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Description

The monthly Patreon funded "mini" animation for June! Normally I do these a little later in the month, but the vote for the topic on this one has a very clear winner that pulled way ahead. There's no chance any of the other choices are coming in at the last minute now, and I had a spare day or two with nothing else to do so I put this together. I was a little surprised this topic won, the other suggestions for this month had much more popular characters of mine, but I'm pretty happy as I rather like these two!

These are supposed to be simple quick animations but I keep getting carried away. D: That's why this is fairly unpolished, so no need to point out issues. There's some clipping here and there, a lot of usage of loops, some wonky physics, some scenes overstay their welcome and could have done with some trimming for better pacing... I see the issues, trust me! Just keep in mind these are supposed to be fun little bite sized animations, nothing too serious. Even if I do keep getting carried away and turning them into big projects oops.

Well, if you wanna support my continuing to get carried away and make these way longer and more complicated than they're supposed to be, I have a thing here. x3

https://www.patreon.com/ruaidri

Mainly just a way to help me make stuff but I occasionally toss up WIP's and such.

If that ain't your style, well I just hope you like the result!

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  • Comments
  • Very nice animation

    Was about to say I was dissapointed by the lack of knotting as hinted at by the tags but thankfully, it was just missing tags.

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  • mae-art said:
    This is good and all but don't his balls look abit... flat?

    Blender's physics can be real wonky sometimes. The system that's best suited to preventing that was glitching out to the point of unusability so I just had to turn it off and do my best to stiffen them up in other ways. This was the best I could manage before I ran out of time!

    Also for those mentioning the room size... yeah the scale may be a bit off. But, in my defense, have you seen how big some people's characters get? She may have to accommodate a dragon from time to time in there or something, so maybe it makes sense. That's my excuse and I'm stickin' to it, hah.

    eukary said:
    Ah yes, my favorite character "lizard slave girl"

    Slaves don't get names. :3

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  • humerus_boner said:
    Very nice animation

    Was about to say I was dissapointed by the lack of knotting as hinted at by the tags but thankfully, it was just missing tags.

    Knotting happened.. it's just most canines aren't getting trapped. That's actually a hereditary defect of domesticated ones. And "wrong" hole :P

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  • ruaidri said:
    Slaves don't get names. :3

    Here she looks more like an aristocrat - the grace and elegance of a princess and... the size of a queen.
    P.s. I like the way you draw female anal. All this emotions, that differ from classic sex.

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  • Completely agree with Pradd,
    the way u animate female anal is rlly good. It feels like you put this additional layer of pleasure in, not only in facial expressions, but also in body language (which really shows in that jacki northstar animation of yours - 11/10body language).
    Also your "fairly unpolished" statement - whilst yes, this might be true in a professional environment, but for what your animation is, it is alot better than most of the animations on here. The movements are smooth and they feel natural, not rigit or robot-ish, which I adore so much about your animations. Plus, you also did really good on the lightning, the textures and the materials (nice soft shadows, slight godrays and the sublte reflections).
    But yuh, you're a great animator! Thanks for this piece, hits quite some sweetspots of mine KEKW

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  • Yet another amazing Ruaidri animation!

    99plus1 said:
    Completely agree with Pradd,
    the way u animate female anal is rlly good. It feels like you put this additional layer of pleasure in, not only in facial expressions, but also in body language (which really shows in that jacki northstar animation of yours - 11/10body language).
    Also your "fairly unpolished" statement - whilst yes, this might be true in a professional environment, but for what your animation is, it is alot better than most of the animations on here. The movements are smooth and they feel natural, not rigit or robot-ish, which I adore so much about your animations. Plus, you also did really good on the lightning, the textures and the materials (nice soft shadows, slight godrays and the sublte reflections).
    But yuh, you're a great animator! Thanks for this piece, hits quite some sweetspots of mine KEKW

    Very well put, you put into words what I could only think! All I could think of was saying it was amazing, not very creative.

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  • swiftkill said:
    Knotting happened.. it's just most canines aren't getting trapped. That's actually a hereditary defect of domesticated ones. And "wrong" hole :P

    Getting tied is absolutely not a "defect", it's an important part of the canine mating strategy. They don't have knots for nothing! :D All canines do tie though it lasts usually much less time than with dogs, under a minute with some species.

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