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Fine, I'll do one for the gay boys. Here's Kyle doing his thing and taking a load for the camera.

More fluid testing! I'm pretty happy with the shader, so at this point I'm more just experimenting with the fluid simulation to see what I can get out of it. I tried out cranking up the viscosity higher to see if I could solve that problem of the fluid looking too thin and falling off in sheets, but as expected that just resulted in the fluids sitting there as a giant pool and not flowing in any kind of satisfying way. Doesn't look great... maybe I just went a bit too far, but any time I went much lower than this it started doing that sheeting thing again.

Tricky, tricky.

Not super happy with this one as a result, but what am I gonna do, not show you all the cum soaked fox? If you guys found out I glazed Kyle and didn't show anyone there'd be a riot. Just accept that these are quick tests and there are bound to be bad examples now and then. :P

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  • Comments
  • It's honestly great to see some experimentation like this. Both a test for something ambitious and some tasteful material at the same time, better than just using a sphere. Though I will say, Maybe fluid should be a bit runnier, like sliding down faster and onto the torso/ground than pooling up into a glob around the face. Not sure how to do this since I just began 3D studies.

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  • One thing I'd note is how cum tends to make "strings" rather than smoothly blending together, but I imagine that being an overall pain to replicate. You still have by far the best 3D renders in my opinion, and it's awesome to see you still experimenting and improving.

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  • Praepes said:
    One thing I'd note is how cum tends to make "strings" rather than smoothly blending together, but I imagine that being an overall pain to replicate. You still have by far the best 3D renders in my opinion, and it's awesome to see you still experimenting and improving.

    it definitely is such a pain. trying to get the viscosity, density, surface tension, and many more setting to just look good, especially since the baking process take so long just to test your settings

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  • closetedfurry said:
    Might there be a way to change the viscosity over time? Like automate it? Maybe that would help.

    I can, but I can only change it en-masse, I can't change bits of it differently. What that does is make the whole glob slowly loosen up and then slide off as a big solid sheet all at once.

    Fluid simmin' ain't easy. :P

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  • Some from column A, some from column B.

    Different guys create different consistencies of spoo. The same guy can create different consistencies of genetic effluvium on different days, heck, on different squirts.

    Our little paste-eater here just got someone that outputs structural semen.

    (towards the end it looked like he was going to blow a cum-bubble or something… inspiration for a new Pixar movie maybe)

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  • How did he make such eyes? Don't look like they are spherical and rounded, otherwise they would be extremely big

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  • vulfixeven said:
    How did he make such eyes? Don't look like they are spherical and rounded, otherwise they would be extremely big

    Lattices. They -are- extremely big spheres, but then you use a lattice to crush down the sphere anywhere outside the head. Set the mode to linear in all three axes to prevent deforming the visible part of the eye. You can then rotate the eye (make sure the origin is precisely in the center or it'll wobble) and the squished parts will "stay in place" even as the eye rotates.

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  • ruaidri said:
    Lattices. They -are- extremely big spheres, but then you use a lattice to crush down the sphere anywhere outside the head. Set the mode to linear in all three axes to prevent deforming the visible part of the eye. You can then rotate the eye (make sure the origin is precisely in the center or it'll wobble) and the squished parts will "stay in place" even as the eye rotates.

    Omg this really works! Never needed to use lattices before to be honest. But the effect is indeed cool.
    Thank you for responding!
    I wonder if it's possible to make smt alike in Unreal engine..

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  • ruaidri said:
    Lattices. They -are- extremely big spheres, but then you use a lattice to crush down the sphere anywhere outside the head. Set the mode to linear in all three axes to prevent deforming the visible part of the eye. You can then rotate the eye (make sure the origin is precisely in the center or it'll wobble) and the squished parts will "stay in place" even as the eye rotates.

    Ya read something like this, and just gain more appreciation to the massive effort that goes into the funny furry porn videos. Good shit rua.

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  • We need a test where it’s as much fluid as possible all at once. A stress test for your computer you could call it. (No not a fetish, just curious what a computers cum simulation limit is)

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