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  • It's really amazing what an actual 2d animator can do, hats off. Hope i can reach 1/10th of this skill in 10 years.

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  • tiarawhy said:
    It's really amazing what an actual 2d animator can do, hats off. Hope i can reach 1/10th of this skill in 10 years.

    Don't sell yourself short, Your stuff is amazing! Just like this incredible piece of work is.

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  • tiarawhy said:
    It's really amazing what an actual 2d animator can do, hats off. Hope i can reach 1/10th of this skill in 10 years.

    You made some pretty good animations, tiarawhy. You can also gut open smooth or nice looking animations to see how animators in any advanced image program that supports gifs and multiple frames/layers.

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  • Jeeze people, not ALL sex fluids are Male Jizz, especially during anal. Considering this seems to be "in the middle of sex" and the fluid is clear, AND it's anal, it looks like Lube to me.

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  • You guys can downvote this if you want...but honestly, the only thing attractive about this animation is the jiggly butt.
    The tail is badly animated, it basically looks like it's plastered to her ass flat and just moves with it. There's no movement from it and it just disappears when her butt bouces upwards.
    The male's stomache is also...bleeurgh. It's like there's a blob with dick and two legs.
    The motions on the girl ( except for the tail ) are nice, but everything else needs worked on.

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  • Rayzr said:
    You guys can downvote this if you want...but honestly, the only thing attractive about this animation is the jiggly butt.
    The tail is badly animated, it basically looks like it's plastered to her ass flat and just moves with it. There's no movement from it and it just disappears when her butt bouces upwards.
    The male's stomache is also...bleeurgh. It's like there's a blob with dick and two legs.
    The motions on the girl ( except for the tail ) are nice, but everything else needs worked on.

    The tail doesn't always have to be moving, I would say its well animated on its own compared to the rest of this masterpiece. The tail "disappears" because of the perspective. And usually no one would actually care about how the male looks, especially since your in his perspective. I mean everyone has their opinions, but I couldn't help but have one about yours

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  • Rayzr said:
    You guys can downvote this if you want...but honestly, the only thing attractive about this animation is the jiggly butt.
    The tail is badly animated, it basically looks like it's plastered to her ass flat and just moves with it. There's no movement from it and it just disappears when her butt bouces upwards.
    The male's stomache is also...bleeurgh. It's like there's a blob with dick and two legs.
    The motions on the girl ( except for the tail ) are nice, but everything else needs worked on.

    Well, the things i did were done with intent, so lets go over our alternatives;

    https://d.maxfile.ro/yzodyfddzl.gif

    If I threw in a tail wag for the sake of having one, it might look like this. Having the tip move would make it feel 'more' like it was plastered to his ass, because in this version you'd clearly see one part moving well while the rest has a stark contrast example nearby.

    but maybe you're thinking 'duh, thats silly, i meant a full on tail wag' so lets take a looksie at that;

    https://d.maxfile.ro/knynturkjg.gif

    ^although it's super rough, all wags are gonna be generally the same; side to side to some degree, and they dont really stop mid way. The problem with this is that you'd be distracted by the tail. Maybe you think that because a character has a tail, that tail should be doing all sorts of things, but in this particular case it would be a competing element to the animation. As a result, my thought process lead me to pin the tail out of the way, and the best method seemed to be tucking it to the side (tucking a tail might be uncommon in pictures, but isn't an abnormal.)

    This general idle pose was also thought of with intent, here are some other options;

    https://d.maxfile.ro/hwfixehkxg.png

    ^ tucking the tail to the right and having the tail tip outward felt like the best option. Personally I prefer short or thin tailed characters for this reason, but for auctions/commissions I'm always working with someone else's design.

    As for the 'bleeurgh' stomach; https://d.maxfile.ro/ptkhsdugjk.png

    ^from about a bed level, unlss you're super fit, things are gonna look blobby. This might seem foreign because most compositions of any sort have characters upright and at eye level, but i simply went with a blobby torso because it was easy and still made sense. As for the tail mysteriously disappearing, my intent was that the butt raised so high that the tail was covered by it, in the thoractic arch of the back, but obviously if it didnt work; it didnt work. Just know that the tail partially disappearing was entirely of my intent and not by mistake.

    At the end of the day though, you're right; there's issues with this animation and i need to improve my craft. It'd help me out a lot more if you followed up your criticisms with ideas to solve the problem, or examples of animations that do these things well.

