perk created by fuzzamorous
Description

From source:

PWYW-29

for kersnip

I'm playing with the idea of low-framerate PWYW animations in stream that can have extra inbetween-frames added later on as a follow up, for an additional price. I 'may' make it a more frequent option but I'm still testing the waters. Happy how this one turned out, and I appreciate the generosity of my commissioner :>

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  • Comments
  • I thought my browser was failing to properly load the GIF at first. Turns out the animation lingers on certain frames a bit unnaturally long, which makes it feel less fluid than it could. Some adjustments to the timing or more intermediary frames where the 'stops' happen would be of benefit.

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  • Strongbird said:
    I thought my browser was failing to properly load the GIF at first. Turns out the animation lingers on certain frames a bit unnaturally long, which makes it feel less fluid than it could. Some adjustments to the timing or more intermediary frames where the 'stops' happen would be of benefit.

    Those are keyframes, my friend! Good animation tends to start with a few keyframes that aren't necessarily at consistent intervals, but establish the important bases for movement. Then they all get padded out until it becomes consistent to make a much smoother effect than if you just tried 1:1 framing.
    Artist is probably an animation student or actual animator.

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  • elad said:
    Those are keyframes, my friend! Good animation tends to start with a few keyframes that aren't necessarily at consistent intervals, but establish the important bases for movement. Then they all get padded out until it becomes consistent to make a much smoother effect than if you just tried 1:1 framing.
    Artist is probably an animation student or actual animator.

    Thank you for the explanation on keyframes, but in this particular animation, I still feel some of the frames draw on too long. For example, the frame just before the knot popping in, the one a few frames after that while the knot is inside, and the frame just after the knot slips back out again feel overly stiff, hampering the illusion of motion.

    I don't intend to sound overly nitpicky in that critique; rather, it's an attempt at pinpointing the specific aspects that make the animation feel 'stuttery' versus having the intended effect of implying tension and moments of rest in those brief pauses. Some additional frames while the giving partner is poised to push in the knot and after he's hilted would make it feel smoother, without detracting from the 'oomph'.

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  • I wonder if any animation student has ever been brave enough to submit straight-up pornography as part of their academic work.
    I mean, I can't think of any reason it'd be considered any technically less challenging. And animations has always been about pushing boundaries.

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  • I don't think any teacher would be ok with animal people having sex using dog penises. At least my teachers were never OK with it :c

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  • Ivaruk said:
    I don't think any teacher would be ok with animal people having sex using dog penises. At least my teachers were never OK with it :c

    Whoa whoa what?

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  • Strongbird said:
    Thank you for the explanation on keyframes, but in this particular animation, I still feel some of the frames draw on too long. For example, the frame just before the knot popping in, the one a few frames after that while the knot is inside, and the frame just after the knot slips back out again feel overly stiff, hampering the illusion of motion.

    I don't intend to sound overly nitpicky in that critique; rather, it's an attempt at pinpointing the specific aspects that make the animation feel 'stuttery' versus having the intended effect of implying tension and moments of rest in those brief pauses. Some additional frames while the giving partner is poised to push in the knot and after he's hilted would make it feel smoother, without detracting from the 'oomph'.

    Well, think about it this way. If you had a dog cock, seeing how thin that part between the base and the knot, I don't think you'd want to go too fast. Plus, the knot itself is usually hard to shove in since it gets less hard when the penis is ready to cum. So during this section of the animation, I think it'd be pretty hard to pull that stiff, solid knot out of the partner. So each step is prolonged, probably due to the fact that the dom character doesn't want to hurt himself.

    Or at least that's my theory. If you don't agree, just ignore or something, idc.

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