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fluff-kevlar
Membershe needs a texture somehow, but I can't figure out what that doesn't look bad. bleh. anyway. made from scratch (aka a cube) in Autodesk Maya
Arach
MemberI could only suggest a fur pattern to her skin to make her look less smooth/plastic, but you'd probably tried that already. Maybe 'tufts' of fur drawn in the texture at certain places, instead of some all over filter. xD Definitely a good model tho, well done!
My only thought would be that the hair makes the head look a little big, or at least for an 'anthro' character the head is a little tall, whereas I expect characters with a muzzle to have a bit more streamlined face, but maybe that's just me =)
DramaticSpoon
Membersuch a forhead :o
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