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Description

Animation **with sound** for a change... though I didn't have much to work with sound wise, I did my best. Also because I have not uploaded anything with a female human, if I missed any tags, specially with the character, feel free to add it in.

Also, yeah, been a while since my last post, but had a family member get real sick back in June, and I went to spend as much time with them as possible, before she passed away 5 weeks later, and spent another few weeks cleaning up the property and also figuring out what to do with it.

On another note, there is a big project/commission I am working on, will take a while to complete because of how long it will be, so I decided to make something short so there wont be another month or 2 without uploading anything.

Please consider supporting me if you can, helps me get by and keeps me inspired to make content for everyone. I wouldn't be still doing what I do (as often) if not for the support I have had in the past, and any added support will help me out greatly in continuing my work and making content you guys want to see. Commissions also help a ton so if you want to have something commissioned, my Discord server has details you can look at before having something commissioned.

Discord - https://discord.gg/4WD5FJnjTs

Joining the discord server, you can:
- See commission details
- View other ways to support me and my work
- View work's in progress by me or other creators in the discord
- Make requests in what you would like to see
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(discord can be used through a browser if you do not want to download it if you do not already have discord)

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  • Comments
  • squak said:
    It's slightly jarring to have the sex sounds missing, otherwise great animation!

    Depending on the situation, with the usual clapping/mushing/wet sounds, would go with skin on skin contact, where you would get a clapping like sound where this is a dog, it is fur on skin, any nose would be too quiet to hear over ambient sounds and also the surfaces that normally pound together in other animations, well they don't do that realistically, so no clapping or sound of contact every thrust, and mushing and wet sounds wouldn't be that loud as it is in some animations, really would only hear it in really lubed up cases. I guess in short, most of the sounds in most animations either shouldn't be heard in a realistic situation, or are just way louder then they should be.

    That is just me going by what I think makes sense, and I like to be somewhat realistic, and sounds (whenever I get more and decide to use them again) will be one I try to be as realistic as possible. I will say an occasional light smacking sound here and there and a few grunts would have been nice to add, but it is already up, and I don't currently have any of those 2 sounds to use, so oh well :)

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  • your animation with dogs is the best keep it up. Nie mogę się doczekać więcej

    Updated

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  • Not just sound, but I think this is also the frist one you've done when the human getting it, is female.

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  • wolfland said:
    Depending on the situation, with the usual clapping/mushing/wet sounds, would go with skin on skin contact, where you would get a clapping like sound where this is a dog, it is fur on skin, any nose would be too quiet to hear over ambient sounds and also the surfaces that normally pound together in other animations, well they don't do that realistically, so no clapping or sound of contact every thrust, and mushing and wet sounds wouldn't be that loud as it is in some animations, really would only hear it in really lubed up cases. I guess in short, most of the sounds in most animations either shouldn't be heard in a realistic situation, or are just way louder then they should be.

    That is just me going by what I think makes sense, and I like to be somewhat realistic, and sounds (whenever I get more and decide to use them again) will be one I try to be as realistic as possible. I will say an occasional light smacking sound here and there and a few grunts would have been nice to add, but it is already up, and I don't currently have any of those 2 sounds to use, so oh well :)

    that moment when you have to make it clear it's not from experience

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  • wolfland said:
    Depending on the situation, with the usual clapping/mushing/wet sounds, would go with skin on skin contact, where you would get a clapping like sound where this is a dog, it is fur on skin, any nose would be too quiet to hear over ambient sounds and also the surfaces that normally pound together in other animations, well they don't do that realistically, so no clapping or sound of contact every thrust, and mushing and wet sounds wouldn't be that loud as it is in some animations, really would only hear it in really lubed up cases. I guess in short, most of the sounds in most animations either shouldn't be heard in a realistic situation, or are just way louder then they should be.

    That is just me going by what I think makes sense, and I like to be somewhat realistic, and sounds (whenever I get more and decide to use them again) will be one I try to be as realistic as possible. I will say an occasional light smacking sound here and there and a few grunts would have been nice to add, but it is already up, and I don't currently have any of those 2 sounds to use, so oh well :)

    So how do you know all of that? Just wondering

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