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Mobile friendly gif conversion (dimensions reduced on all gifs to prevent large filesizes.)

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  • Fender said:
    I look at this site on my phone 90% of the time.

    Me too. My mobile/tablet is fine with webm, but it would be the time of Flash's over. I know, Flash is a great tool for artists, but technology changes. Even desktop browsers try to chase Flash away.
    There needs to be more webm conversion too.

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  • I like the interactivity of the flashes though, which lets you spend longer on the things that interest you. Gif and webm are fine for basic looping but I really love the extra stuff flash allow you to do with the artist work particularly h0rs3's work.

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  • Mobile friendly gif conversion (dimensions reduced on all gifs to prevent large filesizes.)

    Thank you! I really hate when someone wants to just shove everything into the gif file making it 50 MB large.

    Fender said:
    There needs to be more gif conversions because I look at this site on my phone 90% of the time.

    For my phone gifs lag like crazy! WebM videos are the ones that work awesomely, there's one from this as well in post #785857 and on top of that it contains whole thing as higher quality with same filesize - and can be fullscreened.

    I actually tested out how flash, gif and webm works with differend browsers on my phone, you can see the results here: https://mega.nz/#!wAZSATZY!7N-PtloG0qCZxI2LSFMEJGsttdO4NaCEkbaKzPoxQYM

    Puffin is the one I didn't try because I don't feel exactly good when all my browsing goes trough their server before they send it to me. Dolphin and Firefox use native flash which is still available as sideload APK. Also less sure about iOS as those devices are trash to me, but it should be possible to download videos to local memory and players like VLC are available for that platform.

    I'm not saying that gifs shouldn't be here, they still do serve their purpose for some users, all I'm saying is that if you have modern smartphone, you shouldn't have issues playing HTML5 videos. VP8, the codec most webms use, was supported in android version 2.3, version from 2010 that nobody should be using anymore.

    RassyEyefur said:
    I like the interactivity of the flashes though, which lets you spend longer on the things that interest you. Gif and webm are fine for basic looping but I really love the extra stuff flash allow you to do with the artist work particularly h0rs3's work.

    That's the main thing why flash files are still relevant, it's pretty fucking hard to make interactive content that could be shared on the internet without it.
    Though I do like how Zonkpunch completely abandoned it and instead of trying to loop everything, simply started to make videos that were free of limitations that looping sets to the work.

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  • For my old samsung phone, the only animated content I can use here is .gifs. You may say that nobody should be using phones of android before 2010, but I can't update my old S G Ace, so thats me. :P

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  • The load's improved from older animations but is still very, very watery -- looks more like a female squirt.

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  • Pendraggon said:
    For my old samsung phone, the only animated content I can use here is .gifs. You may say that nobody should be using phones of android before 2010, but I can't update my old S G Ace, so thats me. :P

    That's why I said that gifs still do their purpose on certain situations, that's one of them :)

    However if I were you, I would really worry about stuff like security instead of animations, because 2.3 has pretty major holes in it. Device holding personal stuff and able to make phonecalls would make me really uneasy. Usually it's easy to install custom roms of newer versions but specs of that phone make it near impossible :c

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  • Anyone having troubles with webm's in Firefox ANdroid, disable the media encoding in the about:config

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  • Fabulous said:
    Me too. My mobile/tablet is fine with webm, but it would be the time of Flash's over. I know, Flash is a great tool for artists, but technology changes. Even desktop browsers try to chase Flash away.
    There needs to be more webm conversion too.

    More like, Flash just needs to fucking die, and people really need to learn how to use images/SVGs with HTML5 canvas, JS, or a Web language backend that can translate to JS.

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  • FwP said:
    Anyone having troubles with webm's in Firefox ANdroid, disable the media encoding in the about:config

    You mean that odd jumping I had in my test? That's nice to know! :3

    RubisDrake said:
    More like, Flash just needs to fucking die, and people really need to learn how to use images/SVGs with HTML5 canvas, JS, or a Web language backend that can translate to JS.

    But how do you submit or share HTML5 canvas, other than opening your own website? Ugoiras on pixiv are already pretty hard, even though I love the idea of replacing gifs with JPG image sequence. Or how do you easily create interactive content?

    I would also want flash to go away already, but it's sadly still basically one of the only solution for artists and creators.

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  • fabulous said:
    Me too. My mobile/tablet is fine with webm, but it would be the time of Flash's over. I know, Flash is a great tool for artists, but technology changes. Even desktop browsers try to chase Flash away.
    There needs to be more webm conversion too.

    Little did they all know...

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