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  • FuzzAmorous said:
    Well, the things i did were done with intent, so lets go over our alternatives;

    https://d.maxfile.ro/yzodyfddzl.gif

    If I threw in a tail wag for the sake of having one, it might look like this. Having the tip move would make it feel 'more' like it was plastered to his ass, because in this version you'd clearly see one part moving well while the rest has a stark contrast example nearby.

    but maybe you're thinking 'duh, thats silly, i meant a full on tail wag' so lets take a looksie at that;

    https://d.maxfile.ro/knynturkjg.gif

    ^although it's super rough, all wags are gonna be generally the same; side to side to some degree, and they dont really stop mid way. The problem with this is that you'd be distracted by the tail. Maybe you think that because a character has a tail, that tail should be doing all sorts of things, but in this particular case it would be a competing element to the animation. As a result, my thought process lead me to pin the tail out of the way, and the best method seemed to be tucking it to the side (tucking a tail might be uncommon in pictures, but isn't an abnormal.)

    This general idle pose was also thought of with intent, here are some other options;

    https://d.maxfile.ro/hwfixehkxg.png

    ^ tucking the tail to the right and having the tail tip outward felt like the best option. Personally I prefer short or thin tailed characters for this reason, but for auctions/commissions I'm always working with someone else's design.

    As for the 'bleeurgh' stomach; https://d.maxfile.ro/ptkhsdugjk.png

    ^from about a bed level, unlss you're super fit, things are gonna look blobby. This might seem foreign because most compositions of any sort have characters upright and at eye level, but i simply went with a blobby torso because it was easy and still made sense. As for the tail mysteriously disappearing, my intent was that the butt raised so high that the tail was covered by it, in the thoractic arch of the back, but obviously if it didnt work; it didnt work. Just know that the tail partially disappearing was entirely of my intent and not by mistake.

    At the end of the day though, you're right; there's issues with this animation and i need to improve my craft. It'd help me out a lot more if you followed up your criticisms with ideas to solve the problem, or examples of animations that do these things well.

    Which is, at the end of the day, what my comment is all about. Criticism.
    As for the male, people usually go for more "fit" models, if you were going for a more chubby male, then it's a bit hard to improve on. In my mind, I can easily envision how the chest and down would look from the males view, but, being an ex-artist who couldn't for the sake of anything get perspective and line right, I understand how hard it would be to actually do the linework for it, so I can't really offer advice on that except to keep practicing it. Maybe put in an obvious curve of the body on the upper stomache to show that it's not just a blob, but again, probably easier said than done.
    As for the tail, honestly, the "upwards" one makes more sense, and like you said in the "any version of 'down low'" section, the actual intercourse view is what they're looking for. So the tail being upright and wagging, or as least being bent towards male viewpoint, like the "alt side", but bending backwards instead of forwards, would look better. Even better, having the mail grab the tail would be even MORE realistic, because having the ability to pull your tail, not only over your asscheek, but around your body and holding it there without physically touching it, sounds extremely complex and difficult. No matter how many show / cartoons / animations show a furry whipping its tail around its body to hold it, anatomy tells me it's NOT that easy.
    Having the male grasp her tail sounds far more realistic, it keeps it out of the way, and you could add a "squirming" shake from the base of her tail to where he's gripping. That might also help so the body doesnt look like a blob, since you'll also have an arm in there.

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  • Rayzr said:
    Which is, at the end of the day, what my comment is all about. Criticism.
    As for the male, people usually go for more "fit" models, if you were going for a more chubby male, then it's a bit hard to improve on. In my mind, I can easily envision how the chest and down would look from the males view, but, being an ex-artist who couldn't for the sake of anything get perspective and line right, I understand how hard it would be to actually do the linework for it, so I can't really offer advice on that except to keep practicing it. Maybe put in an obvious curve of the body on the upper stomache to show that it's not just a blob, but again, probably easier said than done.
    As for the tail, honestly, the "upwards" one makes more sense, and like you said in the "any version of 'down low'" section, the actual intercourse view is what they're looking for. So the tail being upright and wagging, or as least being bent towards male viewpoint, like the "alt side", but bending backwards instead of forwards, would look better. Even better, having the mail grab the tail would be even MORE realistic, because having the ability to pull your tail, not only over your asscheek, but around your body and holding it there without physically touching it, sounds extremely complex and difficult. No matter how many show / cartoons / animations show a furry whipping its tail around its body to hold it, anatomy tells me it's NOT that easy.
    Having the male grasp her tail sounds far more realistic, it keeps it out of the way, and you could add a "squirming" shake from the base of her tail to where he's gripping. That might also help so the body doesnt look like a blob, since you'll also have an arm in there.

