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ConfusedWaterDemon
MemberDamn, Team Cherry. C'mon now. Even Hornet can't wait.
Withrow
MemberI'll be honest, as much as I love Hollow Knight, I really can't say I care about Silksong anymore. Year after year with virtually no updates or feedback has gotten me to a point that I don't even care if it actually gets released. It pains me to say it, but at this point I am tired of waiting and am just going to move on to other games. I'll obviously play it when it releases, but the hype behind it has been dead for a while now for me.
DoctorBeeeeeees
Memberyup, when the trailers were released I thought 'oh! they got a full functional game ready to go!' but that wasn't anywhere close to what we got
and while the acrobatic gameplay looks a lot different compared to the magic swordsman style of the ghost I was looking forward to it
Morc
MemberGuys hornet is a paid actor she's trying to distract you from the fact silk song comes out tomorrow.
PolishOnion
Member(Looks at the sources: Deviantart is included)
I'm glad Deviantart accepts now... deviant-art. Hah. Or not? Is this a contraband?
imercenary
MemberShrug. That’s pretty much every video game developer until 6ish months before release. Is Mario dead to you because you don’t know whats next? How about Halo? Or Spider-Man?
I honestly don’t get the whole “I want constant updates on a game’s development years before release!”
gijilijijijiiqase
Memberwhich is faster?deltarune cha3、4,or silk song?Lets find out
Slugo
MemberThis is... actually a pretty common problem for game development. Because, at least for an indi studio, a hype-train is both very helpful (support, feedback, public funding, etc.) It's also a LOT of pressure to give an update every month.
To be honest, I always wondered why indi-studios don't start doing streams of the development. Letting fans sit-in and watch progress would practically solve the decay of hype because the progress is seen, and even some extra funding because. Streaming.
imercenary
MemberLots of reasons. Here are a few.
1. You can't copyright game mechanics. If you invent the next Fortnite and you stream its development, anyone can steal your idea and theres nothing you can do about it.
2. Your game art style isn't chosen yet. See Zelda Gamecube tech demo with realistic Link. Fans get hyped. First actual Zelda Gamecube game is Wind Waker. Fans proceed to make Wind Waker one of the worst selling mainline Zelda game.
3. Good old fashioned theft. Goodbye Volcano High did exactly what you wanted, they streamed their game mid-development and let fans sit in and watch. The art assets were then stolen and used it to sell a competing game. Since the stolen assets were based on early concepts, there was no legal grounds to sue. Oh and said competing game was an anti-furry, anti-gay story, so now your game/brand is associated with the alt-right. A million-ish dollars burned, over a year of time lost and a ruined hypetrain cause 'DO IT FOR THE FANS!'
SkyeToss
MemberJust temember what Kojima said
"A rushed game is never good
A delayed game is also never good
I hate videogames"
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