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Furlow
MemberI'm quite glad physics is getting good enough to have minimal clipping with softbody modifiers now. I'm rather curious how it'll look with fur/hair systems on them. I know most fur still doesn't dynamically move when hands and such push into it yet.
Sexfucker
Memberfrom what ive read from the recent blender changelogs, i think the new hair nodes are gonna make it way easier to have dynamic movement and realistic physics when it comes to collision. im a hard surface modeler so i dont deal with fur and hair and stuff so im not 100% sure but im sure GNs have enough flexibility to at least have basic collision responses.
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