    Arm grabbing the tail sounds like a great idea on many levels, thanks for the input! I'll keep that in mind for future work. As for the chubby guy on bottom, I'll consider looking for a fit physique next time; personally I'm indifferent to fit/chubby, but if it's going to improve general appeal I'll definitely give put in a little more effort to get the fitter physique. Much appreciated.

    Trunchbull said:
    going to step in being the voice of reason here

    fuzz, you are dealing with a repeating loop, not an animation that forces the viewer's eye to focus on one aspect at a time. because a tail wag is so easy to do, you could have looped the main animation twice and given more attention to the tail [animating separate frames of the tail for the entire 2 loops]. it gives variety to the animation and breaks the feeling of 'loop' altogether. looping so that it reveals something new when you look at it longer than one round.

    there's also not much going on with the top half at all. Having a tail would be a good way to distract from lack of actual animation. and by that i mean movement, because the same movements could have been easily achieved on the torso/head with puppetting.

    which is why bringing me to the next thing: have you ever heard of too much animation? A friend of mine working at TRIGGER suffered the same fate [albeit for a different reason] and was told to cut down on the animation. For such a loop as this, not giving the brain enough work to fill in the blanks leads to an unsatisfying finish. At least, for other animators. I have no idea how a regular viewer percieves it. But smooth isn't always best. When you don't give yourself enough to work with, you overcompensate and it shows.

    You make some good points there. I've developed the bad habit of stubbornly keeping all motions to a single loop instead of having longer bits play over a shorter-repeating-loop. I'll give that stuff a try.

    As far overanimating... i never really thought about it, but that makes a lot of sense... I need to stop jiggle-physics'ing the hell out of my loops and do more character acting. I'm still clinging to my Standard FX-animation mentality; animating entirely straight-ahead on 1's, and obsessively smoothing every motion arc. Thanks for the critique, I appreciate the feedback, and I'll see what I can do about it.

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  • FuzzAmorous said:
    Arm grabbing the tail sounds like a great idea on many levels, thanks for the input! I'll keep that in mind for future work. As for the chubby guy on bottom, I'll consider looking for a fit physique next time; personally I'm indifferent to fit/chubby, but if it's going to improve general appeal I'll definitely give put in a little more effort to get the fitter physique. Much appreciated.

    You make some good points there. I've developed the bad habit of stubbornly keeping all motions to a single loop instead of having longer bits play over a shorter-repeating-loop. I'll give that stuff a try.

    As far overanimating... i never really thought about it, but that makes a lot of sense... I need to stop jiggle-physics'ing the hell out of my loops and do more character acting. I'm still clinging to my Standard FX-animation mentality; animating entirely straight-ahead on 1's, and obsessively smoothing every motion arc. Thanks for the critique, I appreciate the feedback, and I'll see what I can do about it.

    also... i fucking suck at spelling/grammar check.

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  • tiarawhy said:
    It's really amazing what an actual 2d animator can do, hats off. Hope i can reach 1/10th of this skill in 10 years.

    I think you're an extremely talented animator. I don't think you even need to get better in my opinion.

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  • I think the chubby characters gave it more of a unique feel to his art style, rather than detracting from it. While I can see the blobbiness at the bottom, I was completely drawn to the rear, as its intent. I can say what I feel, but I'm no artist.

    The tail I felt was fine, since not every furry needs a tail doing an action. It being there is good enough, unless the animation calls for it. Etc., talking to one another and adding more life to the conversation. If the animation was short and simple, drawing to the rear of the male in this, the tail was handled correctly, but I agree the positioning could use some work. Realistically, I think it'd stay where it was, but get a bit bigger and a bit smaller in between bounces. Towards the viewer bigger, away smaller. Having it completely disappear was a bit distracting.

    I think you should experiment with different things to see what feels right. While the critics do give some great feedback, there's still 200+ people enjoying chubby characters animated, myself included. If it doesn't suit your fancy in the future, oh well.

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