust a little more of a wind-up, make it a bit smoother overall, then it would look a lot more natural.

    Hope this helps a little with future animations, I especially like the human male on female feral themes, excited to see more of you!

    im planning an animation with beakstuff next but have to tweak render settings and everything so that it doesnt take sabi 3 weeks to render it all. the gryphon model has so many details and particles that each frame of this took ten minutes to render. and theres 24 frames a second!

    thanks for the criticisms. ill try make the next one look more fluid somehow. i was trying to have reactions be a direct result of his triple thrusts; i.e each thrust causes her crest to rise higher and ears flatten more etc but maybe its all too fast for that to be evident!

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  • (in case you don't know, I also don't know what you're supposed to do)

    It's a very nice first animation, with a lot of detailed movement going on. However, a common mistake is that the movement looks a little to mechanical: The first thrust looks a bit like he's a machine slotting into place. If you make the animation itself slower, longer, and without the bump at the end, you'd have an excellent exploring movement. Also, if you give the gryphon's animations before the triple thrust a little more of a wind-up, make it a bit smoother overall, then it would look a lot more natural.

    Hope this helps a little with future animations, excited to see more of you!

    nach2 said:
    im planning an animation with beakstuff next but have to tweak render settings and everything so that it doesnt take sabi 3 weeks to render it all. the gryphon model has so many details and particles that each frame of this took ten minutes to render. and theres 24 frames a second!

    thanks for the criticisms. ill try make the next one look more fluid somehow. i was trying to have reactions be a direct result of his triple thrusts; i.e each thrust causes her crest to rise higher and ears flatten more etc but maybe its all too fast for that to be evident!

    No no, those all came through quite well, it's the animations before the triple that are a bit too robotty

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  • It's not too big of a deal, but if you ever make another one, could you not cover the human character's face? Personally, I enjoy seeing the spiritual connection between them just as much as the physical connection.

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  • justhereforthecubs said:
    It's not too big of a deal, but if you ever make another one, could you not cover the human character's face? Personally, I enjoy seeing the spiritual connection between them just as much as the physical connection.

    haha to be honest hiding his face from this angle was very deliberate because animating human facial expressions is super super hard. If you see in my other stills, I only show his face in one, because getting a convincing facial expression is super hard. looks like commander ryder my face is tired up in here!

    i will attempt it for my next animation and if it looks horrific ill include it as a bonus! :D

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  • it's really nice, only issue is its a bit stiff. Things like the wings moving and facial changes are very nice as well

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