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Description

hehehehe minami episode 2
practice animating jiggle/squish

minami is @remanedur's
model by @valorlynz

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  • I'm quite glad physics is getting good enough to have minimal clipping with softbody modifiers now. I'm rather curious how it'll look with fur/hair systems on them. I know most fur still doesn't dynamically move when hands and such push into it yet.

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  • furlow said:
    I'm quite glad physics is getting good enough to have minimal clipping with softbody modifiers now. I'm rather curious how it'll look with fur/hair systems on them. I know most fur still doesn't dynamically move when hands and such push into it yet.

    from what ive read from the recent blender changelogs, i think the new hair nodes are gonna make it way easier to have dynamic movement and realistic physics when it comes to collision. im a hard surface modeler so i dont deal with fur and hair and stuff so im not 100% sure but im sure GNs have enough flexibility to at least have basic collision responses.

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