News: Jan 07, 2025 Show

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Description

Behold, the better part of 3 days of work. Please enjoy!
It's a wonder that behemoth even fits.

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  • Comments
  • ~wolfythewolf~ said:
    This is actually pretty nice! ^w^ I can't wait to see what more you will have in store. Hope you keep up the great work!

    thank u!
    i plan to animate again some day but for now it'll definitely be still images for a bit lmao

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  • If I may offer some criticism, it's smoothly animated but I think what you need to work on is stuff like speed and momentum. The issue isn't that the movement is a bit slow but rather that there are a few aspects that make it look like it's playing in slow motion, if that makes sense.
    One example is the ripple that travels along the butt whenever Salami thrusts inwards, this would be the result of a quick and snappy thrust inwards rather than a slow back-and-forth. In addition, the speed the ripple moves is a lot faster than the thrust itself, normally you'd want them to move at about the same speed since the ripple is basically a continuation of the force that the thrust creates.
    Another example is the way the angle on the balls begin to move upwards as Salami thrusts inwards, this would happen if the thrusts were being made quickly as it would carry momentum, but if it's slow then the balls would just remain hanging as they move up and down. Only other nitpick is that it would be nice if Salami's fingers remained more consistent in most frames, like in some frames he has sharp claws and in others he has normal human digits.
    But that's all I can really say, everything else is great, especially considering how new you are to animating. Good work!

    Updated

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  • toilet_man said:
    If I may offer some criticism, it's smoothly animated but I think what you need to work on is stuff like speed and momentum. The issue isn't that the movement is a bit slow but rather that there are a few aspects that make it look like it's playing in slow motion, if that makes sense.
    One example is the ripple that travels along the butt whenever Salami thrusts inwards, this would be the result of a quick and snappy thrust inwards rather than a slow back-and-forth. In addition, the speed the ripple moves is a lot faster than the thrust itself, normally you'd want them to move at about the same speed since the ripple is basically a continuation of the force that the thrust creates.
    Another example is the way the angle on the balls begin to move upwards as Salami thrusts inwards, this would happen if the thrusts were being made quickly as it would carry momentum, but if it's slow then the balls would just remain hanging as they move up and down. Only other nitpick is that it would be nice if Salami's fingers remained more consistent in most frames, like in some frames he has sharp claws and in others he has normal human digits.
    But that's all I can really say, everything else is great, especially considering how new you are to animating. Good work!

    i'll be sure to remember stuff like that when i animate again owo
    every time i learn something new it's great
    and also thamku uwu

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  • plumbold said:
    An animation that inspires hugs. I give 10 plums out of 10! ๐Ÿ’œ

    thamku gamer
    she's gonna need nutritional fruit after this rodeo for sure anyway

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